
Guide the ever-moving cardboard "Hakoby" to the goal! Use infinitely placeable conveyor belts to create diverse solutions. A fresh puzzle experience that responds to Hakoby in real-time!
Modeled estimate, not a reported figure. How we estimate →
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About
Cardboard as the Main Character? In 'ARROW WORLD', you become a warehouse designer, guiding moving cardboard boxes called "Hakoby" to collect ordered items and reach the goal. They never stop moving! Guide these constantly moving cardboard boxes to the goal by skillfully placing conveyor belts!
The controls are easy. Just change the direction of conveyors and place them. But Hakoby never stops moving, so if you make one placement mistake... they'll get lost in no time.
Conveyors can be placed infinitely! This creates diverse solutions. Go for the shortest route, or create a safe detour. Build your own perfect logistics system.
Unlike other warehouse puzzle games, this one's different! Since Hakoby keeps moving constantly, you need to make real-time decisions while adjusting routes. Sometimes the conveyors you placed become your enemy, causing unexpected troubles...
Set in the world of Hakoby moving around a logistics warehouse, a puzzle experience awaits where you can fully utilize logical thinking and creativity.
Will you become an excellent warehouse designer? Or will you become a troubled manager who gets the cardboard boxes lost?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Ukrainian, Dutch, Greek, Swedish +91 more
Reviews
A conveyor belt puzzle to really get you thinking. Levels aren't super difficult to solve on their own, but the real challenge is to solve them with the "ultimate rating". Hakoby, never stop moving.
今までいろんなゲームをプレイしてきたけどこんなに面白いゲームは存在しない
とても面白い
ワールドをクリアしていくごとにギミックがどんどん追加されていくのがとても面白くて、ゲームに飽きさせない。ワールド1が疑似的なチュートリアルになっていたおかげで、チュートリアルが嫌いな自分でもすんなりゲームに没入することが出来た。とても楽しませてもらったので、次回作や新ワールドに期待!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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