
Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 19 → 25.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 22.6Kreviews | 60% | — | $67.5M |
| Free | 15.7Kratings | 44% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:D
Good intro to aviation without information overload, game is buggy sometimes
O simulador é muito bom! integração com o controle muito bem feita. Minha crítica é só em relação ao modo carreira, que foi feito com um grind muito massivo, sendo praticamente necessária aumentar a velocidade da simulação para ser jogável. O jogo até tem um sistema de pular etapas, porém ele é extremamente punitivo no valor da missão. Mas enfim, como simulador, é simplesmente sensacional! controles bem feitos, física incrivel, imersão... Absolut pilotagem ✋😎✋
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #50, worst UA #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Finnish*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil* +6 more
| $69.99 |
| 11Kratings |
| 71% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the best sims out there for sure , its so realistic that it even makes my laptop sound like aeroplanes
good
atclule good 5 STAR
b
加载超级慢,还有傻逼网络要求,1000兆网不够用的来了,幽默完了
I bought MSFS 2024 specifically for Career Mode. It's the reason I chose it over MSFS 2020 despite the higher price. When things work, it's fantastic. The flying itself is excellent. Building a company, buying aircraft, expanding into new regions, and working your way up from small aircraft to jets is genuinely addictive. I've sunk hundreds of hours into it for a reason. The problem is that Career Mode regularly feels like it's fighting the player. Examples from my own experience: Spending nearly 4 hours on a mission only to get an error with the destination airport already in sight. Taking off with the fuel quantity Career Mode recommends, running out of fuel halfway, refueling via the emergency menu, recovering the flight, and then being told I "crashed the aircraft". Buying a new aircraft and discovering my controls have mysteriously reset again. Mission objectives failing to update properly, forcing me to babysit the mission scripting instead of flying the airplane. Airline missions where the game insists on pushback procedures even when they make no sense, and then happily pushes the aircraft into airport infrastructure. Taxiing a brand-new CJ4 across perfectly flat asphalt at walking pace and somehow ending up with a destroyed landing gear and a repair bill. ATC assigning approach paths or altitudes that make little operational sense. Completing flights successfully only to discover at the end that some hidden mission trigger didn't fire hours earlier. And that's really my biggest complaint: Career Mode often makes me monitor the game instead of the aircraft. Sometimes I spend more attention checking whether mission steps are updating correctly than planning the actual flight. A missed radio call? Fine, reduce my payout. A poor landing? Fine, lower my score. A hard landing that damages the aircraft? Also fine. But losing multiple hours because a mission script broke somewhere along the way is incredibly frustrating. It feels like a crash-to-desktop in another game just before saving your progress. The business side is enjoyable too, but the management interface could use work. Games far more complex than this provide much clearer overviews of finances, operations, and fleet management. Overall: When Career Mode works, it's one of the best experiences I've had in a flight simulator. When Career Mode breaks, it can be one of the most frustrating. I don't regret buying it, and I've played enough to justify the purchase, but the mission system and scripting need far more reliability. Too many failures come from the game, not the player's decisions. Recommended, but with a warning: expect some amazing flights, and expect Career Mode to occasionally find creative new ways to test your patience.
plens ilikey
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $68.1M | 95.9K | 90% | $39.99 | |
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| $68.9M | 178.5K | 97% | $29.99 |