
Build and manage your own supermarket. Place orders for seasonal products, stock them on the shelves, and get ready to survive a workday full of surprises. Hire employees and keep your customers happy in Mercapolis.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Genres
Stats
Languages: Spanish - Spain*, English*, Simplified Chinese*, French**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoyed playing this game, when i first downloaded it i did not know some of the mechanics, but with the beginning tutorial i was able to understand it really well. There are some bugs related to non automated actions, like for example when catching thieves or charging the customers, but with the help of automated ones you can do it pretty much ok. I also did not know that this game was time-machine related, because i double clicked on it and a whole hour passed without me noticing. With some bug fixes this will be a great game!
Tiene potencial pero también muchos bugs.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Espero nuevas actualizaciones. :)
Though it is true what the game have some bugs (that I hope will be fixed), it's was a great playing experience, considering that it is a game developed by college students. Good job and I hope new content will be published soon.
bug怪多的,小人点不着,员工招聘不了,玩个蛋
Wow, started off looking great but then once the tutorial was over... Immediate chain reaction of failures and disasters that were non-stop. Multiple fires, multiple thieves, multiple spray paint kids, customers instantly clean entire shelves. There is so much going wrong so rapidly that I cant keep up with any of it and cant hire enough people fast enough to deal with it, the more I expand the more zones are immediately trashed or set on fire or littered. The game is not playable in it's current state.
entretenido y algo bugueado
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"Mercapolis" is one of literally thousands of student projects infesting Steam. It's from U-Tad. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students at least made something interesting, but once more the potential of the game is ruined by the nature of student projects... no extensive depth, and a slew of ground breaking bugs that will never be fixed. This is 2 Point Hospital but from Temu, and with a supermarket tycoon gameplay rather than a hospital one. And, you know, while it might not be everyone's cup of tea, there's already much better supermarket tycoon games on Steam. If, for whatever reason, you need to play this kind of game, you have better options. The graphics aren't great, kinda cartoony mobile app tier 3D low poly stuff. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 10 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free student project won't count toward your game collection or add any achievements, and because it's not really a full game and more of a homework assignment, it's not a worthwhile download.
a total poop, you can get stuck, have to re launch the game, grafitti man are impossible to make leave they ar doing grafitti all over and you're forced to pay the fines. the sound is not crazy the camera is not crazy and the fun is not there.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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