
Micro Mages is a platformer developed for the original 8-bit NES console. Now on Steam! ROM included. Play solo or with up to 4 players simultaneously. Compete over score or cooperate to overcome challenging levels.
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Micro Mages is a platform game developed for the original 8-bit NES console. Now on Steam!
Including: ROM of Micro Mages: Second Quest, our level hack of the original Micro Mages.
Slip into your wizard robes and enter the Demon Fortress, home of great treasure and ghastly creatures alike. Shoot and wall-jump your way up the fortress's towers and battle the evil bosses lurking at the top.
Play solo or join forces with your friends. This game supports up to 4 players. Will you help each other overcome the dangerous traps built to stop nosy adventurers or will you turn on your comrades to snatch the high score? No downtime: If you die while at least one other player is still alive, you will turn into a ghost and can help by freezing enemies. Try to open crates and treasure chests to find a Fairy or Feather that will bring you back to life.
1 to 4 players simultaneous
Cooperate or compete for score
26 spooky levels (normal + hard modes)
Dangerous traps, monsters and bosses
Ancient secrets
Password function allows you to continue your game - in classic NES fashion
ROM included in installation folder (right-click the game in your Steam library, click Properties/Local Files/Browse Local Files...)
You can access a colorful manual in the style of classic NES instruction booklets without buying the game, check the links on the right side of this store page!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredibly underrated. The game is an NES game made with the same assembly language and restrictions as original NES games were, in fact, you can buy a Cartridge for the game! Morphcat have a wonderful video on their Youtube Channel talking about some of the limitations and techniques they used to make the game. But aside from that, the game itself is fantastic! It's got several worlds, each with a bunch levels and a boss, great gameplay and movement, some secrets, passwords for "saving" progress a Hard mode with level changes and different enemy attacks (Wild for what this is!) It also has a ROM for a Second Quest in the files, haven't played it but I imagine it's pretty good.
Installed an NES emulator and played it on my PSP, based game.
Good game, simple but good. It's one of those games I'd pick up and play for like 5 minutes after a rough day of work
This game is basically a technical showcase rather than an entertainment product, which is incredible, because it's somehow entertaining enough to have been an actual beloved NES game, something very very few homebrew games can say for themselves. But for all the zoomers wondering why something like this wasn't made "back in the day", it is not because 80s programmers were stupid. Most modern programmers are at the intellectual level of rocks compared to 80s programmers. The real reason is something you would never intuitively understand after hooking up your NES to your flatscreen or your CRT from 2003: Many gamers back in the NES era were using extremely old TVs with very blurry pictures that would make it very hard to see an 8x8 sprite as a recognizable character, which is the main trick this game uses to pack so much into 40 kilobytes. Your 2003 CRT you found on the curb and the 1971 model used by a normal family in 1987 who just aren't the upgrading type are not cut from the same cloth. This game is still fun, but it's not as impressive as you think it is.
Six years ago, I watched an enthralling YouTube video from Morphcat Games that described their process of creating a brand new video game that could still fit on the hardware for the original Nintendo cartridge. Of course, this was in itself an advertisement for their game, Micro Mages. Since I still owned the hardware to run an original Nintendo game, I backed their Kickstarter and eventually received my game. Now I show this game off to my friends at regular intervals and let them in on the secret: it came out in 2019. The game itself is fairly simple, but with just enough difficulty to require a few play-throughs to get a hang of it and beat the last boss. Its vertical platformer layout is unique for its genre, but it’s even more unique in its ability to support four players simultaneously (assuming you have the adapters for the Nintendo to expand the controller spots from two to four). As for the controls, these characters have really smooth movements that are easy to control and are satisfying to use. While Micro Mages provides the player with many chances to increase the difficulty of their climb up these towers via alternate routes and areas that are challenging to reach as the level scrolls slowly upward, the easiest path doesn’t provide too much of a challenge once you figure out the enemy attack patterns. If you know what you’re doing, you can easily get through the game in a half hour. Probably even less if you’re playing with equally skilled friends. Still, I have to hand it to Morphcat Games for creating an iconic retro experience that one can still play on retro hardware. A modern retro platformer, I give Micro Mages 3.5 stars out of 5.
Hay una copia del juego para NES escondida en los archivos del juego. De nada. Le he dedicado más horas de manera portátil en mi Anbernic que en Steam.
It's not clunky like other NES games.
Masterfully minimalistic piece of art. Truly an excellent exemplar of subtractive game design! The way the super attack is used as a double jump is incredibly clever! And of course the fact that it is coop is amazing. I also love how 1 of the items just exists to troll your friends >:3c
Micro mages is a really tight action platformer in the spirit of Kid Icarus, in that you climb up instead or right. I love the aesthetic, controls, and gameplay of this little gem. I play this one far more often on another platform, so my review has a bit more time than Steams time played stat would suggest. If your into perfected 8-bit action platformers, this one is as good as it gets, highly recommended!
Really well engineered platformer. Smooth and very responsive. Cute level + enemy design, difficulty curve that stops short of being frustrating, but provides a good challenge.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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