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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
[h1] Angry swords [/h1] - Just too short (10 levels?). - Not more than 1 collectible in the entire game. - Wrong definitions like angels=spikes. - Sword types have no distinguishable effect. - Only one world / theme (forrest). Altogether feels quite unfinished IMO. But what is there makes fun. Wouldn't buy for the original price, only strongly reduced to -95%
говнище
имба игра всем советую, новые хромосомы вам обеспеченны( станете умнее)
Говно в туалете выглядит лучше чем эта игра
Game of the year I think
Metal Strike developed and published by Hede is a simple arcade-style puzzle game that centers on a familiar but entertaining concept: knocking down stacks of metal cans with carefully aimed projectiles. Built as a lightweight casual experience, the game focuses on quick physics-based challenges that test a player’s ability to judge angles, control power, and trigger satisfying chain reactions. Rather than presenting complex mechanics or deep strategic systems, the game embraces a minimalist approach designed for short bursts of play where each level presents a small puzzle to solve. The core gameplay revolves around launching balls toward structures made from stacked metal cans. Players pull back the projectile to determine the strength and angle of the shot before releasing it to send the ball flying toward the targets. The objective in every stage is straightforward—knock the cans off their platforms and clear the level. While this mechanic is easy to understand, the positioning of the cans and obstacles introduces small challenges that require players to think carefully before taking their shot. A direct hit may topple an entire stack, while a poorly aimed throw might only disturb a few cans and leave the rest standing. Each level presents a different arrangement of targets and environmental elements that slightly alters the strategy required for success. Some stages feature simple stacks that can be cleared with a single well-placed throw, while others hide the cans behind barriers or elevated platforms. In these situations, players must rely on ricochets, precise angles, or carefully measured power to hit the targets indirectly. The game encourages experimentation, allowing players to test different approaches until they discover the most efficient way to bring down the structure. As players progress through the levels, the puzzle aspect becomes more noticeable. The cans may be arranged in unstable formations that collapse dramatically when struck at the correct point, rewarding players who take the time to analyze the structure before throwing the ball. In some cases, the challenge lies in finding the exact spot that will trigger a chain reaction, causing multiple cans to tumble in sequence. These moments of satisfying destruction provide the game’s main appeal, as watching a perfectly planned shot collapse an entire stack can feel surprisingly rewarding. Visually, the game uses a straightforward presentation with simple graphics and clean layouts. The cans, platforms, and projectiles are clearly defined, ensuring that players can easily identify their targets and plan their shots. The environments themselves remain minimalistic, focusing primarily on the puzzle elements rather than decorative backgrounds or complex visual effects. This basic visual style keeps the focus on gameplay while also allowing the game to run smoothly on a wide range of hardware. The sound design supports the experience with simple but effective audio cues. Each shot is accompanied by a launching sound, while impacts produce metallic clinks and crashes as the cans fall to the ground. These sound effects reinforce the physical interactions within the game and make successful hits feel more satisfying. Background music is relatively subdued, serving mainly as a light accompaniment to the puzzle-solving process rather than a dominant feature. One of the strongest aspects of Metal Strike is its accessibility. The controls are intuitive and can be understood almost instantly, making the game easy for anyone to pick up and play. Because each level can be completed quickly, the game is well suited for short gaming sessions where players can attempt a few puzzles without committing to a long playthrough. This structure makes it a convenient choice for casual players looking for a simple and relaxing challenge. However, the game’s simplicity also reveals some clear limitations. The basic mechanics remain largely unchanged throughout the experience, which means that the gameplay can begin to feel repetitive after several levels. Without additional mechanics such as new projectile types, environmental hazards, or varied objectives, the puzzles may start to resemble one another as the game progresses. Another notable limitation is the lack of progression beyond level completion. The game does not feature a narrative, character development, or evolving world that might provide additional motivation for players to continue. Instead, the primary reward for completing a level is simply advancing to the next puzzle. While this approach keeps the game focused and straightforward, it may not hold the attention of players who prefer deeper gameplay systems. Despite these shortcomings, the game succeeds at delivering a straightforward physics puzzle experience that can be enjoyed casually. The simple act of aiming a shot and watching the resulting collapse of cans provides a satisfying gameplay loop, particularly for players who enjoy experimenting with angles and precision. Even though the mechanics are basic, the moment when a perfectly aimed throw knocks down an entire stack remains consistently enjoyable. Ultimately, Metal Strike functions as a modest indie puzzle title that prioritizes accessibility and quick gameplay over depth and complexity. It may not offer the variety or long-term engagement of larger puzzle games, but it provides a simple and relaxing challenge built around physics-based problem solving. For players seeking a casual experience where success depends on careful aiming and a bit of experimentation, the game offers a small but entertaining diversion. Rating: 5/10
