
MechCorp. is a turn-based-tactics/strategy game where you take command of a mercenary mech squadron in space. Decide which battles to fight and what contracts to pursue while managing every aspect of the squad including mech lineup, crew management, research and production.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Стратегический менеджмент и пошаговая тактика, рецепт старый, но от этого работающий не хуже. В принципе игра простая как визуально так и в плане механики, но сгодится занять пару часов.
Great Game :) simple and addictive :) Is more content being created for this game?
First of all I have to say that I do have lots of respect for a person who develops such a game nearly on his own. The game is very well balanced and it´s fun to play. I recommend it for everyone who is into turn-based strategy games. With that price, it´s defenitely worth it. I like the Mechdesign. They look cool but kind of cute too, hovering over the battlefield. Of course it makes no sence trying to compare it with a Battletech game, where hundrets of people are involved. For such a one-man-show, it´s great. Anyway I would like to suggest a few things. 1. It would be good if abilities consuming an action or ending the turn, would be shown more clearly. Also the turn doesn´t end if using "Overdrive" (I think that was the name), but it´s in the description. 2. Sometimes I have some difficulties to identify the Mechs, because some of them look very similar. I would like to see more differences, even if they are a bit weird. 3. I´m playing in a high resolution. When hovering over some boxes in the menus (espacially the Mech´s weapon in the Mechbay) the pop-up box with its details is so far at the top of screen, that I can only read the description. Also the font is very large. Maybe this can be solved by just reducing the fontsize ?! 4. Getting me to point 4. When equipping or buying/selling weapons and modules, I´m more interessted in the values, for which type of Mech they are, etc. But often there´s only the powercost and a text description. Maybe this was your intention, but before I buy it I go to the workshop, find it there and check if the item is useful for me. 5. Maybe it is possible to show the basic Mech values in the Mechbay - coming from the equiped hardware - and the constant leader boni, too? At the moment you can only see the final Mech values in battle. 6. OK, this is a mayor one. BIGGER MAPS! Maybe with plateaus and valleys so units gain boni and mali for higher and lower positions. I think that the AI is propably the most complex part of your game. To adapt this into your game will make you start almost from the beginning. But it would be worth the effort. 7. And another one. MORE STORY, SIDEMISSIONS, CHARACTERS. Yeah well, that´s about it from my side. Overall I liked to experience the game. I hope you keep up the good work and come up with something new in the future.
Fantastic Game! Just long enough and enjoyable. Well balanced, but will reward intelligent play.
Simple, neatly done hex turn-based strategy with mechs. It would be great if there is more content, but for a price it is nice, clean game. I have encountered no bugs and the game delivers what promised. Thumbs up,
By no means a "great" design, this game still manages to deliver enjoyable play and interesting decision-making challenges. It takes a couple sessions to understand how things are supposed to work (the lack of a good player manual explaining the rules is a problem) but once you get past that the game's a fun diversion.
My opinion is this game is a pretty simple tactical game which is similar to the Battletech but of course in every way less. Not a bad game however and the effort put into it clearly show some passion for mech games. I feel the game needs more mechs, more pilots, option the pilots use the assigned mech and so on but I can reccomend this game to everyone who likes the mech universe and also likes tactical games.
This game is meh! Bad UI and boring game play.
Fun, simple yet deep and complex. Good ideas and interesting fog of war. It's a complete game and quite surprising campaign. I like this game designer. The music is soothing and the interface is kind of intuitive.
Solid little Strategy game. The combat is not hard to master, but the RNG isn't too egregious. The psudo-FTL-style progression seems kinda tacked on. It really doesn't need to be a progressing rogue-like IMO. Still, the gameplay is solid, and it's worth the price certainly, even when not on sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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