
A remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
foi resenha
A good remake, although I admit I've never played the original. But I think this feels like a Metal Gear Solid the way I know it. Overall good gameplay, the dialogues are just great.
MGS serisini hiç oynamamış (benim gibi) insanlar için harika bir remastred. Remake demedim çünkü bu oyun remastred orijinal oyunla farklı olarak bir şey eklenmemiş sadece çözünürlük güncellemesi yapılmış. Oynanış biraz daha rahat olsa bile kesinlikle rahat değil baya deli edebilir yani bazı anlarda ama orijinal oyuna göre iyi diyorlar orasını bilemeyecem. Ara sahne ve hikaye kalitesi olarak kusursuz zaten yarım saat, 1 saat ara sahne izlediğiniz oluyor yaslanın arkanıza izleyin, film gibi oyun yapmış adamlar. Boss savaşları da fena değil bol bol boss savaşı var. Grafikleri de çoğu insanı tatmin eder diye düşünüyorum ama ciddi optimizasyon problemleri var. Sabit 60 fps oynamak imkansız gibi bir şey iyi pc niz olsa bile illa fps düşüşü yaşanıyor. Oyunun 60 fps de kilitli olması da bu devirde can sıkıcı maalesef. Ama günün sonunda oynamaya değer.
The game is still entertaining on it's own merits but I wouldn't say it's a must buy if you've already played the original. It doesn't feel too different from the original aside from graphics and new control scheme, so I'd rather call it a remaster rather than a remake. The gameplay in MGS:V feels a lot more impressive when looking at it with a modern lens. Still a good game though.
Absolute Cinema
Nunca tive contato com a saga Metal Gear, sempre admirei muito o Kojima pelo seu trabalho excepcional em Death Stranding, e quando anunciaram um remake que seria ESTRITAMENTE FIEL ao original, atuando mais como uma versão definitiva, eu fiquei bem ansioso e curioso. Essa curiosidade valeu a pena, o jogo é excelente e tem uma das historias mais diferentes que já vi. O remake segue à risca o original, então dá pra ver o quão revolucionário foi o jogo na época do PlayStation 2. O jogo tem mais mecânicas que qualquer jogo das gerações recentes que já joguei em toda minha vida, é sem duvidas um dos jogos mais ricos e interativos que a indústria já forneceu. Claro que no remake tem muitas coisas datadas, como a boss fight, que na minha opinião o remake poderia fazer o esforço de mudar em relação ao original, algumas boss fights são bem chatas e desinteressantes, mostrando que envelheceu muito mal em relação ao tempo. Mas acho que é o único defeito que consigo encontrar nesse jogo, de resto, tudo que ele se propõe a fazer como videogame é 10.
台风天休假两天速通合金装备食蛇者重制版 食蛇者是合金装备系列故事的起点,其对于游戏史的影响力毋庸置疑。这也让负责Delta重制版的工作室的压力不小,但好在重制版能在重制画质的基础上将CG分镜、人物、设定等原汁原味的呈现出来,这点对于新入坑的合金装备粉丝无疑是极好的,同时能把小岛秀夫的名字多次放在制作名单上,比科乐美更懂尊重人 虚幻5引擎的加持下带来了历代合金装备中最真实的画面表现,只是优化略显拉胯,新版操作虽然更符合现如今TPS的操作习惯但动作非常僵硬,人物和场景的互动触发条件严格且触发范围小,操作模式不如幻痛,造成了一种“游戏画质是20年代但操作模式像在00年代”的割裂感 这一作的BB从优柔寡断到意志坚定,从任人摆布到后面主动退出创立无国界之军,再到后来遭骷髅脸算计后变得更加无情更加极端,最后幡然醒悟郁郁而终,横跨了几十年与“蛇”有关的战争,更像是一场悲剧
s
Pretty Solid Game
Ce jeu est solide comme du métal. Comme un rouage, si j'ose dire
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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