
From the creators of Mutant Year Zero: Road to Eden comes a beautifully crafted tactical adventure you won’t forget. Embark on a quest across a post-apocalyptic wasteland torn apart by a savage force known only as the ‘Miasma’.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 2Kreviews | 79% | — | $479.5K |
| $34.99 | 3.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На удивление отличная игра которая увлекает геймплеем, тактикой, визуалом. Она не особо навороченная, и это ей в плюс. Здесь нет ничего лишнего, все интуитивно понятно, нет кучи ненужных диалогов, нет кучи знаков вопросов по карте, хотя исследовать есть что, но это сходится на луте валюты , что тебе поможет купить лишнюю аптечку например. Доп заданий немного, их не сложно выполнять, они не душат, и за них дают ачивку. Интересное оружие и суперприемы персонажей. Косяки что заметил: Баги: один враг лазил под текстурами и лишь дробовик на близкой дистанции мог до него достать чтобы бой закончился. Баг с Ареной. на 5/5 этапе , когда ты уже предвкушаешь победу, резко багуется напарник, не появляется интерфейс управления, ты не можешь ничего сделать, можешь лишь откатиться к самому началу арены и снова проходить 5 сложных волн врагов. Несоответствие баланса: Тоесть, у ваших персонажей уровень наприме 10, Основное задание показывается 12 минимум, ты идешь и легко выполняешь без потерь, доп задания показываются 6-8, ты идешь и сливаешь весь отряд. Особенно такое в первой половине игры. И напротив, очень часто показывается значок "высокий уровень врага", мол несуйся сюда убьёт, но ты легко их раскидываешь. ВОбщем это странно, но всё-таки это всё выполнимо. В целом отличная пошаговая штука с приятным визуалом, сеттингом и отсутствием духоты.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $10.49−70% |
| 674ratings |
| 86% |
| — |
| not modelled |
| $10.49−70% | 70ratings | 76% | — | not modelled |
| $10.49−70% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved the game, loved the story! Such a shame initial negative reviews made it so that no DLC ever came. This isnt MYZ, but it is a very good game still. I've completed it twice.
Miasma Chronicles is one of those games where the world feels larger than the part you actually get to explore. The developers (the same team behind Mutant Year Zero: Road to Eden I believe) created a setting with a background, history, and implied depth that makes you feel like you are playing a sequel without feeling cheated that this is all new. The whole time I felt like I had been there before but not. It is of the dystopian post-apocalypse genre but distinct. They are not just rehashing someone else. The world-building is spoon-fed in small pieces, but each piece feels like it belongs to something already established. For gameplay, It’s a solid tactical RPG nothing special, but with a unique atmosphere, memorable characters (in between love to hate and grow on you), and a story setting that appeals as you progress through it. Holds no punches at times, where you wish you could save somebody but cannot. Stuff like that. And without spoiling anything, the twist is a killer — the kind of reveal that makes you think "when did anybody do that before?". I enjoyed how complete the world felt despite only seeing a fraction of it. It’s the kind of game that leaves you thinking about the parts you didn’t see just as much as the ones you did. I would love to see more of it.
Dit isses nicht
Игра кал, тактика на нуле, два инвалида не могут убить врага в упор. Честность в игре на низшем уровне, после перемещение в укрытие, ты как игрок теряешь ход, зато твой враг после перемещения, с радостью накормит тебя х**ми. Купил по дешёвки и даже так, чувство, что меня развели как лоха на цыганском рынке. Может я не умею в такие игры, но когда тебя на первых уровнях игры нагибают боты, при том, что они берут количеством и возможностями в плане действий, это показатель, что игра или крайне узконаправленная на аудиторию или разрабы криворуки.
turn based combat with real time exploration. its great.
it starts as a good interesting game and becomes a mess at the end. + Good graphics + OK battles if you have correct skills - Not rewarding weapons - Not rewarding level ups (actually it's a first time I see a game that allows to change skills anyway you want because... there are no good skills. Each enemy type needs other skills and you need to change your skills often to win the fights) - I don't know what magic skills do here. Most of them are costly and useless - Story is a mess with annoying characters and story twists with plot holes I like turn-based games a lot and I finished the game because I like turn-based battles only
не нраица
ich hab das spiel durchgespielt ich hab das spiel bis zur letzten minute spannend verfolgt habe es sehr güsntig bekommen aber für den preis und den spielspass den ich hatte hätte ich auch viel mehr bezahlt kaufempfehlung
Приятная пошаговая тактика. Как всегда, два минуса: а что такая короткая и некоторое однообразие в подходе к прохождению уровня. Справедливости ради, одинаковый подход не равно единообразный геймплей. В остальном - приятный боевичок в интересном постапок сеттинге.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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