
Experience Midnight Acres — an indie farming sim by day, and intense FPS by night. Unwind and battle on, all in one game as you grow and nurture your farm, plan and upgrade turrets and defenses, engage in combat with horrifying beasts, and explore the beautiful and mysterious world around you!
Modeled estimate, not a reported figure. How we estimate →
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About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
All of the positive reviews are fake, don't believe their lies. Some of the reviewers are friends with each other and some of them only review games from this 1 developer, 1 of the reviewers names is even Keaton which is the name of the developer and all 4 of his reviews are for his own games. The developer edited his response, here is the original: https://i.imgur.com/vz74SeH.png Also he removed his name from his account that he reviews his own games with.
**2026 update, there has been no updates to the game, the dev added me to ask to take the review down, and it is entirely not worth paying for this demo of a game** Hello all, Firstly i want to say this game has huge potential, talking as a professional game quality assurance tester. Unfortunately, it is not currently close to being up to par in my unbiased opinion. There are so many aspects that not only need to be improved but also completely reworked. I hope the dev reads this whole thing attentively, for the same reason i did not refund this game. I think you can improve, and i think you can learn a lot. I really really want this game to be good, and i think it could be insanely fun with enough work put into it. Im going to list off the things that popped to mind as i played casually without trying to search for bugs or break the game : [list] [*]The farming system needs an overhaul. It is way too long and tedious to water and ferment every plant one by one, to an extent where it is much easier to completely ignore this aspect of the game to get wood, rock and buy stuff from the merchant. [*]Speaking of the merchant, i understand he is called the wandering merchant, however he wanders way too far and wastes a lot of your time just to find and get to him, even by using the map. [*]We desperately need a clock, watch, timer, anything to indicate what point in the day we are. Exploration is clearly encouraged, however, you nearly cannot explore at all before night comes and you are too far to get back in time. Additionally, days need to be longer to make the resource gathering, exploring, and crafting viable in any way. [*]The sprint speed is satisfying considering the lack of time, and the enormity of the map. However, Cave exploration is rendered unremarkable as you can simply run past every enemy, press e on the chest, and leave. I recommend adding a "Kill all enemies" restriction to these chests, as well as better rewards in them. [*]There are lots of unfortunate glitches that need to be worked out, such as pressing escape in any menu such as inventory or the shop will softlock your game and lose your save without exception. Sometimes the audio does not play at all, which is a shame because i think your audio is one of the strongest points of this game currently. [*]The inventory would also need to be reworked, as it currently feels very clunky. I wish when i bought or crafted items, they went straight into the empty spaces of my hotbar. Id love if the hotbar had more slots as well. The click and drag, is tedious as you need to click, stop clicking, move to the hotbar, then click again which can be severely annoying in normal times, and infinitely more so during combat. [*]The game could benefit from a short tutorial explaining crafting, resource gathering, farming and combat. I understand games that don't hold hands and i respect that, but even dark souls has a short explanation of its main features. [*]There needs to be more tower defence aspects, i think you could take inspiration from games such as Plants VS Zombies to merge your farming and defence to an extent as there are so many enemies. [*]The map is pretty and big, however it feels empty as there are not many places to actually explore, or they are all very far apart. I think you could add some more simple cabins, camp grounds, roads, fences and etc just to give it a bit of life. [*]I think detailed damage and HP could be added as descriptions to items and weapons, perhaps also to enemies. [*]I don't know if there is a repair tool or not, i could not find it if so. I really wanted to repair everything. [*]I don't understand why you put so much emphasis on the game being an FPS when there is no shooting, only melee weapons. Perhaps you could lean into the fantastical such as the monsters and make magic related weapons? [*]This game would benefit a flood-worth from 4 player co-op multiplayer in all aspects. It would be several times more manageable, more fun and overall a better experience. Even if the game remained exactly as it currently is, but with multiplayer, it would be much more worth putting in some hours with friends to survive more than 3 days. [/list] Finally, i apologize profusely that i wrote such a long amount of text. I am so incredibly frustrated that i did not have fun playing this game, when the concept was so interesting to me. I know you are a solo dev or small team, and i know its easy to say all these things, when they would takes months of work to pull off. My sincere hope is that you do pull it off, because i think you can. Don't hesitate to add me if you want to talk about it, im sorry again i was so insanely critical.
