
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.2Kreviews | 90% | — | $3.2M |
| $9.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a amazing idle game. if u dont like slow gameplay there are so many mods to speed up anything or even slow :) its amazing for anybody! :D
1225 hours (and a character age of 2 years, 195 days) well worth playing. Finally achieved 100% base game completion today. Thank you for a great game.
大黑我不就是金额咳嗽我就问你我呢我呢
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
:)
Great game. I played Runescape many years ago and tried to get into it. It's way too monotonous. This idle version allowed me to enjoy aspects of Runescape without having to click for hundreds of hours. I mainly play on mobile since it's always available vs PC. I love that a Steam license allows me to play on mobile and the saves sync to the cloud. Perfection :)
好玩
It's an idle game.
Oh my god help, number goes up is incredibly addicting and I want to progress in every single skill at once but I can't and I am trapped in this endless loop of wanting to increase one skill which necessitates another skill being high but that one needs money so you have to grind for that instead of XP and... Addicting. Love it.
Great Idler. It has great depth. It might not be suited for some. I know some people like it simple and this game just isn´t. As an example i saw someone write "The game makes poor use of your time, you can´t queue tasks and you are running out of materials often." Let me proceed on that shortcut statement. If you wanna play it idle: you can do alot of idling to prepare idling parts you need materials for. It´s that simple. I have to point out that this might still be a valid point. I will just say that you still want to progress right? And if you are playing casually, progression can feel slow and not rewarding at all. If you really want to progress it becomes clear this game was developed over a long time. So i personally think this game is for people that love Idlers. The kind of people that want to really look at numbers and think about routes to play. So yea. Maybe only pick this up if you are in for investing yourself in it. I would highly recommend playing it not as one of your first Idlers. Because i did. And the experience wasn´t that great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 112 | 66% | $3.99 | |
| $0 | 254 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | 89% | Free | |
| $35.5K | 273 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 2.9K | 89% | $38.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 16.9K | 91% | $11.24 |