
The chaotic multiplayer hide-and-seek game. Possess seemingly harmless objects as Ghosts or chase them down as Hunters before the clock strikes midnight!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 76% | — | $2.9M |
| $19.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To buy this kind of play-with-group-of-friends games and then say that game is bad because it is dead is a strange thing to me. The sentence answers itself.
Good game would play again with friends
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Ukrainian*languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
uma merda não posso jogar pq preciso desativar anti-vírus kkkkkkkkkkk
This is a pretty fun prop hunt style game with ways to kill the ghost hunters. Had a lot of fun with it. Nothing too crazy or spectacular here, but it played and ran well.
le jeu est très bien mais presque désert il manque de joueurs malheureusement dans les deux équipe il y a 2 ou 3 joueurs et les 2 ou 3 autres sont des bots
its a fun party game.
amazing game but realy laggy
fun
Midnight Ghost Hunt is a multiplayer hide-and-seek action game developed by Vaulted Sky Games and published by Coffee Stain Publishing. It pits teams of hunters against ghosts in fast-paced rounds that flip halfway through, switching roles and shifting the entire flow of gameplay. The core concept is its biggest strength. In the first phase, ghosts hide by possessing everyday objects—chairs, books, lamps—trying to survive until midnight. Once the clock hits zero, the hunted become the hunters, gaining powerful abilities to ambush and eliminate the opposing team. This dual-phase structure creates a dynamic rhythm that keeps matches unpredictable and engaging. Gameplay is chaotic in the best way when teams communicate well. Hunters rely on scanning tools, traps, and coordinated movement, while ghosts use deception, movement abilities, and environmental manipulation to stay hidden or escape. The role reversal mid-match ensures both sides get to experience entirely different gameplay styles within a single round. Visually, the game uses a stylized, slightly cartoonish aesthetic that supports readability during chaotic matches. On capable systems, Midnight Ghost Hunt runs smoothly at high frame rates with maxed-out settings, maintaining responsive controls even during large-scale late-game encounters. Some drawbacks include a relatively steep learning curve for new players and occasional imbalance between coordinated teams and casual groups. Match variety also depends heavily on player behavior, which can lead to inconsistent pacing over time. Score: 8/10 – A creative and highly entertaining multiplayer experience built on a clever role-switching concept, delivering strong moments of chaos, teamwork, and deception.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 37 | 95% | $7.99 | |
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| — | 0 | — | — | |
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| $19.5K | 94 | 52% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $2.9M | 6K | 74% | $24.99 | |
| $2.9M | 2.1K | 77% | $39.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 7K | 78% | $12.99 |