
Metonymy follows the story of Colin, Enoch and Tracy as they travel across a dystopian version of limbo filled with a corrupt theocratic government known as the Choir and the unbreakable hordes of the disease that appose them.
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Languages: English**languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
免费 没中文 没成就 ### 《转喻》 《转喻》融合了《但丁的地狱》《美丽心灵的永恒阳光》和《搏击俱乐部》的元素。游戏中,科林在被灌输思想的乌托邦 “睿智城(Sagacity)” 中展开旅程,他的目标是前往被称为 “鲜血之地(The Blood)” 的邪恶且污秽的世界中心。一路上,他结识了几位同伴,在他们的帮助下,与压迫性的神权唱诗班以及疯狂堕落的 “疾病” 作斗争,试图在一切还来得及的时候找回自己的生活。 #### 游戏主要特色 - **电影式冒险**:玩家将体验到独特且引人入胜的故事,游戏利用互动娱乐和电影的基础元素,让其叙事和世界栩栩如生,这与同类型的其他游戏有所不同。 - **互动世界**:玩家能够探索设定的地点,通过深入了解环境的阴暗面或与居民交谈,解开 “睿智城” 的神秘面纱。玩家会因此对整体叙事和独特的角色有更清晰的理解,并获得相应的奖励。 - **多重视角**:虽然故事以科林为中心,但玩家将获得对 “睿智城” 其他居民的独特洞察。让玩家操控不同的主角,丰富了《转喻》的整体叙事,使玩家能更深入地了解游戏世界以及其中发生的事件。 - **节奏游戏战斗**:玩家将参与一种动作与节奏游戏相结合的战斗,这种战斗能无缝融入《转喻》的世界。虽然战斗仅限于特定的叙事节奏,但每次玩家战斗时,场景都是独特的,并且会根据推进叙事的特定音乐精心编排。 - **独特的视觉设计**:受到哈里·克拉克、须田刚一、兹齐斯瓦夫·贝克辛斯基以及现代主义哥特式建筑的艺术影响,《转喻》致力于打造独具特色的视觉风格。
"Metonymy" is a weird tech demo of a game, more "art" than anything else, from the low poly chunky "art" to the limited scope and limited interest. At least the assets look original rather than flipped stock assets, that's a plus. What do you do in the game? You don't do much... there's cutscenes, a bit of walking around, and a bossfight straight out of Dance Dance Revolution... and none of it works particularly well. Games can be art, but most "artists" don't understand that art is not "just be creative", the best art is, and always has been a blend of vision, creativity, and, yes, skill and craftsmanship. The Mona Lisa would not be hanging in the Louvre today if she was drawn in crayon on butcher paper. The graphics aren't great... that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 9 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"What you have here available to you now is a short "proof of concept"" in the words of the creator. And so it is, it certainly looks interesting and possibly full of captivating lore, also the rhythm battle mechanic if well implemented would be and look awesome.
Если двигать главного героя лицом к себе, к монитору, то будет как-то страшно смотреть, потому что уже видел нечто похожее в фильме крик.
I was interested in this game because of cinematic design and Enoch. However, these were the only good features. The human designs look like a shameful attempt at the Borderlands style. This game is barely forty minutes and most of that time is Enoch's slow walking speed and aimlessly walking around the cathedral/morgue/temple thing. You jump into the story knowing absolutely nothing and get out of it knowing even less. It's poorly directed and poorly written. As a personal preference, I would've rather the entire game, however short it may be, focus solely on Enoch. Colin and the woman he's with are forgettable and pointless. The "final boss" was a rhythm game? This came completely out of left field and simply button mashing got me through the barrage of commands (though I doubt it really mattered). This seems more like a test game more than anything and if the staff should build on it more, I sincerely hope they make major improvements to what was shown in this.
Krátká hra, která má přiblížit děj kolem 3 postav, který jsem nepochopil, protože dabing byl otřesný. Potom tam byl nějaký východní jazyk mému uchu neznámý s titulky. Gameplay se skládá s krátké chodící scény s interakcí a závěrečný souboj s bossem v animaci která se odehrávala v rytmu hudby. Mačkání tlačítek do rytmu hudby se zdálo nemít žádný efekt, protože v zápětí byl boss poražen a hra skončila. Nebudu dávat negativní, protože je to hra zdarma. A nevím co tím chtěl autor sdělit. Možná se v budoucnu chystá na něco lepšího a tady si to chtěl jenom vyzkoušet, co tvorba her obnáší.
♥♥♥♥ game you don't need to press anything and the story is weird somehow the other 2 main characters is joined up with that darth maul looking ass somehow
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+look interesting at 1st but -confusing & buggy control -buggy UI -beautiful style but ugly design -gameplay drastically change at the ending -cliffhanger save your time & watch youtube instead, looks promising but disappointing end anyway...
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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