
In a not-so-distant future taken over by companies and technology, a Cyborg and an AI fight together to save mankind from nanoviruses. Play alone or as a team of 4 players in this Post-Cyberpunk Action Roguelike Dungeon Crawler!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
动作类roguelike,不像其它肉鸽游戏装备物品数值加成大,这游戏装备不变态(我比较喜欢这种)。因为物品加成不会太变态所以通关主要看操作,这游戏有连招有浮空,有被攻击出硬值。有点像小时候街机厅玩过关街机感觉(如:三国战纪,圆桌骑士,电精等),可以最多4人联机。角色成型后数值也不会变态无双割草,还是比较吃操作的。特别推荐喜欢动作类玩家。
其实我也不推荐,好不好玩看个人自己体会,反正我是玩不明白,玩到避难所之后后面的强度直接打不过去,死了这局就结束了,然后只能重开,这个把小时直接白搭,这算个得儿的肉鸽啊·······反复重头开始跑大量的图,反复看没啥存在感的剧情,你不恶心的吗???你还不如跟其他一样就一个地图不停刷怪强化组合来得爽呢,每局都不拖泥带水。或者武器有个远程的常规输出选择,近战被反击死亡率贼高,补血机制基本等于没有,毕竟你都快死了,还得想办法活过这个地图,然后赌运气看下个图刷不刷出补血站,有没有钱补血。这游戏我是没啥改进的建议了,毕竟我感觉咋整都报玩······
看v猫诺v直播的时候玩的有点挑战,下来玩玩这也没那么难啊,学会格挡反击就行了,无敌的,其他时候别莽撞。猫诺每次放小姐姐技能就反方向射笑死我了
Combat mechanics feels terrible, progression non-existent and there's no sense to the rooms you fight in. Pass.
玩的太累了 好玩是好玩 但是每回都是从第一关开始 玩的太累了 不推荐
很上頭 ,建議能有更多武器還有技能.目前真的還是太少,還有建議能把合作部分做更完善,增加更多元素和玩法.例如在裝備上增加技能或效果. 繼續努力更新加油!!
Metal Mutation is a top down arcade brawler with progression elements from the Chinese developer, T0. While it looks promising it's ultimately disappointing due to some technical defects and some very poor design decisions, and this is reflected in a very lacklustre public reception, with very few gamers on Steam bothering to play this. This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at around 1440p, there's no support for the state-of-the-art 4K or higher resolutions. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Metal Mutation has the almost comically optimistic (if it wasn't so sad) price of $16 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $16 asking price for this game could get you games like "Red Dead Redemption 2", "Age of Empires IV" or "Satisfactory". Quality, professionally made games like those are frequently on sale cheaper than this.
Joué en solo, pas accroché. Désolé, le jeu a pourtant des qualités.
[code]欢迎关注我们的鉴赏家【[url=https://store.steampowered.com/curator/10566883]中国玩家鉴赏组[/url]】 加入我们的小组吧【[url=https://steamcommunity.com/groups/875486]点这里[/url]】[/code] 《合金突变》是一款ACT肉鸽游戏,背景设定在机械义体、人工智能高度发达的未来时代,一场由纳米病毒引发的合金突变事件,将人类带入了深渊。在设定上,玩家每次死亡之后都会在一个新的义体上重新复苏,并在基地里升级天赋购买装备等。 在后续的冒险过程中,玩家每完成一个房间都会出现两个房间让玩家根据自己的需求选择前进的路线,但是影响的也只是最终清理完房间获得的奖励,房间地图和怪物类型并没有太多区别。游戏除了基本的各项共计,强化系统也算是特点之一了,有的可以改变普攻方式,有的可以改变武器技能,有的可以提高基础属性,但是由于每次的强化随机,几乎不可能在一条路线上强化到极致。 虽然游戏前期只能使用一种武器,而且初始技能都比较鸡肋,且攻击的手感也没有想象中的那么好,但可能因为我很久没玩过ACT的原因?在拿到一些元素强化,能组成一些COMBO之后,再加上游戏中连击、格挡、跳跃等机制的存在,释放起技能来还是有打击感的。 游戏的商店界面介绍初看时能让人会心一笑,但是游戏的内容还需要更用心的打磨,赛博风+肉鸽的元素组合也没有太大违和感,如何在同类游戏中脱颖而出,制作组应该思考加入更有创意的内容,目前总体来讲可以一玩。
