
Merchant in Dungeon is about managing shops.Hercules enters Dark Gate Town solo, aiming to repay his father's debt. Starting with a store, he grows capital, hires, expands shops, and manages relationships with diverse female NPCs. Dominating the business scene? Quite a challenge!
Modeled estimate, not a reported figure. How we estimate →
About
Merchant In Dungeon is now online, thank you for your support. There are still many problems in the game, but we will carefully record them and plan to fix them in time.

Merchant In Dungeon, crafted by HexGameStudio, the creators behind Dungeon of Dragon Knight marks their fresh venture into diverse dungeon exploration games within the Dungeon of Dragon Knight universe.

In this game, players take on the role of Hercules, starting from scratch by managing a department store to repay debts. You're hands-on, overseeing every aspect from purchasing goods, making sales, to hiring and training staff. Explore mazes, complete tasks to gain new resources and recipes—yet mastering the store is just the beginning. Utilize funds or loans to acquire over 60 diverse shops, invest, train staff, and boost sales to become an economic powerhouse controlling the entire town's economy.
Full-Fledged Store Management:Players need to personally oversee every aspect of store operations, from inventory management to sales strategies, even including staff training and task allocation, requiring careful planning and management.
Diverse Development Paths:Players can focus on elevating the management level of a single store, pursue multi-store chain operations, or explore other investment directions.
Robust Economic System:Player decisions will impact the profitability of the stores, including aspects like product selection, pricing, and inventory management.
Character Development and NPC Interaction:Players can nurture employee skills and specialties to make them more effective in the business process. Increasing rapport through interaction with NPCs can unlock additional resources or opportunities.
Random Events and Challenges:Various random events occur in the game, such as sudden price increases or staff resignations, demanding flexible responses from players.
Game maximum resolution 3840*2160
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Japanese, French, Russian, Korean
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
沒通關...迷宮農等級感覺很迷...夜晚加成倒數第3個迷宮也沒有2千經驗...倒數2個迷宮常翻車,而且自動常捉怪,跳過看結果加大翻車機率,經驗是角色平分...越少角色經驗分得越多,這個設計就是強逼你農更多時間 招募行動只需1點的角色把速度提到91,升級全點攻擊,我仍然感覺升級很慢................5小時主角升到17級,新招募角色才升到7級,自動探索角色又容易要求加薪...(不知道是否死得太多次的關係還是其他問題) 賺錢方面容易,5小時賺到1千萬,但很折磨人 成就那個要求贏100萬得捉到最後一層迷宮的怪才能一直贏吧...不然就是賭別人的怪 不想太玩下去了就這樣吧,不知道通關有沒有繼承,但沒玩下去的動力了,看那天想起這個遊戲再繼續玩通關看 這還是制作商的新作,但折磨程度叫我如何買制作商的其他舊作呢
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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