
A second-person climbing roguelite about recovering from heartbreak. You’re trapped in your fractured mind, climbing alongside the memories you can’t let go of. Crawl through your grief, obsession, and regrets. Fall, adapt and keep rising till you become whole again.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $463.6K | 3.4K | 90% | $7.99 | |
| approximately $60.8K | 167 | 72% | $19.99 | |
| approximately $3.4K | 59 | 78% | $3.29 | |
| approximately $2.8K | 11 | 100% | $10.99 |