
Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 19 → 25.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 22.6Kreviews | 60% | — | $67.5M |
| Free | 15.7Kratings | 44% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bardzo fajna
I remember the first Microsoft Flight Simulator when I was just a kid, a time when the idea of sitting at home and actually being able to experience the world from the cockpit of an aircraft was something that seemed almost impossible. Back then we weren't talking about FPS, frame generation, server streaming, 4K textures or whether the avionics were rendered at 60 frames a second. If the thing moved on the screen and you could somehow convince yourself that you were flying, it was nothing short of magic. FS2020 took that idea and turned the entire planet into a playground. Now we have FS2024, and somehow Microsoft and Asobo have managed to push that same ridiculous idea even further. There is something almost absurd about being able to pick an aircraft, choose practically anywhere on Earth, and go fly there with an environment that can look absolutely breathtaking. The aircraft themselves are incredibly detailed, the cockpits are astonishing, the world is alive in ways that previous versions simply couldn't achieve, and the overall feeling of actually being somewhere rather than simply playing a game is something very few games have ever managed to accomplish. And then there is Career Mode... This is probably the biggest addition for me because it finally gives the simulator a sense of purpose beyond simply spawning at an airport and deciding where you want to go. Starting with basically nothing, earning certifications, taking jobs, building your reputation and eventually working toward your own aircraft and operation gives the whole experience a progression that was missing from simply loading into Free Flight. It is, quite frankly, addictive. But here's where I have to acknowledge the elephant sitting on the runway. **This game can be an absolute mess sometimes.** The launch was, to put it politely, less than spectacular. Having a game that is essentially dependent on Microsoft's servers and then having those servers struggle under the weight of everyone trying to play it was a pretty spectacular example of irony. There were people who couldn't even get into the game properly, and the infamous loading problems became almost as recognizable as the game itself. And Career Mode? When it works, it is probably one of the most enjoyable additions Microsoft has ever put into Flight Simulator. When it doesn't work, you can spend an hour flying a mission perfectly, only for some random objective, ATC instruction, landing zone, invisible obstacle or mission trigger to decide that apparently none of it happened. There are plenty of reports of missions failing to update correctly, ATC behaving strangely, controls resetting, incorrect mission instructions and other bugs that can turn what should be an immersive flight into an exercise in trying to figure out what the game *thinks* you're doing. And that is especially frustrating because the foundation underneath all of it is so damn good. That's the part I think gets lost when people simply say "this game is buggy." Yes. It is. Sometimes hilariously so. But underneath those problems is a simulator that is doing things I would have considered science fiction when I first played Flight Simulator as a kid. The entire Earth. Rendered in incredible detail. Aircraft with systems and cockpits that can be operated with an almost ridiculous level of realism. Weather. Live traffic. Career progression. Helicopters. Activities. Photography. Exploration. And the ability to simply pick a place you've always wanted to see and **fly there.** There are moments in this game where you stop thinking about polygons, textures, loading times and FPS entirely and just look out the window. That's when you remember what Flight Simulator actually is. It's not really about winning. It's not about getting the highest score. It's not even necessarily about completing the mission. It's about sitting in an aircraft and experiencing a representation of our entire planet from a perspective that, for most of human history, would have been completely impossible. And that is why I can forgive a lot of the problems. Not all of them. There are bugs that absolutely need to be fixed, and Career Mode in particular needs to stop punishing the player for mistakes made by the game itself. If I crash because I screwed up, fair enough. If I miss an approach because I can't fly, that's on me. But if I've spent an hour completing a mission only for a broken trigger to decide I didn't complete it, that's a completely different story. That distinction matters. Still, I can't help but look at Microsoft Flight Simulator 2024 and think about where we came from. The first Flight Simulator was a wireframe world running at a handful of frames per second on hardware that, by today's standards, would probably struggle to run a calculator. Now I'm sitting in my house flying a detailed aircraft over an incredibly detailed representation of the actual planet Earth, following roads, rivers, cities, mountains and landmarks that exist in the real world, with weather and scenery being streamed to my computer as I go. And somehow we have gotten to the point where people are complaining that the Grand Canyon didn't load in high resolution. That's not a criticism of those people. It's just a pretty incredible indication of how far this technology has come. FS2024 isn't perfect. Far from it. But I think history will be a little kinder to this game than its launch reviews were. The bugs will get fixed. The servers will improve. Hardware will get faster. Internet connections will get faster. And eventually the limitations that we complain about today will probably become another footnote in the history of computer simulation. Because just like FS2020 before it, FS2024 isn't simply another flight simulator. It is another step toward the point where the difference between looking at a virtual world and actually being immersed in one becomes increasingly difficult to define. I've been playing Flight Simulator since I was a kid. I've watched it go from lines on a screen to an entire living planet. And honestly? I'm still amazed that this thing exists.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #64, worst UA #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Finnish*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil* +6 more
| $69.99 |
| 11Kratings |
| 71% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
supwr gra spodziewałem się girszego wrarzenia ale jak zobaczyłem że pory dnia sątakie jak w rzeczywistosci to arzzaniemuwiłem super bardzo polecam
its good
做的真的很差,似乎没有任何人喜欢这游戏。被骗了
顶顶顶顶
Career mode needs alot of improvement but overall decent game
그래픽이 좋긴한데 키보드 조종이 겁나 싸구려임
це просто дуже круто
Gut Um Für Bin Laden zu Üben
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $146 | 1 | 0% | $3.95 | |
| $17.1M | 19.2K | 93% | $29.99 | |
| $5.4M | 9.2K | 89% | $19.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $153.3K | 132 | 61% | $29.99 | |
| $12.4K | 20 | 70% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.2M | 172.2K | 98% | $19.99 | |
| $66.5M | 112K | 94% | $24.99 | |
| $66.5M | 30.3K | 81% | $53.99 | |
| $68.8M | 178.5K | 97% | $29.99 | |
| $68.8M | 62.6K | 83% | $59.99 |