
Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game.
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About

A nomad wanders the far reaches of an overgrown megastructure, a world built for a forgotten purpose in which countless civilizations have lived entombed for ages.
But when the mech they use to traverse its vast distances breaks, they remain stranded in its hostile wilds beneath a concrete sky.
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Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game that can be finished in a single sitting (one to three hours).
Explore architectual relics of eras near and long gone, meet mysterious and powerful factions that have emerged inside the megastructure, and fight your way through varied encounters in this tight and compact FPS campaign.
A short, tightly designed shooter campaign.
Unique setting filled with massive industrial structures taken over by nature.
Atmospheric visuals inspired by mid-00s games.
Responsive movement and combat.
A sci-fi mystery story revealed through exploration of the game's spaces.
An injury system that asks you to manage not only your health, but also your individual body parts.
Multiple modifiers to change up your playthrough, from health system modifiers to enemy and item randomizers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Croatian, French, Japanese, Korean, Spanish - Latin America, Portuguese - Brazil, German, Russian, Simplified Chinese, Ukrainian, Italian
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you are interested in works of Tsutomu Nihei, Metal Garden is the definitive project to scratch that itch. Gunplay leaves a lot to be desired but it is not the main focus of the game. Vibe, aesthetics and level design are top notch. There are certain shortcomings like variation of enemy models but those can always be improved.
I'm not sure why, but I felt a little morose at the end of this game. The health system is very interesting also. Because of it, hard difficulty is recommended in my opinion.
Excellent visuals and atmosphere. Everything has exactly the right amount of polygons (which is to say, a low amount). Gameplay is smooth; nothing new if you've played Half Life or any other FPS.
Dear Aleksandra, I hope it's alright to address you personally since you're only one person. :) So far, I cannot say that I'm a huge fan of mega-structure games because I've played only two, one of which I enjoyed. That being said, I really loved Metal Garden! The mega-atmosphere, the sparse music, the small riddles, and especially the seamless transitions between the different areas all felt like unique pieces of a well-crafted puzzle. I even took the time to get all the achievements because I felt it was worth it (absolutely was, as it made me discover two areas I had missed during my first playthrough). Another thing I appreciated were the customization options, such as infinite health, ammo, and explorer's mode. Every game should have these, but only a few actually do. However, I also found three issues (one biggie, one typo, and one suggestion). Hopefully, you can fix them when you have time: 1) I managed to [b]softlock[/b] myself when I destroyed the MC-172 and it fell on top of me, trapping me inside! Quite unfortunate, as I had to reload the last checkpoint and do the [spoiler]two biggest fight sequences of the entire game[/spoiler] all over again. Maybe it's possible to push the player out of the wreckage? Or temporarily disable the collider until the player is in the clear? 2) Minor typo in the English localization: "Of course, connecting to unknown implants is not without danger, even moreso when their owner no longer [b]breaths[/b]." => should be "breathes" (because it's the verb, not the noun). 3) The achievements currently pop up in the bottom right corner, unfortunately overlapping with the ammo display. But I've recently played Steam games (e.g., Gothic 1 Remake) which place their achievement pop-ups in the [b]top right corner[/b]. Maybe this is possible for your game, too? Keep up the great work, and I'll be sure to check out any other games you develop in the future!
Very neat take on a shooter. Lower gravity, slow but fast, excellent ambience, platforming bits are pretty smooth. Very much enjoy this.
This might be the best game ever made if you really like megastructures and dystopian sci-fi futures. Really well made gunplay, and the map design in terms of gameplay is phenomenal too. The ONLY thing I don't like about this game is that it's roughly only 1-3 hours in length, depending on how well you fare in combat and if you have to backtrack to get the secrets. This game is SO incredible. I was absolutely hooked for the entire playthrough and I was creaming in my jorts reading the jawdroppingly cool worldbuilding lore books around the place, and just taking in the magnificent scenery. The sense of collossal scale is perfectly executed.
Big fan of megastructure media and this one is great! I didn’t care much for the combat overall but it grew on me a little, kept things tense. My favourite segments were the platforming and exploration parts, I love looking at architecture like this through the lens of trying to traverse it. Super atmospheric and worth a try!
메가스트럭쳐/브루탈리즘을 비롯한, 아트워크 전반에 깔린 미학을 체험하는 FPS 게임. 그러나 이를 감안해도 게임플레이 측면의 기획이 너무 게으르다. 멀미를 유발하는 조악한 모델링, 평균에 살짝 못 미치는 조작감과 공허한 탐험요소. 여타 리뷰 내용대로 배경미술이 예뻤으면 괜찮은데 솔직히 그 정도인지 모르겠음 후반에 "오" 소리 나오는 부분이 있긴 했는데 딱 달아오를 때쯤 게임이 끝난다.. 평가가 워낙 좋아서 벼르고 있었는데 기대에 못 미쳐 아쉬움
Metal Garden é um jogo que em minha experiencia entrega o que promete, o jogador se impressiona com as megas estruturas e se imerge no clima do jogo, só tenho a reclamar sobre a duração da gameplay que é curtissimo, mas mesmo assim ainda vale o preço. Gostei muito de jogar e recomendo fortemente a quem se interessa pelo tema "mega estruturas", esse foi o meu primeiro jogo desse tema e não me arrependo de ter comprado.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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