
A remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 2 → 19.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19.6Kreviews | 84% | — | $19M |
| $49.99 | 13.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un JUEGO con toda las letras. Para muchos el mejor Metal Gear, para mi esta facilmente en el top 3. Los fans llevamos muchisimos años pidiendo un remake y creo que le han hecho justicia. Los graficos son increibles respetando la esencia original y la jugabilidad ha rejuvenecido añadiendo mecanicas de entregas mas modernas como phantom pain sin sacrificar la dificultad. Ademas ofrece una gran rejugabilidad y reto con sus diferentes dificultades y desbloqueables. El unico defecto que le encuentro, si es que se le puede llamar defecto es que a diferencia de Metal Gear Solid 2, peca de tener demasiadas cinematicas para la cantidad de gameplay, aqui se nota que H.K. estaba tirando mas y mas al formato de juego pelicula que termino asentando en MGS4. Muy recomendable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #51, worst JP #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 13 → 19.14/day in the week after.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 26 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
| $49.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Оптимизация оставляет желать лучшего. Жесткий лок на 60 FPS — это просто «классика» японского ПК-порта, которая в 2025 году выглядит отвратительно. Игровые механики ремейка полностью устарели, а управление максимально неотзывчивое. Я проходил на геймпаде и намучился, а пытаться играть на клавиатуре с мышью — это вообще кромешный мрак. Никому не рекомендую покупать эту игру! Если интересен сюжет, то на YouTube очень много нарезок с катсценами.
很原汁原味的翻新,在力求画面提升的目标下尽可能去还原了原作的所有表现和细节,没有进行什么删改,这就已经够了。 自古以来(毕竟原制作人亲手监督的最早一批重制游戏的生化危机1重制版就很...)重制版游戏向来不是“魔改”就是分辨率拉高一下就拿上来,前者是新游戏后者是我干嘛不玩原版,剩下的想搞原汁原味提升画面效果的游戏则比如恶魂重制虽然有诚意但在美术自由发挥偏得太远了和原版都不是一个游戏了,比如忍2黑则是毫无诚意的UE5嗯造便宜游戏,“我就是想玩画面显著升级的原作”听起来简单单实现起来就是很难。在游玩时我看得出来制作组就是真心喜欢原作才能进行如此细致的还原工作,MGS3中展现的很多东西放在当下比起当年还更具争议,这能全部一刀不剪做出来重制,本身就是一种勇气和对原作的尊重。 另外虽然法克科乐美没什么问题,但Δ的制作组又不是赶走小岛的人,因为这个迁怒他们真的不太公平吧...?[spoiler]我觉得通关了食蛇者的人应该能懂其中的道理的呀:制作组他们只是希望更多人能享受游戏的人就像游戏中的科学家,给他们背黑锅的做法是不应该的[/spoiler] 不管怎么说,顶着玩家辱骂厂商压力原制作人冷暴力依旧出色地完成了任务,就算没什么人喜欢你们我也敬你,Δ制作组o7
Heats my room, which I can't tolerate when it's 32C+ outside, switching graphics from Ultra to Low barely reduces GPU load by 10%, typical UE5 stutters, compiles shaders on every single launch. No motion aiming support or any DualSense features. It's a remake, not a remaster, yet the gameplay appears to have only suffered. Movement is slow and janky, animations take forever and don't blend (climbing/hanging/shimmying), some gunshots sound like opening a soda bottle. This is not even mentioning the stuff that already makes the original exhausting, like walking two metres and getting a ten minute cutscene. Maybe the entire prologue should've just been one fat, skippable cutscene. Shader precomp plus the prologue being so dragged out easily pushed me over the refund window after maybe five total minutes of actual gameplay. I regret this purchase, even at a 60% discount. Somehow still had fewer issues than trying to play MGS3 PS3 version, or the PC "HD" collection [i]with community patches[/i]. I'm infinitely intrigued by MGS but very close to just giving up on this series altogether.
Credevo che il mio punto di vista sui giochi fosse cambiato al punto da non riuscire più a farmi coinvolgere, a prescindere dal genere. Appena ho aperto questo gioco, invece, mi sono reso conto di quanto lo spessore dei vecchi titoli fosse drasticamente superiore.
It's a mostly faithful re-creation of the original game with two control schemes: MGS5 mode and Snake Eater Mode. I got it on sale, and I recommend you do, too. Details below: All of the gamplay elements such as the item locations, boss tactics, etc. are kept as-is in as true a form as I can see, so if you remember some tricks or routes from the original, you won't really have to re-learn anything. Proper button config setting for controllers. This is bigger than it seems, because it is tragically rare that a game has any kind of button remapping option, so credit where credit's due, and I greatly appreciate it. Still can't choose glyphs (such as Xbox buttons vs PS buttons being displayed for prompts), though, and it won't read my 3rd party PS3/4 controller, so I'm forced to use Steam input. The MGS5 control scheme lets you crouch and move as well as move (slightly) while aiming, which are nice QoL changes that help make gameplay feel a bit smoother and I personally don't mind reduced movement speed while aiming in and of itself, as it helps keep the spirit of the original, which had zero ability to move and aim. However, due to the implementation of MGS5's animations, animation transitions, and aiming, it sometimes feels like you have to fight the controls just to get Snake to do what you want him to do. Lack of a "reset camera behind character" button is also something I miss. Additionally, some of the actions/animations seem a bit slower, like picking up a body. Why? I have no idea, but it certainly adds to the sluggish feel of the game. Yes, it's a slower game, in some ways, but it's not supposed to be THIS slow. The Snake Eater control scheme basically uses a top-down camera similar to the original Snake Eater version of the game on PS2. I did play the original Snake Eater, but when Subsistence came out, I basically never went back to top-down. There's unfortunately no Subsistence control scheme. You have "over-the-shoulder" mode, forcing you to constantly switch shoulders and have your aim redirected every time you hit L2 when you're too close to something, or you play in Pac-Man mode which, although classic, isn't always helpful in all situations. I think Subsistence's camera was a good improvement while retaining the original camera, since you could switch between original and subsistence camera on the fly. I believe some new voice lines have been added. Some of the sound design was changed a bit. Unfortunately, no option to pick between the original Snake Eater theme and the new rendition of it, although there are mods that allow you to restore the original. I also disagree with using Unreal Engine 5 because it's very resource-intensive. And if you turn the shaders down, it essentially removes all shadows instead of replacing whatever real-time lighting with something simpler, so it's quite unfortunate. Hair also looks strange at low settings. I would love nothing more than for this game to be updated with the following: - Subsistence Control Scheme Option - Option to choose which version of the Snake Eater theme you hear - Graphics options that still allow the game to look half decent on lower settings Like I said, it's a "mostly" faithful recreation, quite literally, as most of it is actually faithful, but some of it is still off. I would still recommend only getting it on sale, though. Otherwise, get one of the previous versions.
无需多言 Original Directed by Hideo Kojima
Great remake of my favorite game
Kept u waiting hah.
Kojima truly making video game for cinematic stories, big ideas, and unique gameplay. i give La Li Lu Le Lo to the konami and developer for this remake
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.1K | 89% | $19.99 | |
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| $100.4K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $2.2M | 6.1K | 83% | $19.99 | |
| $3.5M | 3.3K | 97% | $29.99 |
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