
Inspired by the Italian crime flicks of the '70s revered by Quentin Tarantino, Milanoir is a pixel-packed action game set in the violent city of Milan. Come meet Piero, a convict suddenly released from prison looking for revenge over the man who framed him.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Broken on so many levels. The prison episode is unbeatable unless you use a macro that presses Space 100 times a second. Then there's helicopter boss that kills you with chip damage and mostly random. Then there's lackluster ending. Sorry for the time I spent on this game.
этот кусок кривого кода вышедший более 4 лет назад содержит баг, о котором разработчикам известно и который до сих пор не исправлен. баг заключается в том, что при избиении в тюрьме, как бы быстро вы не кликали кнопку (пробел в моём случае), вас всё равно убивают. пройти этот участок можно ТОЛЬКО используя макрос. не хотите разбираться с макросами? поздравляю! вы застряли и НИКОГДА не пройдёте игру. *возможно это не единственный баг в игре, но дальше я, к сожалению, не добрался (дада, я тоже не желаю разбираться с макросами). upd: наступил себе на горло и разобрался с макросами, прошёл. по-прежнему не рекомендую.
No mio caro Vittorio Feltri, a Milano non si vive bene (il gioco comunque fa schifo)
Milanoir is a game that proves the potential of it's developers, I've to admit that i'm italian so im a bit in favor of this game, but it obviosly has it's flaws. - the story is ok at most and could have been something a lot greater - the character are underdeveloped - the character sprites are kinda bad tbh, the "main" cast could easily be swapped for just nameless jobbers that you fight BUT - the core gameplay loop is really good and addicting - the environmental graphics are just gorgeous - playing the game you fell badass All accounted the is worth the 10 bucks and it's a good starting project for a small italian indie team
공들여서 잘 만든 재미있고 멋진 게임입니다. 옛날 아케이드 시절처럼 플레이 자체에 초점을 두었으며, 스토리는 곁들이는 정도라 한국어 미지원이 발목을 잡진 않습니다. 전투 흐름은 빠르고 단순하며, 도트 애니메이션은 자연스럽고, 가볍게 즐기기 좋습니다. 오히려 요즘 나왔다면 빠르게 입소문을 타고 평가도 좋았을 텐데, 유명 게임 비평가들을 어설프게 흉내 내는 게이머가 많던 암흑기에 나온 탓에, 부당한 비평을 듣다 묻힌 흔적을 보면 많이 안타깝네요.
This was a positive review up till the helicopter fight. Sheez it's a fine effort for what it was, most of the problems with the game you could live to but NOT there, mainly the area of effect on grenades seems highly random and the boss fight becomes insanely tedious to pull through. They should have play tested that section a bit more before release, at least on the normal I was playing. Apart from that it's a great effort for a game, not being a game of the year but it's a solid effort and enjoyable style and graphics. Idk why they compare it with Hotline, this isn't a puzzle game in no way at all, there's some stealth sections but they aren't really needed, it's more run and gun type of a game and dodge to avoid. Story wise, it's korny but that's what they were going after for. Please patch the damn grenades and it will worth it a lot more.
枪林弹雨中,我大概忘记了为什么在战斗,只剩麻木的手与渐寂的心;故事剧情不错,主角米兰刻画也还算生动,6.5买的,音乐也很到位,让我都想再掏点买原声带了。 4小时通关以后(虽然只是普通难度),我的心态得到了一次试炼与升华,大概没有游戏能让我觉得难了
Просто дрочь и содомия.В одной миссии,нужно кнопку пробел со скоростью 500 раз в секунду дрочить,что просто нереально и скучно.У меня девушка бы уже 3 раза кончила,а игре все неудовлетворительно.
Mò sto inguaiato, per quella chiavica di tua sorella
[h2] コンクリートジャングルを駆け抜ける、獣たちの物語 [/h2] 美麗なピクセルアートと、ノワールな雰囲気を盛り上げてくれるBGMが印象的なアクションゲームです。 特に趣向を凝らしたボス戦が素晴らしく、ド派手なクライムアクションを堪能できます。 難易度はやや高めですが、素早くリトライできるため「今度こそ!」と続けてしまう魅力があります。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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