
Combine 100's of unique emoji based tokens in this roguelike merge-builder! Find ever more creative combinations of Tokens and Powers to fuse unique strategies and beat this ever more challenging twist on rogue-likes, puzzlers and arcadey games!
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About
Merge Maestro is a combo-driven puzzle-like rogue-like. Merge Emoji themed Tokens together to create more powerful Tokens to defeat waves of enemies. Craft your set with Hundreds of unique Tokens to create Thousands of powerful and wacky combinations. No two runs are ever the same in this bite sized rogue-like you can take with you anywhere!
Place Tokens on on the board and Merge tokens of the same type to make ones of a higher Level. Higher Level Tokens are Stronger!!
Choose a new Token to add to your set at the end of every wave. There are 100's of Tokens to discover each with unique effects!
Synergize your build to defeat the ever more challenging enemies that come each wave across multiple difficulties and challenges!
Gain crazy Powers throughout each run, each with game changing, potentially even game breaking effects.
350+ Unique Emoji based Tokens to be discovered with their own special effects
90+ Game-changing Powers to experiment with, each completely changing the mechanics of a run
12 themed packs of Tokens that get more complex and wacky
8 Difficulty modes that progressively force you to learn and adapt to ever more cunning enemies
20 Challenges that completely change the way the game is played
Construct a city to whittle down your enemies turn by turn
Become a chef and combine foods, fruit and drinks to turn your tokens super!
Destroy your own tokens and create a relentless resurrecting army of the dead
And much, much more!!!

Join the Discord channel for announcements and to give any feedback, suggestions or post any bugs!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Thai*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2048+roguelike superou minhas expectativas, nunca achei que isso fosse dar certo e deu
Excellent game, on par with Slice & Dice. I've primarily played both of them on my phone, but decided to buy Merge Maestro on Steam as well simply because it's cheap and the dev deserves more good reviews. My only complaint is that you can hit integer overflow and end up causing your tokens to do zero damage.
for 3 dollars this is a steal
love playing a run or two, is pleasently addictive
I'm straight up merging it and by it...... haha i mean my hammers
Editing this review right now to say that honestly this game isn't that bad, it's just not really my thing. Just so everyone knows, my old review was really rude and just not helpful in the slightest, but I mentioned 2 "bugs" that could honestly just be me getting mad over game mechanics that I didn't understand at the time due to the fact that I had only played the game for "0.4" hours at the time, so to the dev, I'm very sorry about the rude review. Please keep working on this game because it's really honestly creative, and don't look too far into the "bugs" I had included in my old review, as there probably wasn't anything wrong with the game, again, it was likely just me getting mad over nothing. I hope you have a great day, and I hope this game goes on to prove my old review wrong.
Pretty darn fun little roguelite, easy to learn harder to master. You combine squares in a limited 4x4 area, to higher tiers - with higher tiers having stronger effects. There are a lot of combo's and strategies. The art is reminiscence of Super Auto Pets, and in some ways the gameplay feels a bit similair-ish too. That said, near the top-end of the difficulties many strategies do seem to fall off pretty hard and you become more rng dependent which kinda sucks. Another point, this game would do VERY well to have a rewind button undo the last action - as I've often done something by mistake or weird interaction I didn't understand (cause there is a lot of reading). Last complaint is the lack of controller support? Seems a bit odd to be honest. That said, the game is 4 bucks, and it's definitely worth 4 bucks. I'm still enjoying my time, but not sure for how much longer. Like a solid 7/10.
The craziest combo synergy game I've ever played! An insane level of variety across all the builds and just an absurd amount of different engines you can create in this seemingly simply roguelike. There's a massive layer of depth here hiding behind a surface of what feels like RNG, and once you conquer it even the hardest difficulties can be won consistently.
On the surface, Merge Maestro looks like a trashy mobile game (at least thats what my friends keep telling me), it is anything but. As you can probably already tell, this is an advanced roguelite, with synergies, damage, chains, etc. Each turn is spent either placing or merging a number, which after being upgraded, has an ability. = Each ability is triggered through one of any circumstances.. by being placed on the board merged destroyed exhausted on turn end when another ability triggers when next to (X) Simply put, this game has a ton of synergies to exploit. - My main issue with the game happens to involve these synergies, because their are so many different types of synergies or activations, a LOT of tokens have virtually no interactions with each other. Skull, which upgrades then destroys and adjacent token, only works with a token if it deals damage AND is activated on death. While some upgrades or emotions can help with this, generally that just leaves clown. With effects like exhaustion, timed, destroyed, spawned, and merged, a LOT of tokens just don't interact in any circumstance. For comparison, in Nova Drift, upgrades always build off a base projectile, for better or worse. So if I am running railgun and I pick heavy caliber, I get extra damage, but the drop off in velocity which also fuels damage causes railgun to be less effective + i get knocked back whenever i shoot. In that game, virtually any upgrade i pick has an effect on how i play the game. + This game is unbelievably cheap, its a 30 hour game, and it costs 4$. + The synergies that actually work are interesting, tidal waves can trigger tokens many times, which gets interesting if I can get 10 tidal waves on the board and a singular attack token, especially if i'm running upgraded tidal waves and an orange deck, and then i'm hitting about 100+ times in a single turn. + The bosses have unique gimmicks, and most of them are neat, but nothing too crazy until the final boss. The final boss is quite brutal and has something like a 4% completion rate, so good luck. + The music is ok, it is not annoying, which is a plus + The way damage is shown, getting more rapid when multiple attacks are used, is incredibly satisfying. In short, i definitely recommend this as a nice and extremely cheap roguelike. Great if you are trying to save money but are still looking for something fun.
Merge Maestro is a delightful game with a minimalist style and straightforward gameplay, lower difficulties can be light and casual whilst higher difficulties demanding. It punches above its weight with a level of polish, interlocking synergies, and gameplay options that far surpass what I expected from the simple and cutesy appearance of the game. As far as the gameplay goes I would emphasise this is a puzzle/arcade game more than a roguelike game. You get to draft tokens and form a custom build each game which keeps things fresh but it is a lot less RNG inclined than other roguelikes. Overall a sneakily good game and easily worth the low asking price simply for the underlying care and polish that has been put into it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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