
Combine 100's of unique emoji based tokens in this roguelike merge-builder! Find ever more creative combinations of Tokens and Powers to fuse unique strategies and beat this ever more challenging twist on rogue-likes, puzzlers and arcadey games!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Merge Maestro is a combo-driven puzzle-like rogue-like. Merge Emoji themed Tokens together to create more powerful Tokens to defeat waves of enemies. Craft your set with Hundreds of unique Tokens to create Thousands of powerful and wacky combinations. No two runs are ever the same in this bite sized rogue-like you can take with you anywhere!
Place Tokens on on the board and Merge tokens of the same type to make ones of a higher Level. Higher Level Tokens are Stronger!!
Choose a new Token to add to your set at the end of every wave. There are 100's of Tokens to discover each with unique effects!
Synergize your build to defeat the ever more challenging enemies that come each wave across multiple difficulties and challenges!
Gain crazy Powers throughout each run, each with game changing, potentially even game breaking effects.
350+ Unique Emoji based Tokens to be discovered with their own special effects
90+ Game-changing Powers to experiment with, each completely changing the mechanics of a run
12 themed packs of Tokens that get more complex and wacky
8 Difficulty modes that progressively force you to learn and adapt to ever more cunning enemies
20 Challenges that completely change the way the game is played
Construct a city to whittle down your enemies turn by turn
Become a chef and combine foods, fruit and drinks to turn your tokens super!
Destroy your own tokens and create a relentless resurrecting army of the dead
And much, much more!!!

Join the Discord channel for announcements and to give any feedback, suggestions or post any bugs!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Thai*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 7/10 [/h1] I like the idea, but my brain is really struggling to comprehend this. This has like 2000% more emojis than I'm used to seeing.
Pufferfish is annoying and ruins the fun Statue says it can't be destroyed and then gets destroyed anyway, ruining runs Ingredients are annoying and fiddly Consuming using actions is odd since crafting food doesn't Enemies spawn new enemies in an unpredictable way and make you lose 1/4 of your health without any real control Too many combos, too hard to get all of the right pieces Too easy to pick 1 or 2 number tiles that accidentally kills you
Editing this review right now to say that honestly this game isn't that bad, it's just not really my thing. Just so everyone knows, my old review was really rude and just not helpful in the slightest, but I mentioned 2 "bugs" that could honestly just be me getting mad over game mechanics that I didn't understand at the time due to the fact that I had only played the game for "0.4" hours at the time, so to the dev, I'm very sorry about the rude review. Please keep working on this game because it's really honestly creative, and don't look too far into the "bugs" I had included in my old review, as there probably wasn't anything wrong with the game, again, it was likely just me getting mad over nothing. I hope you have a great day, and I hope this game goes on to prove my old review wrong.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty darn fun little roguelite, easy to learn harder to master. You combine squares in a limited 4x4 area, to higher tiers - with higher tiers having stronger effects. There are a lot of combo's and strategies. The art is reminiscence of Super Auto Pets, and in some ways the gameplay feels a bit similair-ish too. That said, near the top-end of the difficulties many strategies do seem to fall off pretty hard and you become more rng dependent which kinda sucks. Another point, this game would do VERY well to have a rewind button undo the last action - as I've often done something by mistake or weird interaction I didn't understand (cause there is a lot of reading). Last complaint is the lack of controller support? Seems a bit odd to be honest. That said, the game is 4 bucks, and it's definitely worth 4 bucks. I'm still enjoying my time, but not sure for how much longer. Like a solid 7/10.
Excellent game, on par with Slice & Dice. I've primarily played both of them on my phone, but decided to buy Merge Maestro on Steam as well simply because it's cheap and the dev deserves more good reviews. My only complaint is that you can hit integer overflow and end up causing your tokens to do zero damage.
I'm straight up merging it and by it...... haha i mean my hammers
The craziest combo synergy game I've ever played! An insane level of variety across all the builds and just an absurd amount of different engines you can create in this seemingly simply roguelike. There's a massive layer of depth here hiding behind a surface of what feels like RNG, and once you conquer it even the hardest difficulties can be won consistently.
for 3 dollars this is a steal
Solid simple premise which has a surprising amount of depth to it. Probably not the kind of thing that you're going to play for 500 hours, but has enough depth and variety that you could put considerably more time into it than I have. The main potential issue is that there is a lot of luck involved. While I think the game gives you enough tools that you probably could get consistent on the highest difficulty levels, the vast majority of people will never get there. Even having beaten all of the content the game offers, my win rate on the hardest modes probably wouldn't be over 15-20%. Some people may find this frustrating, though I personally didn't.
lots of fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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