[h1]先抑后扬的战斗体验[/h1] 游戏刚开始的手感有点僵硬,迟滞感有点大。但是随着游戏的推进,获得越来越多的技能之后,整个战斗都变得花里胡哨,谁还管他手感僵硬不僵硬,打得爽就行了。所有的敌人都是带体积碰撞的,对玩家的走位要求比较高,但是打起来很爽快。最让人出乎意料的是,作为一个俯视角的动作游戏,这个游戏居然设计了滞空攻击。 [h1]花样繁多的攻击手段[/h1] 期初以为这是一个普普通通的肉鸽动作游戏,但进入游戏后直接被眼花缭乱的攻击方式给征服了。游戏一开始,主角就拥有6种攻击方式:鼠标左键普通攻击,可以使出三段式的攻击;Q武器技能,相当于一个短冷却的技能;SHIFT格挡,成功之后还可以触发反击;空格闪避,并且有完美闪避设定;F键召唤美少女帮忙攻击,并且触发后撤;鼠标右键让美少女降低并射击敌人,并且开启无敌。最值得一提的是,就是这个鼠标右键居然是让男主角变身为美少女来输出,制作组的脑洞真的大。 你以为这游戏的攻击方式就这么多的话,那就大错特错了。游戏还有一堆花样繁多的攻击方式:当主角跑动中,可以开启疾跑重击,伤害更大;使用突进后接普通攻击,可以开启滞空连击;击杀敌人后,地上有概率刷新终结技能,使用交互键E可以开启带无敌的大招;击败BOSS之后,可以取得BOSS技能,化身成BOSS来战斗。游戏中的BOSS技能真是花里胡哨的,例如击败牛BOSS,就可以短时间变成牛横冲直撞;必败幽灵BOSS,可以短时间来个全屏弹幕射击。 [h1]复杂多变的随机场景[/h1] 作为肉鸽游戏,本作的战斗场景相当复杂,各种形状的阻挡物、狭长的通道、上下移动的电梯等,带来了大量的新鲜感。游戏中的箱子都可以击碎,会随机掉落代币或者经验值。而战斗中的铁网、地刺、红外射线等陷阱更是要求玩家要时刻注意走位,而玩家也可以利用击打炸药桶来杀伤敌人。 [h1]丰富多彩的强化方式[/h1] 本作是一个标准的肉鸽游戏,行进路线是完全随机生成的。在旅途中,可以遇到各种各样的随机房间,例如,元素神器、自动售货机、BOSS技能、武器徽章、经验、治疗等,房间名字直截了当,想选啥就选啥。选择不同的房间,就会得到对应的奖励。游戏中有着冰、风、火、雷四种元素属性,选择元素神器房间的话,就会出现对应的元素强化能力。元素强化能力可以从六种攻击方式和被动中随机刷新,而同一个部件同一个元素还可以进阶。 除了可以强化武器技能外,游戏还有着丰富的被动强化。有些房间写着恢复增强、生存能力、状态施加等很直白名字的,都是强化各种被动的。同样一个类型都有许多种不同的强化方向,例如状态施加就有格挡之后对对方减速、从背后攻击敌人附加燃烧、对有负面状态的敌人伤害加成等。我打了七八局之后,依然还能发现新的强化特效,不得不佩服强化特效的数量之丰富了,让玩家每一局都有全新的体验。 [h1]越战越强的局外升级[/h1] 游戏主要的货币有两种,分别是零币和武器勋章。如果再加上经验值的话,实际上数值道具是三种。其中,零币是每局结算,死亡之后就全部消失,而另外两种则是永久继承的。零币在每局游戏里的作用很多:可以用来购买各种随机的强化特效,多一次选择机会;可以找滚刀鼠购买持续几个房间的额外增益效果,例如受击后获得1秒霸体、提高15%的暴击等;可以用零币购买额外的挑战,完成可以得到更丰厚的零币。 除了局内成长体系丰富且多彩外,游戏的局外成长体系也很充沛。利用经验值可以不断提升等级,每次升级都会得到改造点,用来提升属性,既包括伤害增加、暴击增加等普通强化,也包括死后复活一次、连续冲刺等高级强化。武器勋章则可以用来购买各种武器和钥匙。目前武器有鱼叉高频穿刺矛、雨伞离子集束杖、血蟒超高压刃等9种武器。虽然武器类型很多,但解锁武器的过程是有一点肝的。 [h1]除了这些,还有[/h1] 其实光是这些内容,游戏就已经非常有趣了。但这个游戏是一个缝合怪,总是想方设法地缝合更多的玩法:首次通关后,可以解锁难度系统,让玩家不断挑战高峰;1-4人联机玩法,一起去避难所刷装备;在每局游戏中,会随机遇到能力更强的变异怪,击杀之后可以得到额外的奖励;高难度下杀死变异怪和BOSS,可以得到怪物图鉴,可以用来改变装备的造型和特效。这么多的游戏内容,随随便便玩几十个小时没问题的。 [h1][code] 欢迎关注:[url=https://store.steampowered.com/curator/42228259] 游话好说 [/url] 我们是一群游戏爱好者,希望能用评测来帮助大家认识更多好游戏,期待您的同行! [/code] [/h1]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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