
Roll dice to move Meeples around the board and collect money, skill points, and capsule tickets. Unlock unique skills and minigames, powerful collectibles, and automate dice rolls to increase your income.
Modeled estimate, not a reported figure. How we estimate →
About
Roll dice to move Meeples around the board and collect money, skill points, and capsule tickets.
Unlock more Meeples to earn money and buy Auto Clickers to roll dice automatically.
Spend skill points to progress the skill tree and unlock powerful upgrades.
Spend capsule tickets to unlock collectibles that give powerful bonuses.
Unlock minigames, play them for rewards, and automate them for passive income.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yup
A unique take on incremental games. I especially liked the minigames and how they provided meaningful upgrades. It starts a bit slow but it's perfect to leave on idle while handling other tasks. It felt pretty cozy in that way. It also didn't feel stressful, like I had to optimize or find the perfect strategy, which is something I really appreciate. Very solid price too.
I love this game so much that I don't want to stop playing it. First of all, I already got all the achievements and a lot of games kinda have a problem for me because after I get all the achievements there is nothing else to the game anymore but in this game there is an awesome prestige mechanic that is optional but it's so awesome. Currently I'm on Prestige 2 but I have so much fun that I want to grind even more. The dev is also very friendly because I had a small bug with the game that I wrote him, he responded quick, polite and helpful (in the end the problem was prolly my Operating System Linux and it fixed itself somehow lol) For me this game is an 11/10 Incremental game, it's been long since I had that much fun at an Incremental game (and I played a lot of those games). I recommend this game to everyone that loves chill incremental games. :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is really relaxing and satisfying to play. Only 2-3 hours to complete & get all achievements, but has a PRESTIGE system that will allow you to replay the game from the start with new unlocks. Really cool feature! I'm guessing you can get somewhere around 10-30 hours of play time out of the game if you want to max the Prestige progression? Maybe more? It's well worth the money.
So many of these game are homogenous husks promising x, y, and z while delivering z, z, zero. Not this one, thankfully. It's a short (about 2.5 hours or so unless the prestige options intrigue you) and polished example of what old flash games used to be. If 5 - 6 dollars doesn't justify the 2ish hour timeframe I totally understand, but if your inhibitions instead stem from so many previous disappointments within the genre... then take a deep breath and have a great time. It's good.
very cute and satisfying incremental, i love the music :)
SUPER fun incremental. And it has replayability! 100% recommend
pretty good
A very enjoyable game about meeples, and an engaging and unique take on the genre that had me hooked.
Meeple Incremental is a good incremental game, with simple graphics and easy to understand progression and upgrades. It is not ground breaking or mind blowing but is fun for a few hours. Positives: - Easy to understand upgrade system, with a skill tree that is actually useful and clear. - I love how the idler is set up like a Monopoly board, it gives it a level of uniqueness. Though, there are few other unique features. - The collectables were a nice touch! Mixed: - The soundtrack lacks variety, and one of the tracks sounds almost like music you'd have in a lift (elevator) or whilst being put on hold. - A rudimentary prestige system. It's good to extend the game, but my issue with it is the fixed rate of prestige coin gain (at 25) which discourages gaining more currency than the bare minimum needed to prestige. I may give the game another go though after prestiging and it does give some replayability value! - The minigames are okay, but nothing special. They quickly become a little irrelevant after you automate them and they can be so much better. For example, the clicker minigame can have its own individual upgrades and have a game within a game almost! Negatives: - The "luck" skill is not explained at all. I have no idea what it does, and it didn't seem to affect gameplay much. - The game is a bit too slow at the start. 6.5/10: I've never given a half number before, but this game absolutely belongs between a 6 and a 7.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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