
Could time go backwards? Meet me at NooN is a time manipulation turn-based puzzle-platformer with Tenet inspired mechanics. Control two characters, create perfect time loops and solve brain melting time puzzles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Meet Me At Noon (MMAN) logic puzzle game with some mechanics of a pusher or Sokoban style of game, but with programing mechanics in the vein of Magnum Opus. The title is a bit deceptive, meeting at noon really doesn't fit the goal of each level. Rather, "put me in my correct end position" is a more apt way of describing the game, however, that doesn't sound like much of a title. The player plays two halves of a time glass, one represents day, the other night. The goal is to move the pieces in such a way that at the end of the moves, both pieces end up in their correct location; a sun and a moon symbol. There are a couple of key mechanics that make this difficult. One is that the sun piece will be moved, then replay the moves time-reversed. The moon piece will then be moved and often relies on the time-reversed moves of the sun piece to get to the correct end position. To complete a puzzle, both pieces must end up on their respective symbols (a sun and a moon). MMAN has the usual sound options and a few graphics options. Chiefly, the ability to turn down the music and setting the graphics resolution are the only important options. There are also options for post rendering effects being high or low, windowed mode, grid display, and fast movement. MMAN is played using a controller or keyboard, and unfortunately, there isn't an option to turn controllers off. A joystick, throttle, or rudder pedals will cause the game to go haywire unless they are all neutralized. There is no key remapping option, but the game works well using the arrow keys on the keyboard. MMAN's mechanics are fairly novel, not many games have time-reversed moves. It isn't easy to grasp, but trial and error will usually overcome the more complex puzzles. The rules are fairly simple, however, many are discovered rather than explained. For example, falling off the side, or being crushed. It is never explained that a piece can be crushed by another piece. Often these things happen during a trial-and-error series of moves and backtracking to solve a particularly complex puzzle. Some of the puzzles look simple, with a small playing field, yet are complex enough to take quite a bit of time to dissect. The key to understanding MMAN is planning for the time-reversed moves of the sun piece to synchronize perfectly with the moves needed for the moon piece. This often involves counter intuitive thought. Some of the mechanics in MMAN are confusing and often a puzzle will be solved by pure chance without really comprehending the "why". MMAN's puzzles seem to have more than one way to be solved, however, there is a gold star on each level, and it's possible that there is only one way to capture the gold star and solve the puzzle. The game keeps track of gold star solved puzzles and silver (which just means solved). There appears to be 105 total levels and these are broken up into chapters. The first two chapters are not too difficult, however a few of the puzzles in them are tricky. Later chapters feature not only tricky level designs, but also splits up the sun and moon moves into multiple segments, which ramps up the complexity in many cases. [b]Meet Me At Noon is a very well made game, with a professional looks and feel and is recommended for any gamer that enjoys puzzle games.[/b]
The game runs well on the Steam Deck
This Belgian-made puzzle game is sure to rack your brain. It's a step-based puzzle game were you control two spirits representing Day & Night and have to make it to the exit and pick up stars along the way. It starts off easy enough, but in no time you'll be begging for assistance as the solutions often require some out-of-the-box thinking. I like puzzle games as much as the next person, but these puzzles truly stomped me and I felt like an idiot for not being able to solve them. You can easily undo a move, so you never lose time having to reset the entire puzzle, but I still would have really appreciated a hints feature. Aesthetically, the game looks nice and it also has a soothing soundtrack. Whether or not you'll like this, is entirely dependent on your own smarts. If you're smarter than me: chance are you'll love it.
De manière générale, le jeu est très élégant - tout, du game design à la musique, se combine harmonieusement et vous place directement dans une ambiance "cocoon". Le jeu est rapidement pris en main, même si la difficulté monte (Il s'agit de mon premier puzzle game, peut-être que les habitués le trouveront plus "facile").
This puzzle game is full of insane temporal witchcraft tossing your brain with no pity. Definitely worth the money!
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] [h1]日夜灵体挠破头,硬核脑力榨汁机[/h1] 游戏初见大抵是一款休闲益智的小游戏,玩家分别操作两个可爱的小灵体,日灵和夜灵,通过上下左右四个方向来操控灵体的行动轨迹,让他们分别抵达对应的位置,日灵前往太阳,夜灵前往月亮,当两个灵体同时处在指定位置,则关卡挑战成功!游戏规则看起来非常简单,但千万别被这休闲的外皮所蒙蔽,玩起来远比预想得,难得多得多! 核心玩法是通过路线规划来抵达目的地,然后交替进行日灵和夜灵的行动指令输入,在输入一方指令时,另一方将根据之前所输入的指令,进行动作回放,比较烧脑的是日灵是进行指令倒放,而夜灵是从头进行指令播放,这将导致实际灵体的移动位置并不完全按照输入的指令顺序,再一遍遍交替输入后,两者的移动顺序就变得异常复杂,这就需要反复修改指令进行校对调整,而这个过程往往是非常考验耐心和观察力的。 随着游戏难度的提升,除了增加所需移动的步数,还会在主体玩法的基础上叠加更多新要素,比如隐藏灵体每步的移动表现,只在全部输入结束后再进行过程播放;在白天或夜晚时出现的障碍物;以及需用利用两个灵体互相协助进行卡位和托举的路线设计,这直接指数级提升了玩家对于路线规划的要求,单纯左右互搏地进行操作就已经很难了,何况还加入了那么多障碍! 游戏共分为10大关,前三章的成就达成率尚还有30%,而到第7章就只有10%,全部通关的连3%都不到,这充分说明游戏陡升的难度曲线,直接劝退了奔着休闲游戏来的玩家。而对于全成就党而言,游戏还有在达成每个关卡目标的同时,还要搜集星星,完成关卡都已经很困难了,还要在路线规划时考虑中途吃星星,并且有的星星还只能由指定灵体获取,简直难上加难! 难虽然难,但是通过反复尝试最终达成的成就感也是直接拉满,不过也因为游戏的玩法机制,一旦有了攻略那游戏就立马秒过,全成就也不过十来分钟就能完成,而且一旦看了攻略就再也无法沉下心来进行解谜了,所以建议逻辑解谜爱好者或者对自己脑力自信的玩家,不要去看攻略,酣畅淋漓地来一场极具挑战的脑力考验吧!
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] Calm and relaxing puzzle. You control Noon & Night man that move according to the rules that have been established. Simple but lot of fun. Hard to express with words, just take a look at the video. 言葉で何とも表現し難いんだが、昼担当の橙色ちゃんが規定ターン動いたあとに夜になって紺色ちゃんの動作になる。橙色ちゃんは夜に自分の行動を遡る。それに合わせて紺色ちゃんを動かし、二人同時に最終的にゴールに触れられればクリア…という感じ。不思議と面白い。
Этой игре про двоих на одного просто небходим режим для двоих по очереди, да можно и одновременно, есть же ограничение на ходы. https://youtu.be/jNXS96crNgs
Un très bon puzzle, avec une bonne mécanique qu'est le temps ⌛! Facile à comprendre, mais difficile à prendre en main et à réunir toutes les étoiles dorées ⭐! Je recommande très fortement ! Il devrait y avoir plus de joueur.
If Meet me at NooN wasn’t already low stakes, the low price of $10 drops the stakes even lower. It asks very little of players and in exchange gives so much satisfaction with each victorious solution to its challenging puzzles. Full Review: https://gamechronicles.com/meet-me-at-noon-review-pc/
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