
Play as the MG-1 super soldier in this gritty and wacky first-person retro shooter, and mow down hordes of robotic birds in an endless global war between the Chickens and Geese.
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About
Metal Goose is a fast and gritty retro shooter inspired by games like ULTRAKILL and Doom Eternal, with a focus on melee combat.
A global war has been raging for 68 years, and it is now your turn to serve Goose Nation and face the Chicken armies on the front lines of battle.
Play through action-packed levels and explore them to uncover secrets and shortcuts, letting you replay them over and over again.
Absolutely EGGSTERMINATE your opponents with mode-changing weapons and equipment.
Almost any weapon will interact with others, allowing for versatile playstyles and a limitless skill ceiling.
Look really cool™ when you take out hordes of enemies at once with counter-attacks.
Face off against robotic armies of the Chickens as you make your way through a world laid to waste by endless warfare.
Learn the moves of your enemies, dodge them with style, and strike back with a vicious counter-attack.
Cause chaos with the wacky interactions between your weapons and your foes.
Hi! I'm Kiakkers, I'm 15, and this is my first indie game. I have been learning game development since I was around 9, and to this day, I'm still figuring out how it's done. Development on Metal Goose began in June 2024, and any feedback you can provide is greatly valued!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
apart from some bugs this game is really good. i enjoy it. even tho this isnt a game thats supposed to be taken seriously, i do
pretty cool concept, and the enemy designs are good, but the game is pretty janky. there are a couple of bugs aswell. still, the game is early access, so i cant complain. i think that this game has a lot of potential, so im excited to see how the game is once its fully completed!
The game isn't that long but it has a cool concept. I had a few main problems, the main one being the bugs. It wouldn't let me look at what my equipment or weapons do, the final boss basically killed himself, and a few other none major things. The movement was cool but I didn't like how it would dash you when attacked in the air. Overall cool game and am excited for it to release more for it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is just slime time bro, had fun
I liked it alot i personally think the devs did a great job there were little to no bugs in my play through.
It has potential. But I noticed a typo in the tutorial, Hell, even bigger studios have typos some times. But the main thing I've found to be a glaring issue, is that when I use the shield to Block/knock back an enemy, the game has this stutter for a split second and then its resumes normally. I think this is a proof of concept, and its how I'm looking at it. Anybody that decides to put effort into making something that is legitimate, I'm not going to bash it. I like it, and I'll give it a few updates before trying it again because the stutter is messing with me.
Decent game, bit harsh on the red. Only gripe is it needs some gameplay polish and optimization. You'll get an odd jump/stutter when you counter dash currently
I’M GOING TO ULTRAKILL YOU YOU INSIGNIFICANT FLY
oyun gerçekten çok güzel ultrakill çakması bir oyun oynamanızı kesinlikle öneriyorum. ultrakillde olduğu gibi gizli bosslarda var. oyuna biran önce daha çok bölüm gelmeli
The platforming an maneuvering is fun, the weapons are interesting and feel unique to use, and the enemy variety really does change how you approach each fight. I'm not the best with the parrying but that's my own skill issue.... The fov changing and screen shake does become very disorienting, and sometimes I feel like I have to dedicate a lot of attention to trying to read my UI in the corner because it'll be partly offscreen and/or shaking. A lot of explosions/attacks are quite large and this mixes with the screen shaking/zooming to really disorient the player quite easily. It's not enough to keep me consistently losing specific encounters, but it does slow me down significantly at times. Other than that, I have no real complaints. The art style is very fun and the colors specifically are something I particularly like. I definitely recommend this game!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.