
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
Modeled estimate, not a reported figure. How we estimate →
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About
In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for combat and construction.
You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come.
Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes.
Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers.
Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon.
Whether by bad luck, or your risk neglect, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with.
History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i wish there was a neutral vote its cute not very fun lacks real goals is mid nothing to write home about dont get it unless its on a steep sale fun idea but not fun in practice will be playing more to have a more final verdict
Amazing game for those who like the genre, engaging and complex just enough to give you plenty of hours of fun. And the best thing, since apparentely this is the standard these days, zero microtransactions or in-game purchases! Best game I bought in a long time.
GRA SIĘ CIĄGLE WYŁĄCZA.
it takes a lot of time and grind
Love the actual gameplay for the most part, just have a handful of issues with specific parts. As I've gotten further in the game, I've experienced more and more lag sooner and sooner in each run. At first, I was only getting frame drops once I got to the last section of the tech tree, and even then only really while looking at the tech tree, but as I've continued I've been getting frame drops randomly starting in the earlier eras. It's to the point now that I can't play the game on 400% speed without massive performance issues. Performance may be related to other civilization AI, as the worst of my issues occurred while attempting the 1-tile achievements. Besides that, my only issue is with RNG on the scenarios. Since you can't choose any map or perks for the scenario, I would expect it to be a set seed, but it isn't. Going for some of the achievements for scenario 1 seems heavily RNG dependent because of that, which I'm not a huge fan of given how much time it takes per attempt. Editing this now after reaching Tier 3, and I'm disappointed by the implementation of a number of system. Particularly one that allows the sacrificing of Heroes. I don't have an issue with that in and of itself, but the heroes are selected at random from all the eligible ones you own, including ones that are favorited and/or equipped. If I were to do another playthrough of the game, I would probably choose to stay in Tier 2 indefinitely.
Trochu jsem si myslel, že to bude typ kde postupuju pomalu se svou civilizací na jedné obrazovce, ale celá hra je rozdělena ro kol podle různých epoch. To mi mi nevyhovuje a trochu to postrádá onen budovatelský smysl. Jinak ve hře se dost kliká na suroviny aby se dalo stavět pod. Ale co mi vadilo nejvíce byla nemožnost měnit rozlišení a hru to stahuje na mizernou úroveň mobilních her, což je škoda, protože to má velký potenciál.
starts out fun but later becomes a slog. the special conditions for attackers are just ♥♥♥♥♥♥♥♥ and you will lose without being able to do anything about it. it used to be good but now it sucks
Many of the mechanics felt poorly explained. The most clear example was in the combat system, but many aspects could have used some tool tips.
The game is enjoyable; however, a core issue remains the lack of distinct enemies or clear motivation to progress through the mid-to-late game stages. Of course there is hostile civilizations yet almost zero logic or competition going on with them. Furthermore, fighting crises feels boring after all, and the tower-leveling system has not been enough to sustain the gameplay but good touch.
it's playable BUT it's VERY grindy and you CANNOT rush through the tech tree. you have to kill most other civs early on to prevent them ganging on you late game (unless you spend "secret" currency to prevent them from going hostile or fight them and sue for peace every time they turn hostile). White lotus currency is extremely PITA to get as a lot of the conditions are hard and you HAVE to get them to progress in late game and if you effed up the conditions so you don't get enough, you have to retry as they don't carry over. Overall this is not a game for impatient people....
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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