
A remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 2 → 19.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19.6Kreviews | 84% | — | $19M |
| $49.99 | 13.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Głupia firma KONAMI nie stać was na język polski idioci usunęli polskie napisy KONAMI Stupid company , idiost-they removed the polish youcan"t even afford the polish language
esse jogo tá tão lindo que esqueci como os gráficos eram no jogo original e graças a deus a gameplay foi melhorada, é com certeza a forma definitiva de jogar mgs3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 18.1K | 91% | $59.99 | |
| $19M | 76.2K | 98% | $14.99 | |
| $19M | 28.5K | 82% | $29.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.1K | 89% | $19.99 | |
| $1.8M | 4.7K | 90% | $19.99 | |
| $100.4K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $2.2M | 6.1K | 83% | $19.99 | |
| $3.5M | 3.3K | 97% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #51, worst JP #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 13 → 19.14/day in the week after.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 26 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
| $49.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kitap da pastaymış
When you can't even say my name Has the memory gone? Are you feeling numb? Go and call my name I can't play this game, so I ask again Will you say my name? Has the memory gone? Are you feeling numb? Or have I become invisible?
Je veux juste un remake de MGS2 avec ce gameplay maintenant. Ma run MGS3 n'a jamais été aussi fluide et agréable!
经常出错退出,优化地不够好。游戏就像十几年前的,地图还要一块一块读取,重置是否能把这些改好,而不是一味地沿用、致敬。之前玩合金装备5,也没感觉剧情这么夸张,可能是我忘了。3代就像神话故事。降价并打折体验一下就不想玩了,不推荐。
I'm gonna be honest, I bought this game because it's such a classic, but I never played it when it first came out. Maybe I'd like this game a little if I had played it back then. I really had a horrible time playing this game, by the time I got to the last boss which gave me just an ounce of frustration I uninstalled. I have had no fun playing this at all. It was kind of quirky and interesting at the beginning, but I'm falling asleep in some of these long cutscenes and sneaking sequences. Mechanics usually make or break a game for me and I think that's why I can't stand playing this. The mechanics IMO are just horrible. I'm happy to say, I just don't get this game at all.
As a fan of the original game my opinions are biased but I could not play any more than I did because of the changes made to the controls and the humongous ammount of input lag present. The visuals are 5/10, generic UE5, uninspired, soulless. The legacy filter brings a bit of color and flavor but is still a far cry from the intentional grading of the original. The MGS5 character animations clash really hard against this games design. I didn't try the modern mode since I consider that 3rd person over the shoulder shooting is not the intended way to play this game and looking at other people playing it's laughable how little the enemies and bosses are able to do when snake can just keep aim and move at the same time. So I booted up legacy mode and... Snake can still move while aiming ( except when in first person) and there's crouching. So "legacy" mode is baffling to me as to how not like the original it is. The biggest change in legacy mode is the camera, which wierdly enough was 3rd person in every release since 2005. But worst of all are the controls of the legacy mode. It goes so against my instincts that I was struggling to press proper buttons due to my familiarity with the og. Having separate aim and shoot buttons are pointless for the legacy mode and just add extra things to press. You can no longer use left stick to aim in first person, nor can you use the d-pad for miniscule adjustments. It took me a solid minute of mashing everything to figure out how to lie down. All of this is of course a byproduct of being used to the og game, which at the time of release was criticised for it's controls so this is mostly a me issue. What is not a me issue is the ungodly ammount of input lag present in the game. Everything feels sloppy and floaty. The movement is just unbearable. Please do not disregard the original in favor of the remake. This is not a replacement. The original is not dated by any means at all, It looks like it should and plays like it should. The remake offers no improvment and only exists because some pachinko game in Japan which had some beautiful cutscenes was getting attention online and people screaming "remake dis" like they do with every 10+ year old games nowadays.
Excellent remake
Un JUEGO con toda las letras. Para muchos el mejor Metal Gear, para mi esta facilmente en el top 3. Los fans llevamos muchisimos años pidiendo un remake y creo que le han hecho justicia. Los graficos son increibles respetando la esencia original y la jugabilidad ha rejuvenecido añadiendo mecanicas de entregas mas modernas como phantom pain sin sacrificar la dificultad. Ademas ofrece una gran rejugabilidad y reto con sus diferentes dificultades y desbloqueables. El unico defecto que le encuentro, si es que se le puede llamar defecto es que a diferencia de Metal Gear Solid 2, peca de tener demasiadas cinematicas para la cantidad de gameplay, aqui se nota que H.K. estaba tirando mas y mas al formato de juego pelicula que termino asentando en MGS4. Muy recomendable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.