
Sandbox of destruction. Billion different ways to build your mech. Feel the weight and impact of obliteration in this modern old school mech combat sim.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The rogue AI HIVE has seized control of the planet. Now it's up to you to WREAK HAVOC! Take command of a deadly fleet of war machines. From nimble weaponized delivery trucks to towering heavy Mechs.
Complete missions, upgrade your arsenal, and equip your machine with powerful weapons. When firepower isn't enough, unleash artillery strikes and crush waves of killer robots in explosive battles.

Unlock high-tech equipment like lasers, railguns and experimental mechs. Or go all-in with missile barrages and heavy tanks. Build your perfect loadout and dominate the battlefield your way.

Call in devastating artillery strikes, deploy turrets to lock down choke points, and launch drones to harass enemy swarms. Well-timed tactical abilities can turn the tide of battle against the endless hordes of HIVE killing machines!

Face off against a variety of hostile automatons, each with unique strengths and weaknesses. Clear swarms of detonating drones with grenades, or bring out the heavy guns to dismantle towering war machines.
Control a wide range of war machines. From towering mechs to tanks and fast-moving vehicles.
Unlock a vast arsenal of weapons.
Deploy powerful support abilities like artillery strikes, automated turrets, and combat drones.
Destroy cover and alter the battlefield with fully destructible environments
Battle across diverse landscapes: deserts, frozen wastelands and sprawling cities.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]YOU.[/h1] [h1]Yes, [i]YOU![/i][/h1] Buy this game. Right now. Do it. I don't care what your excuse is, if you like mechs or tanks you have to buy this game right now. Everything about this game ♥♥♥♥♥♥♥ [i]rules[/i]. The combat is fun, the missions are short and to the point, the areas are varied and interesting to fight in, and the environment is quite destructable, so you can get really creative (or just blow ♥♥♥♥ up if you want). The weapons? Awesome, I haven't found one that doesn't at least have [i]some[/i] cool thing up its sleeve. The vehicles? I love the slot system, as basic as it is, because it makes you create something that feels like a loadout and not just slapping your best gun on everything you get. Mechs and walkers and cars (sorry hovers, never unlocked one of you, ballistic ftw) all feel different in a way that makes sense and feels fun to use! The enemies are interesting to fight in that they do have more going on than just health and walk at you and shoot, as most enemies have multiple parts to them that can be broken individually. Augers for instance (big industrial enemies with either two rocket pods or two plasma cannon things) have two giant armor plates on their face, but if you can get a good shot in right between them they go down with one good cannon round or missile strike. You can also break the individual weapons off of enemies (huge for fighting Prototypes, seriously just break their weapons first). The destructable environments also let you think a little. You can break through walls with your bigger guns (or your face if you're heavy enough), so having something like the railgun or combat cannon lets you shoot straight through a wall and kill an enemy on the other side. Explosives do similar, but being weapons that detonate on contact, they're better if you want to make a hole you can drive/walk through. If you put a gun to my head and forced me to name ONE bad thing about this game, I'd just tell you to pull the ♥♥♥♥♥♥♥ trigger man. Absolute peak game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game rules. The Mech building is fun and not overcomplicated. It’s also a good difficulty. Hard but after a few tries I'm normally able to figure out a strategy and win
It’s peak.
Simple and straight to the point. Go in, get tasked with an objective, kill an absurd amount of enemies with your arsenal of weapons, complete the objective, get out, use the stuff you gathered to get stronger, fight harder enemies. Rinse and repeat. This is all that it takes to have a fun game, guys. And no achievements! Because why would they exist? They do nothing but harm.
Extremely fun game
Честно говоря, редко покупаю инди проекты, но еще реже их прохожу. Но эта игра - оказалась крайне приятным исключением. Все 12 часов фарма и прокачки, потратил с большим удовольствием на игру. Более классного шутера и пулевого ада на мехах и другой технике, да за такие деньги, в общем прекрасная игра, отбившая все 100% эмоций. Каждая техника от мехов, автомобилей танков и мегашагоходов играется прям совсем по-своему, хочется перепроходить и пересобирать сборки и пробовать волна за волной продавливать волны противников. Как по мне только последний противник имбалансен из-за крайне высокого радиуса атак (атакует из-за границ монитора). В остальном, игра средней сложности, где оптимальная настройка билда и вооуржения прям сделает ваш день! Собирай вооружение, прокачивайся и опять в бой с новой сборкой и модулями. Баланс выверен отлично, уже сейчас есть рабочие билды, играющие от сверхмобильности (привет трехколесная коляска-багги) и играющие от сверхтяжелой брони. Удивительно выверенный баланс для инди-проекта, да еще в раннем доступе! Оружие тоже крайне сбалансированное и интересно пробовать все, от кинетики, до плазмы с рейлганами и штормом ракет. Отличная игра, лучшая за свои деньги! Геймплей * На кончике пера, уровень-карта, с микрозадачами, в основном сводящимися к полной зачистке локации, иногда сопровождению мегашагохода - черепахи. Проходим карту, устраиваем пулевой ад, тестируем эффективность билда и наслаждаемся инерцией тяжелых мехов с видом сверху, с качественным пиксель-артом и дизайном шагаходов! *Прокачиваемся и собираем модули, тестируем сборки оружия, в общем мачкинствуем от души между миссиями, все ради того, чтобы по-максимуму раскрыть потенциал своей машины! Даже нетоповые мехи и танки могут показать отличные результаты, при наличие хорошего вооружения и модулей. Пробуем, настраиваем мех под себя... *Отличный баланс между скоростью и защитой (хотя от скорости играть проще, но это при условии мощных пушек на борту легкого шагохода, привет Лансеру). Кинетика, ракеты и энергетика - каждый заточен под свой билд и имеют свои преимущества. Ракеты - большой радиус взрыва, но стреляют не шибко далеко. Идеальный выбор против толп врагов! Но долго заряжаемся. Энергетическое - высокая дальность и убойность в одну цель или на линии огня! Кинетика - что-то универсальное, в целом все типы урона играбельные! Главное - это соотношение ХП, скорости и ячеек вооружения (чем больше калибр - тем лучше, как в жизни=D), вот что определяет взрывную мощь техники! Плюсы *Отличный дизайн, импакт от ходьбы и разнообразнейшее оружие, лучший ганплей в играх подобного жанра, просто и со вкусом! *Сбалансированное и разнообразнейшее оружие и техника, на любой вкус! *Ганплей строится вокруг позиционирования, кайтинга и дистанции, с приммесью инерции тяжелых машин и общей неповоротливостью, что добавляет глубины. Игра по-максимуму тактична и в целом правильная позиция реально помогает на некоторых картах. *Разрушаемое на все 100% пиксельное окружение + к погружению=В *Common, игра про мехи, что может быть лучше?! P/S> Звук - отстой, вообще в целом считаю, что звук в пиксельных проектах лучше делать по максимуму объемным и качественным, не надо этих заигрываний с 8-битным миди файлом с денди=) Да ив целом - однообразные, крайне однообразные и душные треки. Если бы не это, то игра была бы 10 из 10...
Good simple mech game. Good bones for a future great game.
Good Game
玩起来很像之前玩的铁骑少女,不知道谁在前面了 乌龟和三级重坦玩起来很舒服,除了慢 后期有点无聊,整体感觉还可以
Great game. It definitely needs updating, but right now those look frequent. The core gameplay is fun, the customization is MASSIVE, and there are endless horde modes if you feel like grinding out materials or playing with your favorite warcrime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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