
Meteorfall: Rustbowl Rumble is a wild, no-holds barred card brawl in the wacky world of Meteorfall. Build a face-melting deck, break the rules, and stomp your opponents in this fast-paced & fresh take on roguelike deckbuilders.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Welcome to the Rustbowl Rumble - the great tournament in all of Meteorfall - where the likes of sozzled bearbearians and nuke-addled snotwolves battle it out for a chance to win the legendary Mask of the Uberlich. Win over legions of fans and help fill Bramble’s pockets as he seeks to rebuild his once-mighty arena.
Play cards, maneuver your allies, and brawl in fast-paced battles.
Winning the Rustbowl Rumble isn't about fighting fair - it's about winning. The crowd demands spectacle! Take advantage of Wild Cards to change the rules of the brawl, exploiting them to your advantage.
Mix-and-match multiple upgrades on a single card to build overpowered combos
Impress the crowd and power-up in battle by completing challenging feats
Build your dream team of 3 heroes (from a pool of 8), each with their own unique set of cards
Discover more than 200 cards to turn the tides of battle in your favor
Poor, sad Bramble. One night, in a fit of idiocy, he gambled away the rights to his coliseum in a seedy saloon at the far reaches of Meteorfall.
While moping around the wastelands the next morning, he happened upon a mask that once belonged to the villainous Uberlich himself. The gears began to turn (albeit slowly) in that grizzled brown head of his. Some time later, a very rare stroke of genius befell him: he could offer the Mask of the Uberlich as the ultimate prize in a new tournament, attract the greatest heroes and deepest-pocketed fans, and rebuild his mighty Arena!
And thus, that fateful tournament, dubbed “The Rustbowl Rumble” was first conceived. However, as Bramble later realized - sometimes when you hit rock bottom, life hands you a shovel.
Between bouts in the arena, you'll take a break in Bramble Town, where you'll have an opportunity to upgrade your cards, train your heroes, or just enjoy the sights. There's not enough time between brawls to do it all, so you'll have to make critical decisions about which vendors you want to visit.
Deckbuilders sometimes take too long and don't always respect your time. Rustbowl Rumble has been designed from the ground up to be not just deep and challenging, but also quick to play.
Average run length of 45 minutes or less
Unlockable content that expands tactical options without power creep
Full content unlock option available in Settings
Rustbowl Rumble is the third game in the Meteorfall series. The first was Meteorfall (2017) followed by Krumit's Tale (2019). You don't need to play other games in the series to enjoy Rustbowl Rumble. Each game has very different mechanics, but take place in the same universe and have many of the same characters.
Despite the mechnical differences, Rustbowl Rumble carries on the series tradition with a common theme of card-based combat, wacky characters and a roguelike gameplay loop.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 99reviews | 92% | — | $38.1K |
| $6.99 | 156ratings | 66% | — | $83.6K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
别买,出牌这张牌会跑到左下角去,你一张牌都出不了,都2026年还不修傻逼游戏。
This is a good deck building game with unique mechanics managed in a good manner. I find alot of deck builders feel like reading an essay. This one does a reasonable job balancing complexity with possibilities. Teams of three characters means each card you play can take a variety of forms. Alot of strategic possibilities. Pros: - Alot of replayability - Scratches that deck building itch - Complexity without confusion - Warm fuzzy UI - Animations that don't make you dizzy - Nice audio/voice acting - Descriptions for every status and icon - Really fun between-combat-deck-building Cons: - Can't turn off animations - No animation speed setting greater than x2 - No sync to android version - I won on my first run through the game (will need to play harder difficulties, fortunately there seem to be a bunch) - Its not entirely clear what the DEX/STR/INT/FAITH upgrades do to your cards - I have a job so cannot play this game as much as I want
Media

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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉挺不错的,只是小瑕疵有点多,遇到了就补上 1.训练阶段SL后商店里10元卡牌消失,买一张其他卡才显示 2.菜单里看解锁卡,靠右的卡说明框跑出屏幕了
上一部很好玩,这一部组队选择更丰富,角色玩法更有趣 就是难度梯级比上一部少,很快就打完了 期待下一部作品
Jogo tático muito divertido de construção de baralho. O objetivo é fazer com que os três heróis da sua equipe entrem em sinergia para vencer os inimigos. Começa lento, mas quando você entende a mecânica de item/skill... vicia. Tanto as cartas, quanto os heróis, podem "evoluir", cada um a seu jeito. O diferencial desse jogo é a atenção que eles deram aos detalhes, como apresentação dos personagens, animações e interações. 10/10
Big fan of the Meteorfall series, and this continues to deliver! Adds some fantastic twists on the roguelike deckbuilder genre while still maintaining the "quick and fast" gameplay Slothwerks aims for. - Instead of relics, you'll get feats - mini goals you have to complete every battle to recieve their benefit. Makes the drafting of your feats to fit your build even more strategic! - Wild cards are once-per-battle use cards that apply global modifiers to the board; can be used powerfully if you'll get more benefit than your opponents I really like that there's not a bazillion unlocks hidden behind progress (in fact, you can optionally choose to unlock everything from the start). AND there's story cutscenes tied to unlocking new ascension tiers! Meaning I'll actually play this one and reach a reasonable point where I feel content with it rather than just awkwardly petering out one day.
한캐몰빵과 고기방패둘 조합말고 가능한게 있는걸까 궁금
un gran juego. si te gusta l genero de roguelike con cartas, est jueo es un aire fresco. reomendad
I enjoy the Meteorfall universe a lot—the style, humor, and core gameplay are genuinely charming. That’s exactly why the lack of follow-through feels so disappointing. The developer has repeatedly implied long-term support for these projects, but the reality doesn’t match those statements. In Meteorfall: Krumit’s Tale, meaningful updates and upkeep have been missing for a long time (even basic things like keeping difficulty-related content current). And in Meteorfall: Rustbowl Rumble, the absence of ongoing attention is even more noticeable. When you publicly set expectations about continued support, and then let the game sit without real maintenance or content updates, it sends a clear message to the community: promises are optional. For fans who’ve invested time, money, and trust into this series, that feels like disregard. Great world, great foundation—but the gap between what’s said and what’s done leaves a bad taste. If you’re considering buying, do it for what the game is today, not for what you’re told it will become.
美术风格一如既往的优秀 玩法也称得上独特 完成度挺高 是个好游戏 不知道热度为啥这么低
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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