
MECHA AND TANK FIGHTING is a high degree of freedom sandbox game. Players need to drive multiple mecha tanks to fight, upgrade and obtain equipment and companions on a 100 square kilometer map.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese**languages with full audio support
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[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 坦克是男人的浪漫,可总在遇到目标的时候射不出来。 预告片里轰隆的炮击声很大很过瘾但是有很明显的噪音。 实际玩了下感觉作者的野心很大,确实有大量的自定义组装元素。 最亮眼的地方是AI小姐姐的配音很舒服,作为教程也很有帮助。 打起来的时候总是射不出子弹,又没有明确的恢复子弹提醒。 当前版本像是所有玩法功能基本实现了,但是UI实在过于单薄。混乱,易用性很差。 试玩过程中我找了半天才找到改装坦克的地方,我一直以为是在零件列表里,这个其实是核心玩法设计,是最应该突出,优化整合的地方。我万没想到是在出战按钮里设置坦克和装配组件。 感觉组件,坦克改装,商店三大元素可以更有效的整合或者跳转。 坦克外观随着组件变更几乎有着无限组合,外观看起来塑料质感很强。几乎每个地方都是低模实现的。如果想强调组装差异细节,就要有更多的特写展示机会,现在的特写还不够强调,镜头还不够近,战斗的时候更远。 组装配件的想法很主流,但是可能为了大后期爽快,在新手上手阶段过于保守,弹频和技能使用频率上实在太低了。确实有点像是赤色要塞那种低弹频高伤害的感觉,但是我仍然觉得还是有很大的数值提高空间,以增加操作流畅和爽快感。 按V锁定敌人的时候的慢镜,像是卡顿,跳帧很严重,而且没有敌人的话好像很难快速释放切换回来。 总之想法很大,基本功能也都基本实现了,但是当前版本还不够好。
BEST GAME EVER! !!!111!!1! but just wait for discount. too expensive for now.
前期困难模式打起还不错,到后期全部直接调到地狱,但感觉没啥变化,五个群殴120级的也就十几秒钟,主要变态的还是时光静止器,直接停止二三十秒,站撸神奇,走位完全不需要,直接集火。后期最高就见到过120级,在往上就没见过了。武器激光和机枪需要一直按,没有一键前进,需要一直按着,突然松一下,又要重新提速,费劲。同伴AI有点笨,到后期经常卡树,打团战都见不到。后期红色森林经常在空地上走也会撞墙,需要动一下左右方向键才能动。 前期新颖,后期无聊,占完所有的基地就感觉没得动力,不知道该干啥了
MECHA AND TANK FIGHTING is an indie sandbox vehicular combat game developed and published by 呜噜噜 that centers on open-world exploration, customization, and large-scale mechanized warfare. Rather than presenting a tightly scripted campaign or narrative-driven progression, the game drops players into a vast map and gives them near-total freedom to pilot tanks and mechs, capture new vehicles, upgrade equipment, and carve their own path through a sprawling battlefield. It is a game built more on experimentation and player-driven objectives than on traditional storytelling or structured mission design. The most striking feature is its expansive open world, covering an enormous playable area that encourages free exploration. Instead of following a linear sequence of missions, players roam across the landscape encountering enemy tanks, fortified bases, and special boss-like enemies scattered throughout the terrain. Combat scenarios are not heavily scripted; they emerge organically as you approach hostile zones. This structure creates a sense of autonomy rarely seen in smaller indie mech games. You decide which fortresses to attack, which enemies to engage, and how to build your armored force. For players who enjoy sandbox-style progression, this freedom can feel empowering. Customization is a central pillar of the experience. Players can capture enemy tanks and incorporate them into their own growing fleet, modifying weapon loadouts and experimenting with different configurations. The variety of available weapons and parts allows for diverse combat styles, from heavy artillery builds focused on raw firepower to more agile setups emphasizing mobility. Each tank or mech can be renamed and tailored, fostering a sense of attachment to your chosen machines. This constant tinkering with builds provides one of the game’s strongest hooks, especially for players who enjoy mechanical experimentation. Combat itself is straightforward but satisfying. Engagements range from small skirmishes in open fields to larger-scale assaults on fortified positions. The mechanics focus on direct control and positioning rather than complex tactical overlays. Battles are often chaotic, with multiple enemies converging on your position. While the core shooting mechanics are simple, the diversity of weapons helps maintain variety across encounters. However, combat depth depends heavily on player initiative; without structured challenges or escalating objectives, firefights can begin to feel repetitive over extended play sessions. The sandbox nature is both the game’s greatest strength and its primary weakness. With minimal narrative context or guidance, some players may find themselves unsure of long-term goals. There are no elaborate story arcs, character development, or cinematic moments to anchor progression. Instead, advancement is tied to capturing stronger vehicles, clearing hostile areas, and expanding your arsenal. For players who thrive on self-directed objectives, this design works well. For those who prefer clearly defined missions and evolving storylines, the experience may feel somewhat aimless. Visually, MECHA AND TANK FIGHTING reflects its indie roots. The graphics are functional rather than flashy, prioritizing clarity over visual spectacle. The large map and vehicle models are serviceable, though not highly detailed by modern AAA standards. Environmental variety exists, but the focus remains squarely on gameplay rather than presentation. Performance tends to be stable, and the game’s modest system requirements make it accessible on a wide range of hardware. Replay value largely stems from experimentation. With numerous vehicles to capture and countless weapon combinations to test, players can approach combat scenarios in different ways across multiple sessions. The open-world format allows for repeated fortress assaults or exploration of previously overlooked areas. However, without dynamic events or evolving systems, long-term engagement depends on how much enjoyment players derive from self-imposed challenges. Ultimately, MECHA AND TANK FIGHTING is an ambitious sandbox project that emphasizes freedom, customization, and open-ended vehicular combat. It does not aim to deliver cinematic storytelling or deeply layered strategic mechanics. Instead, it offers a playground for mech and tank enthusiasts who enjoy roaming large battlefields and fine-tuning their machines. While its lack of structure and polish may limit its appeal for some players, those who appreciate experimentation and player-driven progression will find a distinctive and creatively open combat experience. Rating: 6/10
1. 不能進行遊戲...但能開視窗(一片土色在畫面上)...(電腦太爛吧...)~"~ 2. 之後用筆電才可以玩 ...不過優化的不太好 ..蠻吃效能
根本不能玩,开始游戏之后死一次后就不能读档继续,而且复制自己坦克,进入游戏内几秒钟自动回到基地,反正垃圾的要死,win10是不能玩的
新手村外那个血量很厚的怪物怎么打死?
蛮好,就是后续没发展头了
有点意思的游戏,简单难度还是很好打的,你的扫描距离和机动力稍微好点就可以放风筝,个人实际使用前期好用的主炮是“军用A-12”炮,主武器是“追逐着”定位导弹,其实它是指向定位红色射程线要跟随指向目标才准,放风筝毒蛇导弹的高伤害也好用,但它是纯粹的预判型定位。目前烦恼是怎么抓坦克,那个任务给的“瘫痪炮”打敌人无伤害也不见瘫痪效果,我就想抓只蜘蛛坦克,哈哈!另外,游戏可以大改建模,这种比像素游戏好不到哪里去的建模真的很没美感,拉低了这个游戏80%的档次逼格。。
根本进不去
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