
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.2Kreviews | 90% | — | $3.2M |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我兄弟喊我來玩的,他說一開始得釣魚起手,我不相信 我比較想釣他
The save system is horribly broken. I just lost an entire day as I attempted to shift play from Steam to mobile. Because the mobile game was still running, it immediately force-saved to the cloud (on its own) on open, wiping out the cloud save I'd prepared from Steam. The promise of cross-play is entirely unjustified. I can't trust it, so I'll never use it again. Ever. Also, the Steam game does not recover properly from sleep. After putting the system to sleep, on wake Steam reports Melvor Idle as Running, but there is no client window. The only recourse is to Stop the game. And this doesn't work, either, so a Force Quit from Task Manager is required. Even running normally, closing the client window does not stop the game. As above, a Force Quit from Task Manager is required to actually stop the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runescape with no graphics. Playing this is just like playing runescape through a command line; instead of clicking the tree shaped pixels you click the "chop tree" text. It bills itself as idle runescape but it really just feels like regular runescape. Gather Skills for mats, Crafting Skills for items, Combat for XP. The problem is when left "idle" the game will just continue what you left it at forever. So then its not an idle game? You have to actively manage what you're putting your time into. If you really want runescape but an idle game id recommend ScapeWatch, but if you just want runescape ... play that not this.
Игра в которой, по заявлению разработчика, убрано всё кроме интерфейса. По итогу, интерфейс максимально сырой, громоздкий и не продуманный. Странно видеть, что разрабы делают вторую часть, когда так халтурно получилась первая. К покупке не рекомендую, даже если заинтересовала демо-версия, найдите что-нибудь другое...
Tamamen text bazlı, ağır afk grind temelli, progresyonu keyifli, Boss ve zindanlar ödülleri heyecan uyandırabilen sağlam bir Runescape macerası. Idle türünde kesinlikle denenmesi gereken bir yapım. Cloud save ile de steamdeki ilerlemeyi kaydedip mobilden devam edilebiliyor. Çevrimdışı iken grinda bırakiliyor olması ve bunun bazı idle oyunlar gibi sadece görünüşte olmayıp gerçekten işe yaraması çok büyük artı gözümde. Tavsiye ederim
Mało satysfakcjonująca i niezbyt wynagradzająca w porównaniu do innych gier tego typu. Żadnych dźwięków, żadnych animacji, jedynie „numbers go up” – w dodatku bardzo, bardzo powoli. Wybierasz jedną umiejętność, wchodzisz co 24 godziny, żeby zaktualizować postęp, a po miesiącu, gdy masz maksymalny poziom, przechodzisz do kolejnej umiejętności. I tak przez jakieś 2 lata. Trochę tak, jakbym co 24 godziny sprawdzał zegar w telefonie i cieszył się, że zmieniła się data o jeden dzień. Chyba spodziewałem się czegoś innego, więc, niestety, grę zwróciłem. Chętnie jednak sprawdzę drugą część, gdy zostanie opublikowana.
[b] Der Trailer ist vielversprechend was das Spiel alles an unterschiedlichen Aktionen zu bieten hat. Das hält es auch, aber es geht gar nicht voran. Die Geschwindigkeit der Aktionen und der Erfahrungsgewinn ist so gering, dass man selbst für ein Idle Spiel zu viel warten muss. [/b] [h1] Pro: [/h1] - Sehr viele Berufe, Gegner, Verliese und andere Dinge zum entdecken - Auch das Crafting macht unglaublich viel Spaß - Die Jagd nach der perfekten Ausrüstung könnte süchtig machen - Unterschiedliche Reiter, dass man nicht immer seine ganze Ausrüstung ändern muss - Man kann es problemlos auf mehreren Geräten spielen [h1] Kontra: [/h1] - Ohne Mods geht nichts… das ist ein sehr schlechtes Zeichen für mich für ein Spiel - Nach 6 Monaten noch ganz am Anfang - Einmal morgens rein, damit man die 24h Offline sperre umgeht - Einmal in der Woche dann etwas an der Ausrüstung ändern, den nächsten Dungeon probieren und alles von vorne - EP und Rohstoffgewinn viel zu gering [h1] Für Erfolgsjäger: [/h1] Wenn man sich auf die Erfolge konzentrieren würde, könne man diese denke ich so in 8- 10 Monaten auf 70% kommen. Für weitere 20% wird es richtig frustrierend und die letzten 10% möchte ich mir nicht ausmalen. [h1] Fazit[/h1] Ich finde es unglaublich schade, denn dieses Spiel hat das Potenzial eines der besten Idle Spiele überhaupt zu sein, mit all den Berufen, Crafting Möglichkeiten, Sammelbaren und kämpfen. Allerdings kommt man nicht voran. Es dauert alles ewig, für die späteren Dungeon kann man einen Monat farmen, um diesen einmal zu spielen. Die Dropraten und Fortschritte sind viel zu gering. Vor allem bei der Vielzahl an Berufen, Gegnern und sonstigen Aktionen. Es gibt 1000 Mods die das umgehen, aber das ist für mich etwas wie cheaten und genau so hat es sich angefühlt. Nach 6 Monaten, als ich immer noch nicht wirklich in den Elementar Dungeon vorangekommen bin und das Spiel mehrmals an die Tonne kloppen wollte, weil es nur einmal am Tag reingehen war, um es am Laufen zu halten habe ich mich dann doch für Mods entschieden. 100-fache Geschwindigkeit und 2000-Facher EP gewinn. Autofarming, Auto Verkauf, Multitasking, Auto Master, Erhöhung der Dropchance und noch einigen mehr, habe ich TROTZDEM 4 Stunden gebraucht, um die 4 Elementar Dungeon zu schaffen. Ohne Mods hätte ich es nicht mal bis dahin gespielt, aus diesem Grund kann ich es leider nicht empfehlen. Vllt. Beim zweiten Teil dann.
♡
### 哎有这么休闲的游戏这么不早说
第一次买没玩明白退款了,现在不知道为什么到停不下来。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 114 | 67% | $3.99 | |
| $0 | 253 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 156 | 90% | Free | |
| $35.5K | 273 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 29K | 95% | $4.99 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $3.2M | 7.6K | 84% | $18.99 | |
| $3.2M | 4.9K | 79% | $19.99 | |
| $3.2M | 16.3K | 93% | $9.99 |