
Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 19 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 22.5Kreviews | 60% | — | $67.4M |
| Free | 15.7Kratings | 44% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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THIS IS NOT XPLANE 12. It's a game which lends a huge amount of assistance and holds your hand (these settings can be turned off). The game is inferior to XPLANE 12 in terms of what planes actually feel like. The in game characters are terribly animated and the voices and scripts are insanely generic. Where it shines is in the graphics and landmarks (it is amazing to fly by the grand canyon, Neuschwanstein castle, the Swiss alps etc) as well as the leaderboard games, very fun. Also it has to be said that ms fs airports are far superior to xplane 12. So should you buy it? Yes, it is fun but also buy Xplane 12 (and download the million free modes required to make it fun) as well and enjoy the best offerings from both comapnies.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #51, worst UA #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Finnish*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil* +6 more
| $69.99 |
| 11Kratings |
| 71% |
| #87 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It looks fun, I was going to use it brush up on some real-world flying skills however it is completely on line and unplayable for me. The last flight simulator I used was FS2004. It was all installed on my PC. I used it for 20 plus years to supplement my real world flying. I thought it was time to upgrade. This new one won't even load. I live in a rural area my average Internet speed is 750kbs max is 1.3mbs. Microsoft flight simulator has completed abandoned its fans who live in rural America.
coming back from work started the game update in progress after waiting long time -authentification in progress 22/22 and nothing !!!! another 20 min of my life get waisted
amazing simulator and realistic 100%
Getting out of the plane is awesome. No manual option to turn off the rolling cache which was causing alot of stutters but still fine. I just went from msfs 2020 to 2024 today. This game on November 19, 2024 was legit Microsoft waiting sim 2024 lol edit: OK NVM this game is pretty bad lol, there are WAY too many outdated textures on the map which lowers my excitement playing this due to the fact the ground quality looks terrible. Its like you have to have insane luck picking a spot to be able to fully enjoy it. You're paying 69.99 just to play a game that looks like msfs 2016 instead.
Title: A Message from a Real-World Flight Instructor: MSFS 2024 is an Absolute Mess and a Disappointment There is so much to say that I honestly don’t even know where to begin. I am 42 years old. I started this journey with Microsoft Flight Simulator 98 and have thoroughly analyzed and flown every single version released up to this day. While waiting for the "ultimate" simulator experience, we instead received the absolute worst version in franchise history: MSFS 2024. Let me explain why from a professional standpoint. In real life, I am an Airline Pilot and a Flight Instructor (FI) training the next generation of pilots. To understand my frustration with the current state of the game, here is my progress: I am currently Level 198 in Career Mode. My company owns 12 aircraft and helicopters. I have cleared every single certification for both fixed-wing and rotorcraft. I’ve completed countless missions all over the globe. To play Career Mode, you need the patience of a saint. The ATC communications are completely unrealistic, excessively cluttered, and filled with absolute nonsense. If you don't respond within a few seconds, the game penalizes you instantly. While you are supposed to stay with Approach, the system hands you over to a FIR at just 5,000 feet, then back to Approach, then to Center—it is an absolute nightmare throughout the entire flight. In airliner missions, if you skip any scene (like boarding or pre-flight), the aircraft spawns in a way that supposedly exceeds G-limits or structural stress. As a result, your "Respect to the Condition of Aircraft" score drops to zero at the end of the flight, completely trashing your reputation. Because of this bug, you are forced to manually sit through and do every single baggage, catering, and passenger loading process. Furthermore, ground operations are a joke. The game constantly spawns you at the absolute furthest gate and assigns the furthest possible runway, dragging you into never-ending taxi sessions. It gets even worse after landing, especially at major hubs. Whether you land a Boeing 747 or a Cessna, the ATC routes you to the most distant General Aviation parking spot. You end up taxiing for an hour for a 45-minute flight. No matter what you do, passenger satisfaction feels completely RNG (random); sometimes you fly terribly and they are thrilled, other times you fly perfectly and they are miserable. To make matters worse, some missions literally spawn you inside a building's rooftop helipad while flying a Cessna 404 Titan, resulting in an instant crash that ruins your hard-earned stats. Your First Officer (FO) sits right next to you but is completely useless. They won’t even touch the altimeter to switch from Standard to QNH or vice versa. While you are struggling with the poorly simulated ATC, inputting instruments, and trying to actually fly the aircraft, the game also expects you to act like a Purser and make constant passenger announcements. You are forced to be the cabin crew, the FO, the Captain, the technician, and the dispatcher all at once. If you input an IFR route into the MCDU, it inevitably breaks at some point. If you don't audit the flight plan waypoint by waypoint, the autopilot goes crazy during the flight. To top it off, the AI voices are immersion-breaking: you, your FO, and other pilots all share the exact same voice, regardless of gender. For a 2024 release, this audio and crew system is a disgrace. I understand this is a simulator, but could you not implement crash animations and structural realism similar to what we had in IL-2 Sturmovik or Red Baron 3D back in 2004? If I deploy flaps during an overspeed, they should jam or break. If a wing scrapes the ground, there should at least be sparks. And Microsoft, you are a tech giant—why are you only consulting with a single group of pilots? Please stop relying solely on US-based pilots. American pilots face issues everywhere they fly outside the US because of their specific habits, and you have hardcoded these regional flaws into the entire simulator's global ATC logic. As a real-world pilot, let me tell the MSFS team: we coordinate with Center or FIR generally above 27,000 feet, or in areas outside of TMA/Approach control. If we used the radio as intensely and incorrectly as this game forces us to, there would be mid-air collisions every single day. Please fix the spawning and ATC logic. You have a monopoly on the market, but you are driving your core audience insane. Finally, let’s talk about the fleet progression. Despite reaching Level 198 and holding every single license, the largest aircraft I am allowed to purchase for my company is a single-engine Beechcraft Bonanza. I cannot buy a single multi-engine aircraft. What level do I need to be? If a real-world airline pilot with an "S" reputation cannot buy a multi-engine plane after this much grinding, who can? And why do I have to manually manage maintenance for every single aircraft? Doesn't my company have a CAMO (Continuing Airworthiness Management Organisation) department to handle this? Even when everything is near 100%, the game ruthlessly docks your reputation for no reason. You hide behind the "it’s a simulator, not a game" excuse to justify the lack of proper crash effects, yet you fail to properly simulate the most basic aviation procedures, ATC flows, and company management. Fix your game. My total play time so far 582 hours and level of 198 in career mode.
进入巡航状态——闪退 告知准备下降——闪退 降落跑道了——任务显示还在飞无法完全任务 各种各样的BUG,能完整的完成一次飞行真的得靠运气
the scenery and buildings the whole lot was just so amasing. love some of the defualt planes think we need more though
I want to love this game, I really do. When it works it is absolutely breathtaking, but when it doesn't I want to rip all my hair out (which unfortunately, is like 70% of the time). If you are buying it purely for career mode, I wouldn't bother, it is still full of relentless bugs and mishaps that just should not exist at this point.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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