
An adorable musical robot named Melobot, created to preserve harmony, awakens on a strange, silent planet consumed by a mysterious dark matter. Now, Melobot must embrace a role it was never programmed for: the role of a hero.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Melobot – A Last Song is a rhythm-adventure experience that approaches its premise with equal parts warmth, melancholy, and curiosity, inviting players into a musical journey that feels more meditative than mechanical. Developed by Anomalie Studio and published by Microids, the game casts you as Melobot, an endearingly designed musical automaton waking up on a dying planet where flora has fallen silent and ecosystems have collapsed into eerie stillness. From the opening scenes, it becomes clear that music is not just an aesthetic touchpoint but the lifeblood of the world itself, and the game leans heavily into the idea of melody as both a healing force and a means of understanding the planet’s past. The visual style immediately sets the tone. Each biome is painted with vivid contrasts—lush greens battered by decay, shimmering deserts haunted by the remnants of dead vegetation, and deep caverns lit by remnants of bioluminescent growth. These environments feel crafted with purpose, each telling a fragment of the world’s story even before you uncover its written lore. Melobot’s animations and expressive movements soften the game’s environmental sadness, offering a hopeful presence in a world struggling to breathe. Sound design is perhaps the game’s most defining feature: everything from ambient notes to rhythm cues and melodic feedback has been shaped with care, turning exploration into a quiet duet between player and environment. Gameplay centers around interacting with the world through sound. Scattered throughout each biome are Meloplants—strange, inert flora that must be coaxed back to life by echoing their forgotten songs. Each plant presents a short rhythm or melody sequence, which you repeat using button inputs or timed prompts. The system is intentionally forgiving, aimed at accessibility rather than precision, and players who are familiar with rhythm games will find the musical puzzles soothing rather than challenging. More demanding encounters appear in the form of Guardian battles, where rhythm prompts blend with basic action mechanics, requiring timely attacks, defenses, and reactive input patterns. These encounters punctuate exploration with small bursts of tension but are still designed to maintain the game’s overall gentle pacing. The narrative uses familiar environmental themes—industrial exploitation, planetary decay, and the quiet consequences of scientific overreach—but does so with sincerity. Through collectible data logs, faint memories, and atmospheric setpieces, Melobot slowly uncovers the story of what befell the world and why music became its lost heartbeat. The storytelling is understated, avoiding heavy exposition in favor of glimpses that allow the player to reconstruct meaning. The emotional impact comes not from dramatic twists but from the accumulation of small truths: learning how the world fell silent and why restoring its song matters. The result is a story that feels more reflective than urgent, encouraging players to inhabit its tone rather than rush toward its ending. Yet the game’s strengths also outline its limitations. The forgiving rhythm mechanics, while welcoming, lack the complexity that longtime rhythm-game fans might expect. Many songs reuse similar note patterns, and even with dozens of plants to rejuvenate, the musical interactions begin to repeat. Some players may find the ease refreshing, but others will wish for more layers—alternate note charts, progression in difficulty, or new rhythmic twists—to keep the experience varied. The action-oriented sequences against Guardians are more dynamic, though they too remain simple, serving more as narrative punctuation than as deep gameplay systems. Minor UI issues, vague tutorials, and a general lack of mechanical escalation further reinforce the sense that Melobot prioritizes atmosphere over depth. Despite these shortcomings, Melobot – A Last Song excels at crafting an emotional and visually enchanting rhythm journey. It is a game best approached as a sensory and thematic experience—a meditative adventure where music revives a fading world and where moments of harmony matter more than mechanical mastery. For players seeking a tranquil, heartfelt game with a strong artistic voice, Melobot offers a memorable few hours of exploration and melody. Those looking for intensive rhythm challenges or complex action systems, however, may find it a bit too gentle. Still, when embraced on its own terms, Melobot delivers a beautifully composed tale about restoration, connection, and the fragile song that binds life together. Rating: 8/10
It's a nice game, a bit of a challenge of your listening and rhythm skills to get all plants 3*. The art is very pretty and it's short enough to not become repetitive and boring !
I have a video review of this game on my YouTube channel: https://youtu.be/NCX3gYHKMgw Front and foremost, it's a rhythm game, it pulls that off well. It also doubles as a typing game really, because you really have to use a keyboard for it. You play as a cute little robot in a very visually captivating environment, that with games like Astrobot is a nice option for indies. Heal plants outside your rocket ship from a mysterious dark matter by using musical notes. You use your keyboard to hit notes, basically a Guitar Hero type of game, without the stream of colors, just letters, although there's plenty of examples of this type of game now. It's cozy, but not absent of challenge, had a very challenging boss fight within the first two areas. You can use abilities like shield, as well as disruptive key combinations to disable the robotic foes, combat basically. You can also heal, transforming the area around you into a patch of flowers that restore your health which is fun. Very charming, reminds me of some of the cozy games I've enjoyed in the past. Has a pretty good story element, if you liked Wall-E you might like this game. The system requirements are reasonable, I didn't have any issues running this game on my computer. 9/10
cara que jogo maravilhoso!
Un très bon jeu qui se base sur un concept musical super intéressant ! C'est beau, c'est chill, l'ambiance sonore est top et ça lui donne une véritable identité. C'est un joli petit ovni !
I don't play many rhythm games, so I wasn't sure how I'd like Melobot. I was glad I could put the difficulty to easy and have the buttons shown for the melodies. For those already familiar with rhythm games and enjoy a challenge, there is a hard mode! The game is very easy to 100% because everything you need to find is shown on the map. It was a cozy, enjoyable experience!
Jogo curtinho porém muito gostosinho de jogar. Gostaria que tivesse mais fases. Bem relaxante! !!
잠깐 해봤지만 느껴지는 건 벌써부터 지루하다 입니다 모든 식물을 치유하기 전엔 다음 스테이지로 넘어갈 수 없으며, 노트가 랜덤하게 나오면 모를까 한 구역 당 같은 노트만 6개씩 나오니 너무나도 지루합니다
It's a bit expensive for what it is and some of the musical plants can be rather hard if, like me, you need to look at your keyboard to type effectively. But overall, this is a rather enjoyable cute little game.
BUY ONLY WHEN IT'S ON SALE This game is cool and it gets a thumbs up because of the indie bonus. The game looks gorgeous and the music is nice. But I wouldn't recommend buying it as long as it's not on sale. I completed it in 3 hours and I would say my experience was nothing extraordinary. And they want 25 bucks for that? Nah, that's not worth it in my opinion. If they sell it for 15 bucks at max then it would be okay. Don't get me wrong, it was fun. Especially the boss fights were cool. At the moment there are quite a few bugs in there though. I had to play with sound glitches. Either I had a noise all the time in the background or I had to play completely without any sound because it broke. Well and then I got a black screen in a cutscene and was trapped in the loading screen after. Thank god autosave exists. I would have been really mad otherwise. So I recommend wait before you actually get it.
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