if angry berds wuz gud
Игра не стоит своих денег, слишком короткая
[h1][b] Reseña de Metal Strike[/b][/h1] [h2]Resumen del Juego[/h2] Metal Strike es ese juego que mira una lista de géneros (Acción, Aventura, Casual, Indie, Carreras, Rol, Simuladores, Deportes, Estrategia) y dice: “sí”. ¿Resultado? Una mezcla tipo licuadora: por momentos se siente arcade y 2D, por momentos quiere ser “estratégico”, y de la nada te guiña el ojo con vibra de carreras/deportes como si alguien hubiera pegado ideas con cinta adhesiva. La primera impresión es clara: es una experiencia para un jugador, con 5 logros y tablas de clasificación… lo cual es valiente cuando literalmente hay 0 jugadores actuales. Es como construir un estadio para jugar fútbol solo: técnicamente funciona, emocionalmente es un poema triste. Si te gustan los juegos que se toman en serio el caos y no te molesta que la identidad sea “un poco de todo”, Metal Strike puede entretenerte. Si buscas un diseño con dirección firme, aquí la dirección es: “adelante y que sea lo que Steam quiera”. [h2][Lo que pega duro y lo que se resbala][/h2] Lo Bueno: Mezcla de estilos 2D/arcade que puede enganchar si vienes por acción rápida 5 logros de Steam: poquito, pero al menos hay metas claras Tablas de clasificación: ideal para competir… contigo mismo Un jugador bien definido: no te vende humo de multijugador inexistente Lo No Tan Bueno: 0 jugadores actuales: la “comunidad” es un concepto filosófico aquí Recomendaciones totales: N/A, o sea, el juego vive en modo “nadie opina porque nadie pasó por aquí” Tantos géneros prometidos suenan a identidad diluida: cuando todo es, nada termina siendo Solo 5 logros: para un juego que presume de tantas capas, el soporte se siente… minimalista [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Funciona y entretiene, pero se nota la mezcla “de todo un poco”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Correcta sin destacar; no hay señales de una IA memorable.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Variedad en intención, pero no se traduce en profundidad clara.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumple con vibra 2D/arcade sin romperla.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]No parece ser el plato fuerte frente al enfoque arcade/acción.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Tiene intención atmosférica, aunque sin gran impacto.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Efectivos, sin momentos “wow”.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Funcional; no se percibe como protagonista.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]No se aprecian voces como característica destacada.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Muchos estilos en teoría, coherencia en práctica… debatible.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin datos de problemas graves; asumimos un desempeño decente.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Las tablas ayudan, pero con 0 jugadores se siente vacío.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.0[/b][/td][td]Una mezcla que entretiene, pero no convence como paquete sólido.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Metal Strike es… aceptable. No es un desastre, pero tampoco es el golpe metálico definitivo. Tiene ideas de acción 2D/arcade y una intención de mezclar géneros que suena ambiciosa, aunque en la práctica se siente más como “menú degustación” que como plato estrella. El elefante en la habitación: 0 jugadores actuales y recomendaciones en N/A. Eso no significa automáticamente que sea injugable, pero sí que estás entrando a una fiesta donde apagaron la música y tú tienes que aplaudirte solo. Las tablas de clasificación se vuelven un chiste interno: “voy en primer lugar”… porque eres el único que llegó. Si lo que quieres es algo ligero para un jugador y no te molesta que el juego se sienta disperso, puede valer la pena. Si esperas una experiencia pulida, con identidad fuerte y una comunidad viva, aquí vas a encontrar más silencio que hype. [h3]Recomendación de Compra (Solo si te gusta lo raro y solitario)[/h3] Puntuación Total: 5.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Recomendado con reservas (para curiosos sin miedo al vacío)[/i] Si te atrae la idea de un arcade 2D con mezcla de géneros y quieres algo para pasar el rato en solitario, dale una oportunidad. Si te importa el “pulso” de la comunidad, señales claras de calidad colectiva y una dirección de diseño sin crisis existencial, mejor busca algo con vida… y con gente.
(Эмо стих) Еще не мертва, но уже не здорова. Навсегда 18, гусь,креветка, корова.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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