Ein wunderschönen euch! Danke an den Entwickler für den Key, also ich muss echt sagen es macht Spass, am Tag craften und sich um Nahrung etc. zu kümmern, Holz, Stein, und so eine Art Diamanten sammeln, wofür die sind, so weit war ich noch nicht. Echt cool gemacht man muss das Gemüse oder Obst gießen und düngen und in den Höhlen sind Kisten mit loot drin, größten Teils Materialien und auf der Map sind auch Kisten mit loot verteilt man kann auch angeln, gegen Abend kommen so eine Art Wellen mit Monster, schon cool und immer eine Nacht später wird es immer schwerer, ihr müsst auch damit ihr überhaupt eine Chance habt Kanonentürme bauen, später könnt ihr die updaten zu Raketentürme. Ihr könnt auch noch ein Zaun und Beete und andere Sachen bauen, ich finde das Game Hammer. Ansonsten guckt gerne mein Video liebe grüße HundelungeVR https://www.youtube.com/watch?v=N0nsNAoJGXE&t 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]and discover more reviews from me
It seems fine so far, nothing to special. Like the concept, was 7 bucks. However after an hour or two I stopped because pressing esc pauses and instead of exiting the menu, as small as this is it really hinders my flow.
I like the concept a lot. The game itself is fun though a little buggy here and there. Honestly could turn into a really awesome solo developed game with a bit more love and time.
As of right now I cannot recommend this game. There is clearly potential, but with no news for any planned update and the current state of the game I would say don't buy this. Negatives: Currently it is incredibly difficult to survive the first night. It took me probably three tries or so. The pacing of this game is rushed, the direction is lacking, the hitboxes have a lot of play in them (for enemies and for things like watering your crops), the balancing of resources you obtain versus the amount you need is not quite there (it's not the worst but the jankiness scales with how rushed you are to get turrets and fences down just so you can survive), the farming takes too much time and after a single yield of tomatoes and one yield of three plot's worth of potatoes I just stopped farming, and the information of items and objects is severely lacking. There's no numbers anywhere on cost, sell price, damage, health, nothing. It's all a guessing game. I really cannot stress enough that in a game that advertises itself as a farming game, farming is completely pointless. It's the only means to heal yourself, but the starting tomato yield will be plenty for days on end, and it is impossible to know what the yields will get you or how much money the crops make you, so don't even bother. Positives: The monster design is really cool. Incredibly varied and though they're not monsters you haven't seen before it's really fun. The premise is good, though executed with a sloppy hand, and the mix of FPS and tower defense is really great. The dev is clearly creative, and exploring and fighting are the highlights of this game by far. Summary: The negatives I've listed are easy fixes, if the dev cares to. The game is PLAYABLE, it just currently sucks to do so. So first and foremost I would do this if I was the dev: quality of life and ease of play (at least early on in new games), including things like: increasing the day time, giving more resources for chest finds, decreasing resource cost for bulk objects such as fences and plots, removing the resource cost for repairing your placed objects, SLOW DOWN your enemies, and reduce the initial spawn count/frequency the first few nights, give us numbers for quantifying HP, damage, and sell costs so we can figure out selling and buying, and fix the hit boxes. Literally just do that and you'll fix this game.
This action/crafting game gives you a real purpose to your activities – you need to build up your defenses (fences, automatic turrets, food to heal you) during the peaceful daytime so that you can survive the alien attacks at night time. You can also swing your ax during the nighttime to try and protect your farm, but the aliens are pretty tough, so it's much more survivable if you have good defenses. Note that there's almost no hand-holding so expect to die a lot at first while you figure out what you can do, and what actually helps you survive the onslot at night. A nice change of course from the games that constantly tell you want to do every 10 seconds! There also seems to be a fairly large map to explore, 1 hour in I've only seen a small part of it, and there's definitely loot hidden out there. The game kind of reminds me of a simpler, single player Ark Survival Evolved, but with considerably more utility to crafting structures than in ark, and no boring downtime at night. I do wish the controller support was a bit more robust though. The game is definitely playable without mouse and keyboard, but I did have to do some button remapping (and use steam input to invert Y) before all features were accessible.
In it's current state I really can't recommend buying the game for the cost. For the first hour or so it's a good time but it just gets repetitive. The crafting is limited and the hordes seem to be a bit...off. It's not necessarily buggy but the next wave doesn't start until the one before has been completely destroyed and sometimes the monsters seem to get caught in places..which means you get one wave of monsters then..nothing. After a couple fixes and maybe expanding on some of the basic ideas I think this game could be great-especially as a multiplayer game. Currently...it needs work.
Currently in its state I cannot give it a positive review. the reasons why is the achievements are not working, the first night is pretty hard (but doable), after the third day the merchant has nothing new to sell. Also, I was able 2 defeat the game in 14 days. I won't go into details, but I have to say there is a lot of potential in this game. The only main problem now is the developer needs to get into gear and continue with some updates. It’s been a while since the game has gotten a update. We shall see if they do.
I like exploring the world and going in different caves to see what I can find. There seems to be a good amount of content in the world here, and I like how it's sort of casual and not hard to play since I am not a hardcore gamer.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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