
This is a short story about humanity's last attempt to resist nature. Cities lie in ruins, there are traces of huge claws everywhere - once disturbed by people, giants began to wreak havoc around the world. But is there a solution?...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game but lots of jank. You run around this big map that's filled with kaijus trying to find 6 pieces to an ultimate weapon that will kill the kaijus. The saving grace is that there are transponders in the area that will point to the next location so you don't just run around aimlessly. The kaijus were a bit of a mess because they can see you even with their backs turned towards you and they can grab at you through some of the buildings. Overall it was short but fun and that ending was 10/10! Works great on steam deck too!
好玩
Very Scary i love it :)
This game rocks. It can be hard to find the objects, but I managed in about 25mins. The ending is super cool too. If you buy, do not refund it after finishing or we won't get more cool art stuff like this.
This game is very fun and scary. if you have MEGALOPHOBIE like me, you should try it.
This game is good as it is. The game was fun, interesting, a bit challenging and a little spooked . It took me about an hour to finish the game. I would give this game a rating of 8/10. It would been 10/10 if the game was a little bit longer, like having a few extra cutscene like the one at the end of the game. The game could be more challenging like adding more key location's, hiding spot's, a little more map space, and having 3 monster's instead if 2. overall for what the game is worth. i would recommend it.
MEGA, developed and published by Red Kraken studio, is a survival horror title that combines post-apocalyptic storytelling with the intimidating presence of giant monsters. Rather than focusing on explosive action or large-scale battles, the game places players in the shoes of James Ward, the commander of a special emergency unit sent into the remains of civilization to recover a lost experimental weapon. The world has already paid the price for humanity's arrogance, as nature has retaliated in the form of colossal creatures that have reduced entire cities to lifeless ruins. The game's strongest element is its atmosphere. From the opening moments, MEGA establishes a feeling of isolation and hopelessness. Streets are empty, buildings stand abandoned, and evidence of destruction is visible everywhere. The narrative paints a grim picture of a planet that has reached its breaking point, with the ARK_TECH corporation's dangerous experiments serving as the catalyst for humanity's downfall. Although the story is delivered with restraint, it effectively supports the experience by giving players a reason to keep pushing forward through increasingly dangerous environments. Gameplay centers on exploration, stealth, and survival. Players are tasked with searching for keys, gathering useful supplies, and navigating hazardous areas while avoiding detection by the massive creature stalking the city. The game deliberately limits the player's ability to fight back, creating tension through vulnerability. Every encounter becomes a test of patience and awareness, as the giant enemy's presence can quickly transform a routine scavenging run into a desperate attempt to escape. This emphasis on evasion gives MEGA a unique identity among indie horror titles and reinforces the feeling that humanity is hopelessly outmatched. Adding to the tension is the inclusion of survival mechanics such as maintaining the protagonist's respirator and replacing its filters. While not overly complex, these systems ensure that players cannot simply wander indefinitely without consequence. Resources are finite, and every decision carries weight. The constant need to monitor supplies complements the game's bleak setting and helps maintain suspense throughout the experience. It is a simple mechanic, but one that successfully contributes to the game's overall sense of urgency. From a technical standpoint, MEGA reflects its independent origins. Character models and environmental assets are modest, and players expecting cutting-edge visuals may find the presentation lacking. However, the game compensates through scale and sound design. The sight of an enormous creature towering above the landscape remains genuinely unsettling, while ambient effects and environmental audio do an excellent job of sustaining immersion. The developers clearly prioritized mood over spectacle, and for the most part, that decision pays off. MEGA is also notable for its concise runtime. It presents its ideas without unnecessary padding and maintains a steady pace from beginning to end. At the same time, its compelling premise leaves players wanting more. The concept of humanity battling giant manifestations of nature's revenge has significant potential, and there are moments where the game feels like the foundation for a larger and more ambitious series. Even so, its shorter length helps preserve the impact of its horror elements and prevents the gameplay loop from becoming repetitive. Ultimately, MEGA succeeds by delivering a focused experience that understands its limitations while maximizing its strengths. Its combination of stealth-based horror, survival mechanics, and kaiju-inspired terror creates an engaging adventure that stands apart from more conventional indie releases. Though it may not satisfy players seeking extensive content or high-end production values, it offers a memorable journey through a world on the brink of extinction and demonstrates that compelling ideas can often outweigh technical shortcomings. Rating: 7/10
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even though this is not that much to this game its still really amazing i hope this get into gmod
Could be fun if it wasn't such a bug-riddled glitch-fest.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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