
Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

A nomad wanders the far reaches of an overgrown megastructure, a world built for a forgotten purpose in which countless civilizations have lived entombed for ages.
But when the mech they use to traverse its vast distances breaks, they remain stranded in its hostile wilds beneath a concrete sky.
- - -
Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game that can be finished in a single sitting (one to three hours).
Explore architectual relics of eras near and long gone, meet mysterious and powerful factions that have emerged inside the megastructure, and fight your way through varied encounters in this tight and compact FPS campaign.
A short, tightly designed shooter campaign.
Unique setting filled with massive industrial structures taken over by nature.
Atmospheric visuals inspired by mid-00s games.
Responsive movement and combat.
A sci-fi mystery story revealed through exploration of the game's spaces.
An injury system that asks you to manage not only your health, but also your individual body parts.
Multiple modifiers to change up your playthrough, from health system modifiers to enemy and item randomizers.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 4.5Kreviews | 97% | — | $698.9K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 549 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The atmosphere alone makes this a great buy. Its a very cool game, its not perfect but for the price its excellent. The lore, world, and vibe is just amazing. Though it is short I could see my self replaying this at least once a year or so. I highly recommend this one.
its like half life. you have to figure out how to get through levels using alternative paths. it has a bleak, grey atmosphere.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Croatian, French, Japanese, Korean, Portuguese - Brazil, German, Russian, Simplified Chinese, Ukrainian, Italian, Spanish - Spain
Hours played at review time, across 549 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After hearing about this game thanks to eurothug4000 (https://youtu.be/LhBRh2IVklU - shoutout to her by the way), I played the game for the first time some time ago. I reached the end in about 2 hours, but I knew for a fact that I had not discovered everything (I did not unlock all the achievements and [spoiler]I was plainly aware that I missed at least one of the optional paths[/spoiler]). This first experience was already great, even though I cannot tell much about it in a review, for a big part of the enjoyment came from the blind discoveries made as I was lost in this universe. And I even shared it afterwards with some friend also fond of this kind of "megastructure" stories, games, aso. And a few days ago, I read a post by the solo dev behind this game, stating that a new update dropped, notably with developing comments included. I saw there an opportunity to go back to Metal Garden, and fullfill the missing parts while learning about the backstage. And oh dear, I do not slightly regret taking a few more hours to roam over this game completely. For I did miss some good stuff ! And the dev comments (reading only, no audio) were a nice addition, both from technical and personal points of view ! And nevertheless, even though this time I scavenged thoroughly, it only took me this time around 3 hours and a half, which is truly appreciable for some players like myself who do not have enough time to play games requiring dozens and dozens of hours to complete (and it keeps the experience focused and dense). So yeah, pretty good game, I read the dev was already working on a new game - I will be sure to keep an eye on this, either it is similar to this one or otherwise !
A game that is too short for what it presents. It has a bleak appealing art style and interesting world. If you have time to kill for around one and a half to two-ish hours, I'd suggest giving this a go if you're into megastructures, vague worldbuilding, and exploration with semi-linear paths. A shame it's too short because by the end of it, you're left with wanting more. Here's hoping that the developer makes a follow up game one day.
Great game, hit exactly the right spot. I love those vast concrete landscapes, liminal spaces at their finest. I'm hoping for a sequel or another game with a similar vibe
Simple but satisfying apocolyptic world. Enemies a bit monotonous and can do odd things like these floating jumps, but the game is not bad.
it evokes nostalgia in this floatiness it has, like halo reach forge island when i used to just build things that i would've liked exploring, expressing the sense of wonder within me ; more so the locations of pre-world monster hunter, like the swamp and the jungle (with the temple) so mysterious and i'd love to know more, but so little information i can only imagine played it a 3rd time with the added dev commentary and learning that the dev is same age and gender identity as me makes me wonder how much more sensibilities we have in common because this is one of my favorite games i have played. the rust, the decay the ferns i love it all. makes me feel like sex, lies and videotapes by soderbergh, hazy heavy and moody some work to be proud of bravo Aleksandra
gut
Saw a youtube video about this game and immediately knew I had to try it - it was not disappointing my expectations at all! From the start on out, I knew that the sense of vastness and maybe also loneliness conveyed by this world was astounding, especially due to all of the distant structures and the skybox. The combat and jumping mechanic are also enjoyable, and I love all of the little ambushes (I genuinely jumped in my seat once or twice at them). Beyond that, the game has an amazing story, despite its simplicity, as the plot ties everything together neatly and the player isn't left with many questions! Truly a work of art!
I've seen a lot of games exploring megastructures in recent years but this is one of the best IMO, really gets the sense of scale right and there are lots of very cool details in the design and writing. I felt like I got a good sense of the setting from just the few scraps of writing and encounters. The gameplay itself is excellent, the movement, combat feel, and level design are top notch for a small indie work. Reminded me a little of F.E.A.R. in terms of level design. Lots of fun nooks and side paths that I actually felt motivated to explore. Environments were easy to read, had lots to find if you took some time to look, and the platforming and puzzles were pretty satisfying and never felt frustrating. If you are half decent at FPS I would recommend playing on Hard, the middle difficulty was fairly relaxed and easy. If I would change anything, the enemy AI didn't feel very threatening and more environment hazards would have given the combat a little more flavor, but considering the scope I think the right decisions were made with what was done, and they used what they had very well with lots of fun encounters. I think if you took this and worked on more intelligent enemies, you would have something almost as good as F.E.A.R., but I don't expect that to be an easy task. Awesome work and looking forward to more!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $84 | 2 | 100% | $2.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $699K | 11.8K | 91% | $2.49 | |
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| $700.3K | 581 | 69% | $39.99 |