
Sandbox of destruction. Billion different ways to build your mech. Feel the weight and impact of obliteration in this modern old school mech combat sim.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The rogue AI HIVE has seized control of the planet. Now it's up to you to WREAK HAVOC! Take command of a deadly fleet of war machines. From nimble weaponized delivery trucks to towering heavy Mechs.
Complete missions, upgrade your arsenal, and equip your machine with powerful weapons. When firepower isn't enough, unleash artillery strikes and crush waves of killer robots in explosive battles.

Unlock high-tech equipment like lasers, railguns and experimental mechs. Or go all-in with missile barrages and heavy tanks. Build your perfect loadout and dominate the battlefield your way.

Call in devastating artillery strikes, deploy turrets to lock down choke points, and launch drones to harass enemy swarms. Well-timed tactical abilities can turn the tide of battle against the endless hordes of HIVE killing machines!

Face off against a variety of hostile automatons, each with unique strengths and weaknesses. Clear swarms of detonating drones with grenades, or bring out the heavy guns to dismantle towering war machines.
Control a wide range of war machines. From towering mechs to tanks and fast-moving vehicles.
Unlock a vast arsenal of weapons.
Deploy powerful support abilities like artillery strikes, automated turrets, and combat drones.
Destroy cover and alter the battlefield with fully destructible environments
Battle across diverse landscapes: deserts, frozen wastelands and sprawling cities.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wäre ein super Spiel, nur werden die Gegnerhorden nicht weniger. Sie kommen aus dem Nichts. Fabriken gibt es nicht zu zerstören. Wo kommen die Gegner also her? Forschungsbaum wieder mal sehr unübersichtlich. Viel zu viel von allem.
Definitely has some areas to improve, but still pretty damn nice.
Yes
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $327.1K | 614 | 77% | $9.99 | |
| $327.1K | 483 | 47% | $34.99 | |
| $327.3K | 752 | 74% | $14.99 | |
| $327.1K | 1K | 72% | $9.99 | |
| $327.3K | 563 | 59% | $30.62 | |
| $327.3K | 532 | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.2M | 1.6K | 91% | $19.99 | |
| $160K | 298 | 85% | $14.99 | |
| $10.8K | 51 | 96% | $9.99 | |
| $3.1K | 16 | 81% | $7.99 | |
| $1.6K | 31 | 94% | $2.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра хорошая ей есть куда развиваться с учетом того что игра в раннем доступе малое количество врагов простительно надеюсь игра станет еще лучше
exactly what you pay for, A simple game where you blow up robots as a mech. only complaint is it feels like early game laser weapons are kinda useless.
Be robot. Shoot other robot. Get new guns or bigger robots or tanks or trucks. Shoot harder, bigger, meaner robot. Repeat. It's simple, but fun. It's maybe a little mindless sometimes but that is not a detractor for it. I enjoyed this game while I played it. It's cheap. It's worth it and then some.
Decent -- Game starts off slow but clicks as you get more options to customize and utterly dominate your opponents. + Ballistics have nice effect and the game doesn't strong-arm you into certain builds. + Lore for different parts and Vehicles -- A Much appreciated effort and adds depth to what you're piloting/driving. + Workshop Support -- How to cement a games' longevity, which many devs unfortunately don't really understand. Modding is eternal life for a video game + Customization is fun and requires a little bit of thought into Speed/Reload Times/Armour/Damage Output + Lots of enemy variety that pushes you to experiment with your builds + Pleasurable Art-style with easy to run graphics, making this accessible for lower power systems. The following Negatives aren't "Negatives" per-say but more suggestions how the experience could be alleviated. In my eyes, this game is great for the Price Point and what it claims to be - Lack of a distinct Soundtrack; This isn't paramount but Armored Core is a good basis, from its grungy guitars and moody vocals of 4th Gen to 3rd Gens emotional synths and 6th Gen's theatrical and cinematic soundtrack. I hate to be a game comparer, but I feel like this would make the game 10x awesome. - More Emphasis on destruction. It speaks for itself, let me obliterate buildings in a more cinematic sense and make my mech/tank smash holes through walls and run over various props in the environment, it will really sell the weight -- Which is paramount for games that focus on Armored Vehicles - Needs more work on "Disabling" enemies and dismantling them; Make more noticeable nerfs for dismantling enemies servos/arms/cores whatever and when they're killed, there needs to be mess -- Like steel, nuts and bolts scattered onto the environment and Oil splashing the terrain like blood! that would be AWESOME! But all in all -- Thank you for this good experience and I wish great things for this game's future, I will be there!
A great suprise. This game have everything. Roguelike aspect Aiming and part damage + weakpoints Damage type affecting more or less different part of the enemies and workshop if you want op or exotic mech
Very cool game. Reminiscent of old, top-down flash games I used to play, but with much improved performance and polish. Usually. Some maps do spawn so many enemies that things start to get crunchy. Vanilla "endgame" balancing could be improved. As of right now, the Goblin is clearly the best vehicle and stands as the only vehicle I can comfortably complete "Southern District - Sweep" in without much struggle. It's not even the final vehicle in its tech tree, but it is still leagues above all other vehicles, and it's not close at all. It has everything - speed, maneuverability, armor, self-repair, defensive mount, a giant ♥♥♥♥-off railgun mount, and plenty of size 2 secondary weapon mounts. No other vehicle can match this combination, and the only downside is that it is strictly part of the Energy/Experimental tree so it can mostly only use Experimental weapons, with the exception of one hybrid Ballistic mount. This basically means that if you rush the Experimental tree right from the start, you have a massive advantage compared to starting with the Rocket tree.
I will not lie to you, friend: this game is not, as far as I can tell, a revolutionary deconstruction of the top-down shooter genre. You will not learn new ways of seeing mechs go boom. You are not going to be shocked or amazed or titillated (yes, that's a real word, no, it doesn't have anything to do with boobs, probably) by an incredible new take on shooting things with guns and occasionally running them over. And that's completely fine. This game is very honest. It wants you to have fun. It says, 'look. see. I have cool-ass pixel-art sci-fi combat vehicles that kick ass. get in a mech. or a tank. or a technical. or a hovertank with awesome glowing jet engines as a thrust solution, or a gigantic cargo crawler with the entire storage bay ripped out and replaced with armour and weapons, or a strider that's about seventy percent rocket artillery by volume. or a battle tuk-tuk. we have one of those too. and once you have your violence metal of choice, load it up with things that go boom and pew-pew and ka-ZAP and whoosh-bang-KABOOM. and go onto this battlefield made of explodable thingies and walls you can break with your guns and your offmap mortar batteries and your face if you're really determined, and fight a giant load of robots that glow pretty colours and detonate like b-list action movie cars when they die. and have fun.' And then you go do that. And it's awesome. This game isn't anything you haven't seen before. That's alright. I loved the thousandth chocolate bar I ate just as much as the first one. Go have fun. Blow up some robots for me.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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