
A short, intense, dark visual narrative in 2 colors. You are stuck reliving a single day, over and over. Explore a tiny, giant world of a relationship between two people. Don't get arrested. Try to reach the person you love and escape the cursed time loop. Is it not too late?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
why she do that
耶?有中文的吗?拿着翻译器辅助了一下看完了故事,非常短,但言简意赅,场景色彩和音乐配合得非常到位,最终了解故事全貌之后只觉得这些细节美妙得很,作者有心了……感谢wb树洞QVQ,这个安利质量真好哇。是个苦苦香香的小故事。
The twist at the end gave me a deep sense of sorrow. Just when it seems like there’s a glimmer of hope, everything unravels in a way that feels so unexpected yet inevitable.
很有趣的点击解密游戏?自由度不高指引也不算很明确但像素画很漂亮(尤其是结尾的插图,一开始看画风感觉有点恐怖不太敢玩,游玩结束意外是个很温和的故事。虽然一开始就看了评论区的剧透,而且[spoiler] 几次轮回后 [/spoiler]已经把情节猜的差不多了,但结局还是被作者营造氛围的功力所震撼,大概“哀而不伤"就是对这个故事最好的描述吧。 [spoiler] 游戏讲述的是一个在轮回中拯救爱人的故事。女主早上收到了爱人类似诀别的短信,因此拼尽一切努力寻找线索想要拯救她,每当线索断了或是一天结束就会陷入轮回,经过无数次的失败与尝试后女主终于站在了爱人身后,而她的选择是......? [/spoiler] [spoiler] 游戏里我很喜欢的两部分一是轮回结束时屏幕上会显示“give up”,在爬塔的时候也会有“回家”这个选项,另外一个就是女主站塔上时手机短信闪回的部分。我的理解是这几个点其实已经暗示了爱人紫砂是在主角收到短信之前的事了,主角坐塔上时周围已经没有爱人踪影,一切努力都是没有意义的,一切都已发生不可挽回,事已至此,她能做到也只有在天台上抽根烟再慢慢回家了。 [/spoiler] 这个游戏让我想到了《the wreck》(译名浮生千百事),同样也是一个[spoiler] 在轮回中拼凑记忆,面对至亲之人的离去,做出选择,最终与自己和解 [/spoiler]的故事,游戏给我的感受我同样也想用“wreck“这个词来形容,我们总是会假想各种各样的可能性,试图拯救我们支离破碎的人生,但人生本就是充满各种遗憾与痛苦的,我们唯一能做的是选择当下,[spoiler] guess a smoke doesn't hurt. [/spoiler]
"wow, this game is fun to explore!", i says with joys. i was then shot 57 times
A lovely little adventure. I absolutely love the atmosphere of this game. Nostalgic and mysterious. The main character only has one goal: meet her. And to me, the game did not need to be about anything else. It is exactly what is promised. However, you can find a lot of other things and themes as well, if you keep your eyes open. For the price, amazing.
Fine-tuned, emotional story that works perfectly as it is, not needing even an additional minute.
Random Scuffed Games #105 https://twitch.tv/DitoMido Vorgeschlagen von: winter_fox8 an sich sehr spannend, aber auch irgendwie etwas deprimierend. Man wird planlos in diese Situation geworfen und begreift zunächst nicht was man anders machen kann, bis sich bei der richtigen Entscheidung maßgeblich die Situationen verändern. Die Ästhetik ist stimmig, der Soundtrack fetzt, aber wiederholt sich sehr schnell. Für meinen Geschmack nur etwas zu wenig Trial & Error und wenig intuitiv. Rating: Dito: 3.2/5 Chat: 3/5 Gesamt: 3.1/5
I wanted to like this game so much, especially since I enjoy visual novels with dark topics, but it was hard to connect to any of the characters. Everything feels one dimensional, and even when I finished the game I had very little idea for why the main two characters were together at all (and I really hope I'm wrong, but it felt like the text was suggesting that the main character is an adult dating a high schooler which is creepy at the best of times). There is very vague talk about mental health, which I usually appreciate in games, but it came and went and none of the themes of depression and suicide were really explored. I did enjoy the artwork a lot - it has a very retro appeal to it, and I think the choice of colour while common was perfect for the story. The mechanic of timeloops happening over and over is a trope I enjoy and it was executed here well - I just wish the narrative was stronger to support this game mechanic.
Overall, it's a good time for the price. Short, music is wonderful and adds to the experience tenfold, graphics are unique although and the aesthetic is nice although I don't get why that aesthetic was chosen for this sort of story, interesting story although it seems to lack any type of deeper meaning and did not evoke the emotion of the game. Definitely an "interactive visual novel" because it's really a walk-around-until-you-stumble-into-the-right-path kind of game. That's not in a bad way, I love those sorts of games. can be finished and 100%'d in 1.1 hours.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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