
Micro macro farm is a small relaxing and cozy game about farming. Plant seeds, harvest them and create products. Make money and gain experience to unlock more seeds, buy machines and expand your garden.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Micro macro farm is a small game designed to run while doing other stuff.
Start planting seeds and watching them grow on your small garden, keep growing the farm and get yourself some gnome helpers to keep your farm going while you are focusing on other tasks.
Harvest and produce items to gain money and experience. Level up to unlock new seeds and machines.
Features:
15+ Seeds / Plants
6+ Machines
26+ Recipes
Level progression
Idle gaming
Genres
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really nice, short, and chill game. You just tend to your farm, harvest crops, and fulfill orders
so so fun
Wonderful game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, French, Italian, Japanese, Simplified Chinese, Polish
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego perfecto para tener funcionando de fondo mientras trabajas en otras cosas, dejas los cultivos crecer y los molinos, hornos y demás funcionando mientras los ayudantes recogen todo, cada X rato te das un respiro de 2 minutos para revisar la granjita, plantar nuevos cultivos, poner los molinos y hornos a seguir produciendo y sigues trabajando en tus cosicas, una mini granjica de gnomos en tu ordenador
Micro Macro Farm takes the familiar farming formula and compresses it into a small, relaxing experience built around gradual progress rather than demanding management. Developed and published by Diego Schram Games, it is designed to work particularly well as a casual desktop companion. Instead of expecting constant attention, the game allows farming activities to unfold at a comfortable pace, making it suitable for short sessions or for leaving open while working, studying, browsing, or doing something else. The basic routine revolves around planting seeds, waiting for crops to mature, harvesting what you have grown, and turning those resources into income. It is an intentionally simple foundation, but progression gives the routine a stronger sense of purpose. Experience gained through regular activity leads to new opportunities, while earned money helps improve the farm. More than 15 types of plants and seeds gradually expand the agricultural side of the game, ensuring that the initial selection is only the beginning of the player's development. Production provides an important second layer. Rather than treating every harvested crop as something to immediately sell, Micro Macro Farm includes machines that can transform resources into other products. With more than six machines and over 26 recipes available, there is an incentive to develop a more efficient production chain. Cooking and crafting are not excessively complicated, but they give crops additional value and make unlocking new equipment feel worthwhile. Deciding what to grow, what to process, and what to sell creates a modest optimization element without turning the experience into a difficult economic simulator. One of its more charming ideas is the use of gnome helpers. These workers can assist with maintaining the farm, fitting neatly into the game's emphasis on automation and idle progression. As the operation becomes busier, having assistance reduces the need to personally handle every repetitive activity. This feature helps distinguish the game from farming titles that require constant clicking and monitoring. There is satisfaction in gradually transforming a tiny manual operation into something that can function with less direct supervision. Progression remains deliberately approachable. Unlocking seeds, machinery, recipes, and other improvements provides a steady stream of smaller goals rather than one enormous objective. This makes the game easy to return to because there is usually another upgrade or production possibility within reach. The sense of accomplishment comes from watching a modest garden become increasingly productive. Players who enjoy efficiency and incremental growth can find a pleasant rhythm in adjusting the farm and watching their decisions generate better returns. Visually, the pixel-art presentation is a strong match for the concept. The farm has a colorful, cozy appearance that remains readable even within its compact playing area. It avoids unnecessary visual complexity and keeps the important farming and production elements easy to identify. The miniature scale is part of the appeal, creating the impression of maintaining a little virtual farm rather than controlling a huge agricultural business. The game is primarily built around single-player play and supports features such as achievements, Steam Cloud, and full controller input. Achievements offer extra objectives for players interested in completing specific milestones, while cloud support is convenient for preserving gradual progress between sessions. Multiple interface languages also make the relatively straightforward systems accessible to a broader audience. On Steam Deck, Micro Macro Farm is classified as Playable rather than Verified. The default controller configuration provides access to its functionality, text is considered readable, and the default graphics settings perform properly. There are still some handheld-specific shortcomings. Players may encounter interface prompts referring to a mouse, keyboard, or other controller types, and the game does not completely support the Steam Deck's native display resolution. It should therefore be functional for portable play, but the experience is not as thoroughly optimized as a fully Verified release. Its greatest weakness comes from the intentionally limited scope. Anyone expecting a deep farming simulation filled with extensive exploration, social relationships, elaborate storytelling, complex seasonal systems, or highly detailed agricultural mechanics may find it too lightweight. Much of the experience depends on repeating the familiar sequence of growing, harvesting, processing, selling, and upgrading. Once the player understands that cycle, later enjoyment depends heavily on whether incremental improvement remains satisfying. That simplicity is also what gives Micro Macro Farm its identity. It does not try to compete with enormous farming simulations and instead concentrates on being a pleasant, low-pressure game that can coexist with other activities. The combination of crops, recipes, machinery, automation, gnome helpers, and gradual expansion provides enough progression to make a tiny farm feel increasingly rewarding without demanding constant concentration. For players who appreciate idle mechanics and cozy management in a compact format, it offers an enjoyable balance between interaction and passive progression. Micro Macro Farm succeeds as a charming miniature farming experience with satisfying incremental progression, useful automation, approachable production mechanics, and an attractive pixel-art style. Its repetitive nature and intentionally modest depth limit its appeal for players seeking a large-scale farming simulation, but as a relaxed background game built around steady growth, it delivers its concept effectively. Rating: 8/10
For what it is. A small amount of money kept me entertained for about 2-3 days. (Pretty much non-stop either playing or waiting ing the background). Its a small farming game without complex designs and any lack of layout will just make the game take less time rather than almost crippling you. I only played so much so I could get all the achievements. For what its worth if you fancy a chill game its good. Not to mention I am playing on a pretty low-spec laptop so this is good. (I have 16gb ddr4 memory so I was able to play with all the tabs going and another low-spec game going so.)
Good short cozy game about farming
I guess its fine once you upgrade the gnome slaves to do pretty much everything. Then you leave it for the night to cummulate money
its a really fun game to play while doing another task that normally you wouldnt be able to play a game while doing
겜한분 리뷰 50%세일해서 샀는데 돈값은 하는 게임. 근데 딱 돈값만함 난쟁이고장버그, 몇몇 편의성 불편 등 많은데 게임이 딱 다른 농장비슷한게임의 비례한 가격만큼의 편의성을 즐길수있음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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