
Combine 100's of unique emoji based tokens in this roguelike merge-builder! Find ever more creative combinations of Tokens and Powers to fuse unique strategies and beat this ever more challenging twist on rogue-likes, puzzlers and arcadey games!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Merge Maestro is a combo-driven puzzle-like rogue-like. Merge Emoji themed Tokens together to create more powerful Tokens to defeat waves of enemies. Craft your set with Hundreds of unique Tokens to create Thousands of powerful and wacky combinations. No two runs are ever the same in this bite sized rogue-like you can take with you anywhere!
Place Tokens on on the board and Merge tokens of the same type to make ones of a higher Level. Higher Level Tokens are Stronger!!
Choose a new Token to add to your set at the end of every wave. There are 100's of Tokens to discover each with unique effects!
Synergize your build to defeat the ever more challenging enemies that come each wave across multiple difficulties and challenges!
Gain crazy Powers throughout each run, each with game changing, potentially even game breaking effects.
350+ Unique Emoji based Tokens to be discovered with their own special effects
90+ Game-changing Powers to experiment with, each completely changing the mechanics of a run
12 themed packs of Tokens that get more complex and wacky
8 Difficulty modes that progressively force you to learn and adapt to ever more cunning enemies
20 Challenges that completely change the way the game is played
Construct a city to whittle down your enemies turn by turn
Become a chef and combine foods, fruit and drinks to turn your tokens super!
Destroy your own tokens and create a relentless resurrecting army of the dead
And much, much more!!!

Join the Discord channel for announcements and to give any feedback, suggestions or post any bugs!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Thai*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The short: It's definitely worth the price and it's pretty fun. But there are some major caveats to this review that I suggest you read. If you don't feel like, just buy it and you'll discover some of these issues yourself. It's a roguelike. And a key component of every roguelike I’ve played is the ability to occasionally generate more actions, break the rules, or otherwise do something clever that feels earned. Merge Maestro does none of that. You get 4 actions per turn. Forever. There is no way to gain extra actions, thus no “I planned for this” payoff. Once you understand that, a lot of turns stop being interesting and start being solved. You’re not really playing around the system so much as operating within it. This ties into a bigger issue: many strategies feel like they exist on paper but not in reality. Passive or delayed-damage builds, for example, require tokens to sit on the board for multiple turns. In practice, the board is so volatile that those tokens are constantly being deactivated, transformed, or destroyed. In what feels like 90% of runs, you’re punished for trying to plan ahead instead of just doing damage right now. Enemy design reinforces this further. A good example is enemies that spawn Fire. You get one turn of warning, then Fire randomly turns one of your tokens into a non-morphable, indestructible token that guarantees 1 damage. What’s the counterplay? Do a ton of damage in one turn. No other options. If your build is based around setup, control, or delayed payoff, you’re just out of luck. Yes, I'm aware you can see enemies ahead of time to plan for this scenario, but why is the counterplay "don't be creative"?? Compounding this issue, there’s no healing, shielding, or buffering system. If damage is coming and you can’t stop it, you just take it. A small buffer mechanic (maybe earned after clearing a wave with no damage) would instantly make situations like the above feel fairer without breaking the game, but as-is it often feels like the game is telling you “stop experimenting". I don’t regret buying it, and I genuinely think the game has a strong core. But like other games with a lot of surface-level choice, you eventually realize how narrow the actually viable decision space is on harder difficulties. The game would benefit massively from trusting the player with more agency, more rule-bending (please just give me an additional action), and more room for strategies that aren’t just raw, upfront damage.
This game is ruthlessly delightful. Its mechanics are simple and it adds them at a great pace. The difficulty levels are very satisfying, and, as someone currently spending a good hour every night bonking my head on existential, it is shocking value for its price point. 9.8/10 (have to leave room in case the devs make a rabbit expansion)
様々な効果を持つ絵文字を駆使して15WAVE生き残るというシンプルなゲーム デッキ構築型のローグライクにスイカゲームのエッセンスを一振りしたみたいな… 見た目の可愛さに釣られて買ったら、これがめちゃくちゃ面白くてびっくり テンポが早くてWAVEがどんどん進むし、上手くコンボが決まると敵が溶けていって爽快感も半端ない 最初は適当にやっていても勝てるけど、難易度が上がると特殊能力持ちの敵が増えてきて[strike]キレそうになる[/strike]対策に頭を悩ませたりと手応えも抜群 相手の妨害を逆手に取って攻撃したり、特殊能力を火力で吹き飛ばせるとこれがまた気持ちいい 条件達成で解禁される要素も多く、色々な条件でプレイできるのも魅力 この手のゲームが好きな人には絶対刺さると思うので、是非一度触ってみて欲しいです[strike]安いし![/strike] 日本人プレイヤー自ら翻訳してくれているのでローカライズも完璧 [b](翻訳してくださった方本当にありがとう!!)[/b] チュートリアルも分かりやすいのでプレイで迷うことはないはず 背景のアニメーションはオプションからOFFにできるので、背景がずっと動いてると酔う~!って方も安心されたし🦆
On the one hand the game is fun, on the other hand you have no control if you will win or not, most dailies are simply extremly hard to win because there is at least 1 enemy token that keeps repeating with a move that will lose you a heart. And thus most often lose the game
EITHER IM DUMB AS CATTLE OR THE DESCRIPTIONS ARE CRYPTIC
Good fun for about 10 hours, but the higher difficulties get a little too reliant on RNG for my taste.
Rubbish tutorials and explanations of tokens, powers and merges etc. Too much to time reading unclear gameplay mechanics. And you have to click each token to see how much damage they do. Why can't the damage numbers be seen all the time on the tokens ? I only discovered after playing for hours that you can drag buffs etc. onto the queued token. It's a very poorly designed game. It could be good if someone made a better version of it.
It's mergin' time! *combines 2 hammers to create a gorilla*
遊戲有BUG,且運氣比重太大。 看了討論區早就有人討論成就太定太難也沒在改進,最高難度連三場獲勝看你花多久時間刷,更別說還要所有挑戰。 一個小品遊戲的成就全球達成率竟然才0.1%?? 1.BUG 2.RNG Game 3.If I have infinite time achievement is easy
I.. dont know how I feel about this one? I wish I could give it a neutral.. I've undeniably put my fair share of hours into this both on mobile and PC, but I don't feel like it holds up when compared to other roguelikes and there's something about it keeping me from getting fully invested in a run. If I'm out and about I don't mind opening it up for a bit on mobile but otherwise I think I'd always reach for Slay the Spire or Balatro if I wanted a really solid roguelike experience.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sheep in Dreams | $23.3K | 66 | 64% | $16.99 |
| Keebles | $23.3K | 98 | 74% | $9.99 |
| Ne no Kami - The Two Princess Knights of Kyoto Part 2 | $23.3K | 147 | 92% | $9.99 |
| Super Volley Blast | $23.2K | 115 | 94% | $9.99 |
| Eternal Dread 2 | $23.2K | 113 | 79% | $9.99 |
| Black Hat Cooperative | $23.3K | 79 | 75% | $9.99 |