
Mencia. A never was tale, is a styled rogue-like, 2D platform, in which you will have to face agains an invasion of cute aliens using the properties a magic sword will give you. Let's go!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English, Spanish - Spain
Engagement
Reviews
⢕⢕⢕⢕⢕⣕⢕⢕⠕⠁⢕⢕⢕⢕⢕⢕⢕⢕⠅⡄⢕⢕⢕⢕⢕⢕⢕⢕ ⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵ ⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅ ⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅ ⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱ ⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅ ⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇ ⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁ ⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘ ⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀⢕ ⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕
God
>:(
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
[h1]敵が有利なバレットタイムな、ワープ移動2Dアクションゲーム[/h1] 剣をブーメランのように飛ばして、剣の位置にテレポートできるのが特徴の横スクロールアクションゲーム。ゴール到達でクリアではなく全部の敵を倒す系。マウス&キーボードでもコントローラーでも遊べるが、全方向移動のしやすさと操作の簡易さからマウス&キーボードの方がおすすめ。コントローラーだと攻撃とテレポートが別ボタンになるのでやりづらい。 ゲームのコンセプトは面白そうだし、軽く操作してみた感じは楽しい。でも作りの甘さとバランスで気持ちよく遊べなかった。仕様だよと言われたらそうなのかもしれないが、ストレスのほうが強く感じる。 [list] [*]デモ会話中であっても敵は動き続けるので被弾して死ぬ。 [*]剣を飛ばす方向を吟味している間はいわゆるバレットタイムになるが、敵弾の弾速も攻撃間隔も変わらない。 [*]被ダメージ後は一定時間攻撃できない。 [*]チュートリアルステージクリアの進行は記録されたがステージ2の進行は記録されなかった。 [*]たぶんトラップ穴に落ちたら死ぬのを待つしか無い。 [/list] バレットタイムは考えながらプレイヤーが有利に動ける時間だと思うが、このゲームでは自分だけがゆっくりになっており、ある意味では敵側のバレットタイムになっている。そういう狙いかもしれないが、やるにしても難易度の勾配をもっとゆっくりにしたほうが良いと思った。 ステージを覚えて操作に慣れるとワープで素早く移動しながら敵を倒していけるので、そういう点は良いと思う。タイマー表示がある通りスピードラン的な遊び方をするのなら楽しめそう。一方で、昔ながらの横スクロールアクションで楽しみたい人には向かない気がした。もう少しライフを増やすか、どうせHP2なので攻撃不可能時間を消すか、トラップ穴に落ちたら上に戻すかみたいな優しさがほしいと思った。 バグでめっちゃ飛ぶ事がある点は良い。
Un gran juego, para entretenerse por las tardes, y tiene mecánicas únicas, es un juego bastante prometedor
"Mencia. A never was tale." is a student project from Campus Cámara de Sevilla. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that it's okay to release obsolete 2D games in the 3D era of gaming... certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. The students made a medicore 2D retro platformer brawler where you play a little girl with a magic sword and you do some procedurally generated, low quality platforming and brawling to save the world from aliens. Whatever. I'm pretty sure none of the students passed. It might make the students feel good about themselves to get this published on Steam Direct (even if no gamers actually wanted it), but this has no benefit for us PC gamers. We have to question the value of institutions flooding the store with low quality 2D video game homework assignments while gamers wade through this stuff to find professionally made 3D games. So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now onto pricing and value. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Keep in mind this student project won't increase your game collector count or show up in your Steam profile showcases, and because it's a short, unpolished and unmaintained student homework assignment, I can't recommend you spend your valuable time on this one when you could be playing any of the thousands of fully made games for gamers.
Super viciante, con una jugabilidad simple pero efectiva que sumado al diseño de niveles y al soundtrack hacen una delicia para jugar. Además es gratis que mas quieres?
ñam
SI BELLO
Двухмерный платформер с элементами экшена и фэнтези. Плюсы: Милый дизайн — яркие и забавные персонажи; Забавные сражения — использование магического меча против пришельцев; Разнообразие уровней — процедурно генерируемые локации. Минусы: Однотипные задачи — мало разнообразия в геймплее; Баги с анимацией — иногда враги стреляют не в ту сторону; Ограниченное количество контента — игра может быстро закончиться. Итог: Mencia. A never was tale — для любителей милых платформеров с элементами экшена. Привлекает забавным дизайном и сражениями, но может разочаровать однообразием и багами.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.