
Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

A nomad wanders the far reaches of an overgrown megastructure, a world built for a forgotten purpose in which countless civilizations have lived entombed for ages.
But when the mech they use to traverse its vast distances breaks, they remain stranded in its hostile wilds beneath a concrete sky.
- - -
Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game that can be finished in a single sitting (one to three hours).
Explore architectual relics of eras near and long gone, meet mysterious and powerful factions that have emerged inside the megastructure, and fight your way through varied encounters in this tight and compact FPS campaign.
A short, tightly designed shooter campaign.
Unique setting filled with massive industrial structures taken over by nature.
Atmospheric visuals inspired by mid-00s games.
Responsive movement and combat.
A sci-fi mystery story revealed through exploration of the game's spaces.
An injury system that asks you to manage not only your health, but also your individual body parts.
Multiple modifiers to change up your playthrough, from health system modifiers to enemy and item randomizers.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 4.5Kreviews | 97% | — | $696.5K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute awesome concept and great execution. Someone get this guy a dev team!
اجوااااء صوتيات ومباني ضخمة وقتال اعداء سكبدي ولكنها جميييييلة
Incredibly inspiring. Loved the atmosphere, the world, the tone, the unique healing+damage system and the feel of the controller. Reminded me of Abyssal somewhere for a multitude of reasons but specially because I could see this inspiring a ton of people to get into the gamedev hobby, much in the same way AS was for me. Also from a developer POV it's really cool seeing how much it does with so little*. The clever permutations of the limited enemy types and the way they work in the meticulously designed encounter arenas, the subtle environment variations through the chapters and the unique landmarks to represent each one of them, the minimal set of weapons with very distinct uses, the small hidden levels that loop back into the critical path... perfection.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Croatian, French, Japanese, Korean, Portuguese - Brazil, German, Russian, Simplified Chinese, Ukrainian, Italian, Spanish - Spain
Hours played at review time, across 532 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BSoD
While a bit confusing to navigate at times, the movement, style, and story kept me going. Bleak as heck, I love it.
It's a very minimalist shooter. It's interesting enough to keep you engaged throughout. I kinda wished it continued after the end tho. I wanted to learn more about the world.
absolut atmosphärisch <3
I got the game because it seemed very atmospheric and has overwhealmingly positive reviews. Unfortunately the game doesn't feel very atmospheric when you actually start playing it. Movement is floaty, guns don't pack a punch, AI is offensively simplistic (honestly, the game would've been better without enemies and just traps or environmental danger). Some of the areas are okay, but overall the game is very lacking even for free.
The moment to moment gameplay is lame, but the level art and map design is mindblowing every time it shows off scale. That's what you bought it for, not the shooting. It's pretty in how abandoned and serene and flat it looks, concrete and fog with some overgrowth. The player, weapons, and the enemies are slow and floaty, unintelligent, not interesting to look at or fight. Not a puzzle game, just 3d platforming with pulling levers and elevators. Too much ammo, and only for 3 guns? Might need a dynamic ammo spawn system, or something else worthwhile to encourage scavenging and exploring. And never enough handgrenades, or any obvious way to line up the grenade throw. The movement mechanics are suited for the maps more than the enemies, but there were still a few invisible walls that the super double jump won't parkour clamber up. I don't like the revised animations, they bring too much momentum to a glacial wide open game, they don't gel with the thematic focus. Character SFX is forgettable, but the environment SFX has a few nice moments.
By far one of the best games I've played this year. Even though it only took me 4 hours to finish the game and get all of the achievements, it felt like [b] so [/b] much more. You can feel the heavy atmosphere laid out by the wonderfully crafted world, you feel the need to explore as much as possible, to find out more about what is happening, what your goal is. The sound design is also great, they are the cherry on top of the experience to fully immerse you into this world. The gameplay is surprisingly good as well. Shooting feels good and fun, the platforming is also super smooth and enables some creative solutions to some puzzles you'll encounter. The injury system is very interesting, some of the debuffs you get actually annoy you enough so that you'll be careful when fighting next time. One tip I would give to new players is to start with the modifier that disables spawning of med kits. By the end of my playthrough I had 10 of those stacked in my inventory that were never used. This game is really generous when it comes to checkpoints and healing stations so you probably wont feel the need to use med kits that often. Besides, you get an achievement for finishing the game with a modifier so there's that as well. All in all, perfect short game, a 10/10 for me! Especially since this is the first game made by this dev, looking forward for more in the future!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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