
Slam opponents into walls, launch them into the air & follow up with fast, high-flying attacks in this brand new arena fighter. Choose from 13 different characters with unique play styles. Face off in head-to-head matches, team up with other fighters or embrace the chaos of 4-player free-for-all.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't be fooled. This isn't a Power Stone ripoff. The movement feels stiff, and the game has a weird emphasis on traditional fighting game combos. The stages don't have fun, interactive elements or exciting pickups. This game doesn't know if it wants to be a fighting game or a party game, and fails at both as a result.
Major controller issues to the point of being unplayable My main issues with the controller are: 1. The game thinks that I am using two controller at the same time which I can't play non-arcade mode 2. I am unable to practice for the game make you play as the 2nd player while being first player at the same time 3. Everything is press twice when I am at the menu section of the game I should mention that I am using PS4 controller while using DS4 program and the game does recognize PS4 buttons as well. Until the developers decided to fix this issues, I have to leave it as a negative.
Mighty Fight is a solid brawler but focuses too hard on joining the hardcore competitive scene. This has resulted in a lack of content and replay ability. This may not be an issue for some but to the casual player it can be. Find out more in my review: https://www.youtube.com/watch?v=Evh7_2d-Z94&ab_channel=PepperHomieGameReviewsandGuides
It's grown on me ngl. at first I was kinda offput by the combo trials but I think the game's still fairly enjoyable if you don't know combos. Although the computers are pretty dumb, since they never roll away from you after a knockdown.
I've only gotten about 2 hours in the game right now and so far I'd say it's a decent arena brawler game, however there's a decent amount of stuff that I don't like about it so far. First and foremost the price, I'm a firm believer that devs can charge whatever they feel is appropriate for their games, but I'd like a lot more polish added to my product if you're going to keep the base price at $30. Luckily, I managed to grab this game during a sale for around a little over $3 which is certainly a steal. The game comes with your standard arcade /story mode, free-for-all and team matches with the inclusion of online play, but that's it. I would've like to see them come up with some more unique or complimentary modes for the game, but there just isn't that much to do other than that. Now that wouldn't be as bad if not for how stiff and janky the gameplay can be at times. For example, the ai is practically braindead, but if it manages to catch up to you, sometimes you'll find yourself getting bounced off the wall constantly as it mindlessly spams attacks and killing you if you can't manage to break free. The only challenge really comes from knowing when to take advantage of the openings you get when knockdown your open and then basically return the favor of spamming attacks which ultimately makes it predictable and boring. I'm going to get to the point where I compliment the game soon, but I have just a couple more issues with it to address. The art style for the game is absolutely amazing, but the 3D models not so much. I really wish the game and characters had a more comic inspired look or were more based off of the game's own artstyle as seen on the store page and unlockable cutscenes. Not all characters apply to this one issue of mine though, Toejam and Earl look great in game as do Miriam and Yooka N' Laylee. However, Yooka N' Laylee along with Miriam's 3D models look as if they took the models from their original games and just adjusted them to work in MFF which looks really awkward compared to the looks and quality of the other characters. Lastly, the portraits used on the character select screen come off as something that you would expect to see as a place holder during a beta. What I'm getting at is, most of the characters just have a cropped headshot from their cutscene as their portrait meanwhile Miriam literally just has a cropped piece of official artwork as her portrait. The small details matter and I'm just confused as to why some parts of the UI didn't get as much effort as the rest. Which leads me into the font used for the loading screen and dialogue. During the loading screen the font is just too fast and jittery to actual read. And as for the dialogue, the font looks really out of place and sometimes covers most of the bottom of the screen during the character's intros. The character's themselves don't have many varying intro options, but that's asides the point although listening to the same repeated lines can get annoying. My last issue with the dialogue is the fact that they went out of their way to get good enough voice lines for the dlc's characters and even translated their authentic personalities within the MFF world and dialogue, but didn't go the step further and change the dialogue box to match the ones from the crossover character's original games. This would've been a small detail that could have been icing on the cake. To truly make me believe that Miriam came from the world of Bloodstained or Yooka N' Laylee from their wacky world where they talk gibberish and their heads pop up in the dialogue boxes. The reason I even bring of this small detail is because it's very apparent that this game is inpsired by Smash Bros to an extent and I wish I got just a bit more of that outgoing and creativeness when it came to expanding and making a genuine indie fighting game with crossovers. To leave this review on a high note here's a couple things I did enjoy, Despite the stiff combat system the moves and their animations are actually pretty good. My favorite character to play so far has been Tunestone who has a pretty epic finishing move where a giant flaming skull smashes into the ground like a nuke. You may occasionally start head bopping and dancing to the music cause the OST definitely has some certified bangers. It may have seemed like this should've been a negative review, but I'm choosing to leave it as positive because you can see the genuine effort that went into making this chaotic arena fighting game which is no easy task. Mainly my grievances are with what the game could've been, but sadly isn't. So all in all I do recommend this game, but a sale would be the most level-headed time to choose to buy this game if you're not desperately waiting to try it out.
Very good and fun game. with deep combat mechanics for a arena fighter. Pros -good character design -combat. -good story mode -good music -good netcode but nobody is playing it in NA Cons -buggy -unbalanced -terrible camera -way too expensive.
I got this game just because my Homies Toejam and Earl are in it. I was immediately impressed by how much love and work was put into this game, just from playing the tutorial and a few rounds. I am looking forward to playing more. Also, more I just want to see TJE in more games and a new of their own. Show support funkotronians.
Game was so bad the devs abandoned it
El juego esta muy bueno. Lastima que no sea tan conocido. Yo lo encontré de casualidad buscando juegos de pelea https://www.youtube.com/watch?v=6ec_ozvfyYE&ab_channel=arraylenplay
while the visuals feel a bit uncomfortably bright, the soundtrack is phenomenal and the arcade stories are crazy fun. I wish there was an option to weaken or change the lights from the characters and stage, since it kinda hurts my eyes, but the gameplay and style is still super fun, with lots of combos to experiment with
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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