
Miasma Caves is an explorative action-adventure game. You'll explore a procedurally generated cave system hunting for treasure then try and make it back to town to restock and check in with the villagers before trying to venture deeper.
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Languages: English
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I have played enough Miasma Caves to recommend it. You play a dragon-lady who spelunks a procedurally-generated cave in search of treasure and you're a pacifist, so that means that you don't attack any of the monsters inside. But you still can get hurt (such as from cave-ins, and falls, and the titular miasma), and there's still a challenge in seeing how far you can go whilst getting out alive! It's a fun game and I recommend it to anyone, especially those who loved Leila "Woofle" Wilson's soundtrack in Freedom Planet; some of the greatness in that soundtrack is carried over in this game. I give two enthusiastic coronavirus-infected thumbs up!
At the moment Miasma Caves is a skeleton at best. A really interesting skeleton, but still a skeleton. Anyone looking for a title with anything resembling gameplay, narrative, progression or not crashing when exiting the game is going to be sorely disappointed. But if you like to support developers who obviously have a vision, and are interested in building a quality product, then investing in Miasma Caves might be right for you. Further thoughts: http://pixelpopnetwork.com.au/2019/01/miasma-caves/
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Hours played at review time, across 35 reviews with recorded playtime.
A chill game about spelunking! The music and characters are lovely, and the concept of peacefully treasure hunting for artifacts (as opposed to murder-robbing a bunch of cave goblins) is a nice twist on cave-diving games. At time of writing, the game is currently in early access, and it does in some places feel like there is still more to come. So I'm looking forward to see where this one goes.
It's an interesting start, but a lot of work is still needed. Digging animations and special effects are basic to start with and there are various clipping problems Would be worth waiting to see how things develop before buying
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[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ Mining exploration sim + Flicker + tools = Search and explore for treasures in caves with your sidekick Flicker. Your biggest obstacles are the miasma and cave conditions. Dig, jump and search around
A very cute, little game in which you play a female Draconid* (Dragon-folk) whose parents mysteriously disappeared while on expedition in her hometown's nearby mines; now Lesath must take up her family trade to keep her hometown prosperous by venturing into the procedurally-generated mines near Radiant Ridge in search of rare trinkets and lost artifacts. You can also find upgrade items that give Lesath new abilities, such as more inventory space or treasure detection. Acquired items can be sold in town to raise funds to purchase consumables and to upgrade the buildings in town. From the inventory menu, you can navigate to the 'Research" tab to find out more about different items, which slightly increases Lesath's ability to properly identify items she finds in her spelunking, thus leading to learning more about the game's lore, and increased profits from eventually selling said items. Players must monitor their health, as the gases in the caves will slowly sap Lesath's strength; fortunately, failing to escape in time only results in the player respawning just outside the caves, health fully restored (though any acquired items will be lost), so this game is completely child-appropriate and safe for work. Lesath also has many tools at her disposal, including picks, shovels, torches (although it seems to me that torches could definitely be brighter), food, rope, and even her natural claws for when Lesath's picks break. *[spoiler]Draconids originally lived underground, hence why these Dragon-folk don't have wings (yet), but the presence of a volatile and deadly substance called 'miasma' drove the Draconids to the surface ~200 years ago, where they founded a major city and the small village of Radiant Ridge near the caves where they originally lived. Lesath and her family have a small amount of resistance to the miasma, though more than half an hour in the caves can still prove deadly.[/spoiler] I highly recommend this game! I certainly hope the devs continue to make it even better!
The gameplay of Miasma Caves is very simple: Explore a cave, find treasure, escape alive to sell said treasure in town, repeat. The Cons: - No Automap (for an exploration game this is a huge drawback) - Intermediate cave levels are a bottleneck in difficulty (rocks fall, everybody [strike]dies[/strike] faints) - Not much of a story - A few minor bugs The Pros: - Over 150 different treasure items of 4 different categories - Town can be developed - A lot of variety in available tools, which allows for different approaches of exploration. - Manual resetting of the cave is possible - Nice 3D graphics and animations - Physics engine works fine - Runs even on an older laptop - Responsive developers in the bug-report forum Other: - Main character Lesath won’t die in the caves, only faint - Randomly created caves - No combat (the cave itself is dangerous enough) - No levelling up (aside from the appraisal skill) - Music is not annoying - Few but difficult quest - Autosave Miasma Caves is not a game which keeps you playing with a thrilling story. Instead, what keeps a player returning is the curiosity for the most elusive of treasures which can only be excavated from the lowest depths of the caves and pure stubbornness to make it through the constantly collapsing intermediate levels. It is a very good choice for casual playing, especially since the progress is auto-saved when leaving the game.
Miasma Caves seems to be, for the most part, focused on exploration (very specifically, the caves, if the name didn't give that much away). For those of you who get a lot of joy finding treasure in a dark anxiety inducing cave while on a timer, so you can upgrade your town, while occasionally discovering points of interests, this might be your kind of game. If, however, you were hoping for character development, and/or story, you may feel a bit let down. The caves in this game do host a few kinds of creatures; though they are, at least for the most part non-threatening, they will at times prove to be an inconvenience. I found it easy to get lost in the caves, sometimes rocks will fall on you, and sometimes the floor will fall beneath you (hopefully, you remembered to bring rope), all the while, the cave will be slowly poisoning you to death. This game may take you some time to get used to, for, the description of some things I found to be uninformative and not too newbie friendly (be careful when you use bombs). Themes: Minor supernatural themes, such as some uses of magical items, and a magic spell. Otherwise, family friendly. Will be looking out for any DLC in the future (perhaps new areas to explore other then the caves would be a start). Feel free to support this indie developer. *** ~ House Blythe, curator for Non-violent Entertainment: https://store.steampowered.com/curator/35899705/
I don't recommend, Miasma Caves is too barebones, too basic. I've played for 15 minutes since I installed and I'm ready to uninstall. I "finished" the game. I feel like I've seen everything in the game after just 1 cave. The gameplay loop is as basic and boring as you can get. I went into the cave, explored, grabbed the basic (everything is basic and boring in this game) treasure items from the floor, book, book, book, natural treasure, natural treasure, book, book, artifact and book. Omg such variety...... NOT!!!!! That's it. The end. I've done everything. It seems every cave will have the same loop, even if other caves are bigger, I don't see the point since I've seen everything in the game already. Then just go back to the basic small town with a few buildings, sell all the basic treasure and that's it. Nothing else to do. I'm done here after 15 mins. I would need to go back to the cave, repeat the same process all over again, grab basic treasure items from the floor, sell again, what's the point? There is no point. Mouse sensitivity at max is very bad, way too slow but there is no way to change it because the mouse sensitivity slider in options does not even work, does nothing, it seems they didn't care to implement the option. Someone posted about this problem on their Steam forum in 2022, we're almost in 2025 and devs didn't even reply to that post, just ignored the problem, while they replied to other posts. The game is small, only has a few posts in total. Laziness much? This game feels like an amateur school project by kids, not a full professional game.
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