
Gather resources and strategically build up your Viking settlement by day, fortifying it to withstand the relentless onslaught of skeletons by night
Modeled estimate, not a reported figure. How we estimate →
About

Gather resources and strategically build up your viking settlement by day, fortifying it to withstand the relentless onslaught of skeletons by night. But your task doesn't end there, build tent for your followers assign them to do vital task such as logging, mining, archery and being warriors.

Base building
Tower defense
Resource gathering
Procedural generation
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Norwegian, Russian, Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool
It's a cute little viking game about surviving against waves of undead. Gather resources, build a settlement, automate resource acquisition, upgrade your weapons. I played it for 6 hours, banged out every achievement, and I was done. Once you survive long enough to expand your base, you'll have enough resources coming in automatically that defending against almost every subsequent wave is relatively simple. It's fun, but it's simple, and has very little replay value once you "finish" it. I bought it on sale for $4, and I'd say that's a good price. $10 is...a bit much, for this.
Im carrying 50 berries and my 3 gatherers are too hungry to gather. I cannot give them berries. I must build another tent and hire a new gatherer then gather berries without picking them up so he can grab enough to get the others to start working. I cant drop my berries. I cannot supply my berries to the pantry. I cannot eat the berries. I can only build more starving berry gatherers
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega Geiles game, mir fehlen noch ein paar variationen aber das spiel hat echt viel potential und ich freu mich auf weitere updates
At a glance it looks promising from the trailer however... It feels like a demo or a very early alpha The gameplay loop never changes between playthroughs Many times the UI will bug out and not allow you to upgrade buildings Building walls and replacing broken ones is a hassle You will see just about everything this game has to offer in the first 20 minutes My favorite thing about this game is that there is music in the trailer but literally no music in the actual game, amazing There is no way this game is actually $10, honestly it's more like a $1-2 game The game has potential however I don't think it will ever get better because it seems to be abandoned, the last update as of this post was 3 months prior
傻子游戏,340Mb的像素游戏,我不知道为什么电脑发烫能这么严重。 那我也忍了,玩了24分钟崩溃了,你牛的。 我寻思应该有自动保存吧,重新进入游戏,欸,确实有继续选项,点进去一看,牛的,所有建筑全部没了,背包里所有东西全没了,保存下来的只有雕像的升级。
For the price, and the fact the game has been released, I will review the game as a finished product. Miglorn is a simple, visually charming game, with little mechanics that makes the game easy to get into and play, the gathering is fun, being able to build a miniature army is cool, and the rush to get your defences up on night one is fun! However, once you unlock the anvil, the game kind of falls apart on the ruts it's been built upon. To me, the game aims to be a more combat focused forager, intentionally or not, but it fells kind of flat everywhere. There's only one source of food, berry bushes, and whilst there is an upgrade to the buildings that spawn them in, you could easily just build more structures, and once you snowball it's only stopped when you choose to stop. The only thing you're waiting for is the slow charge of the altar to allow you to spawn the resources closer to your base, otherwise once you manage to get an anvil out, the game becomes woefully easy, being able to source the materials yourself and not really encouraging you to build up your people, it feels more like a one man show, with people back at base to give you small increments of resources until you unlock the special totems which spawn in the higher tier resources All in all, this game isn't bad, but I cannot recommend this game at its asking price, and ESPECIALLY since this is a released product. If this was made by a solo dev, then that's really impressive, and I commend their work! However, it doesn't excuse how small the world feels, to the point the literal landscape doesn't matter. I wish nothing the best for this game, but if you're looking for something that's been better put together, I highly suggest 9 Kings or Border Pioneers
Short but sweet. I got the demo first and learnt the mechanics of the game, then managed to get all the achievements in one run. Not sure if I'll play it again but it was an enjoyable experience
🏰⚔️ Feels like a rewarding survival city-builder—gathering resources, expanding your village, recruiting workers, and defending against nightly attacks creates a satisfying sense of growth and achievement. 🌲⛏️🏹🔥✨
++
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.4K | 216 | 78% | $9.99 | |
| $240 | 2 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 1 | 100% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21K | 197 | 80% | $5.99 | |
| $21K | 197 | 88% | $5.99 | |
| $21K | 72 | 94% | $8.99 | |
| $21K | 136 | 79% | $7.99 | |
| $21K | 83 | 94% | $12.99 | |
| $21K | 87 | 70% | $14.99 |