
Medusa’s Labyrinth is a very short mythological first-person horror game set in ancient Greece. It takes myths and legends that have stayed with us for over 2000 years and mix them together with modern gameplay. The game let's you explore murky catacombs and follow along a classic, tragic story.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Medusa'nın Labirenti, antik Yunanistan'da geçen çok kısa bir mitolojik birinci şahıs korku oyunudur. 2000 yılı aşkın süredir bizimle birlikte kalan mitleri ve efsaneleri modern oynanışla birleştiriyor. Oyun, karanlık yer altı mezarlarını keşfetmenize ve klasik, trajik bir hikayeyi takip etmenize izin veriyor.
Not bad for a free demo. A walking simulator with some horror elements - with some work it could even be a decent psychological horror if you remove the monster. Maybe a setting could be added if it ever gets a full release because the monster doesn't really add VERY much to the experience, especially if it's standing between the player and a note (pretty much where you're getting the story from) - more of a nuisance really. I think the whole walking around, reading notes, admiring the scenery and such is THE GAME and the monster is just there. Graphics are nice. There's little notes to read which add some backstory. The sound/atmosphere at times is what stood out most to me - peaceful/tranquil in places but creepy/sinister in others. Movement is a bit sluggish and general gameplay a bit clunky. Some more variety in the environment would be good because most of the game takes place in some dark, creepy catacombs - for the demo it's fine though. I'd say add several more levels, fill them with notes to read, the odd monster between you and the exit (optional), a puzzle or two I guess (nothing too annoying but more about putting the bow to use) - and you'd have yourself a nice, little indie game. Achievements/trading cards for the nerds would be a welcome bonus I'm sure. Anything else could only enhance what's already there I think. Overall, a solid first impression and I think it's going in the right direction - just needs MORE content.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A premissa é boa mas o jogo acaba em 10 minutos.
Walking simulator meets stealth and horror. Nice graphics, amazing atmosphere and excellent music. The stealth parts are annoying, though. Not because they're hard, but because if the enemy catches you (and they WILL, even when you think they won't) you'll be 100% dead. Then it's back to a checkpoint. Once you finish the game (it's VERY short) you just [spoiler]end up in an empty room with no way to get out[/spoiler]. Perhaps it's because this game was supposed to be much more or something. Feels weird, though. Could definitely be left out. Then again. Maybe it's just a way to show that [spoiler]there's no way out and that you will, eventually, also become either a monster or a corpse.[/spoiler]
Magnifique ambiance, surtout le tout début
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Pongo positivo porque es funcional, pero realmente es una interrogación (?). Es una demo técnico de una secuela más elaborada que planteaban hacer, la jugabilidad es muy parecida a otras juegos donde te persigue un monstruo y poco más puedes hacer. La página web de dicha secuela está caída.
Can't help but feel the main character is woefully unprepared as they get ♥♥♥♥♥♥ up by a Will Smith monster slap.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.