
Sandbox of destruction. Billion different ways to build your mech. Feel the weight and impact of obliteration in this modern old school mech combat sim.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The rogue AI HIVE has seized control of the planet. Now it's up to you to WREAK HAVOC! Take command of a deadly fleet of war machines. From nimble weaponized delivery trucks to towering heavy Mechs.
Complete missions, upgrade your arsenal, and equip your machine with powerful weapons. When firepower isn't enough, unleash artillery strikes and crush waves of killer robots in explosive battles.

Unlock high-tech equipment like lasers, railguns and experimental mechs. Or go all-in with missile barrages and heavy tanks. Build your perfect loadout and dominate the battlefield your way.

Call in devastating artillery strikes, deploy turrets to lock down choke points, and launch drones to harass enemy swarms. Well-timed tactical abilities can turn the tide of battle against the endless hordes of HIVE killing machines!

Face off against a variety of hostile automatons, each with unique strengths and weaknesses. Clear swarms of detonating drones with grenades, or bring out the heavy guns to dismantle towering war machines.
Control a wide range of war machines. From towering mechs to tanks and fast-moving vehicles.
Unlock a vast arsenal of weapons.
Deploy powerful support abilities like artillery strikes, automated turrets, and combat drones.
Destroy cover and alter the battlefield with fully destructible environments
Battle across diverse landscapes: deserts, frozen wastelands and sprawling cities.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite decent! Hope the dev continues development! More tech trees and more mechs please, and maybe endless mode or something, or random loot (even same as tech tree but with random Diablo affixes would be cool!)
Very fun, can adapt to different playstyles. You can play the game as a souls-like if you wish, or as a tank simulator. Very good mods if you want more out of the game
Waited until i had unlocked all content before writing, but i was pretty sure about this after 3 missions of play.... this game is just awesome in its simplicity.... If i am studying 7 blocked weapon pictured statistics for more than 20 minutes, it's a show of one of the great hooks in this game, there is a great MilSim vibe that drives this game. The action is easy but realistic enough to forget there is even such a thing as land elevation ^_^ not a comment but compliment on how this game keeps the eye on the ball on what it wants because it works. The potential is absolutely there but the lack of current number of missions and technology trees is just a junky wanting more and more perhaps..., but it needs more of everything it has before leaving the EA imho. I hope many levels, units and tech is added before this gem is put in its socket. If there is anything i would like added personally it's mainly a mission editor or even a level randomizer for endless variation so i can keep coming back <3
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy original y divertido. lo recomiendo, el terreno, los enemigos y incluso tu reaccionan a todo es simplemente arte puro
Awesome little vehicle combat game, not super heavy on content at the moment, but well worth the price. Sound design is good, most weapons fell nice and heavy, but some weapons could use a little more punch (this would help with the hell yeah factor). Visual design is pretty good, easy to read and fits with the gameplay loop, could maybe turn up the particle effects a little or do something else to make kills/destruction feel heavier (again more hell yeah factor). The gameplay loop is simple, but fun, weapons fell good to shoot and controls are responsive, nice assortment of different vehicles and weapons, weapons have recoil that move lighter vehicles around. My favourite thing is driving around in a techincal (Middle East war Toyota truck) going 300km/h and shooting guns that swing the whole vehicle to the side, tokyo drifting behind a big enemy as it fails to shoot me. For the dev, some ideas for what to add (I want the game to be more and better, because I really like it) : an option to make hover vehicles control like tanks, as in W is forward, A/D left right and S back, the current scheme messes with the brain, especially after using other vehicles. Modifiers/difficulty options that give a bigger mission reward: faster enemies, faster enemy projectiles, elite enemies, bigger patrols, more enemy dmg/hp. Could maybe add a system to unlock the modifiers by having enough kills with certain weapon types More mission types like protect a static objective or survive for a given time, rescue allies under siege, hunt down an enemy before they escape the map. more dumb vehicles like the 3-wheeled car, that have weapons too big for their size, big hell yeah factor with these. a speed tracker to see how fast you're going and a kill counter, this stimulates the brain a bit more. Maybe also a stats screen to see how many kills you have, favourite vehicle type/model. achievements, lot's of options here, ie., road kills, multi kills with abilities, complete a mission with a certain loadout or under a certain time, kills with certain weapons. This would help add a feeling of having a goal or achieving a goal of some kind. some extra visual options, maybe a colour filter or high contrast mode, that changes the art style strongly, this can look really cool with pixel graphics.
Very fun and satisfying. Excited to see what future updates and 1.0 will look like.
Overall liked it a lot. Trying out all the different vehicles and weapons was great. Damaging specific enemy parts is pretty cool and works well. It is neat that enemies will respond physically to kinetic damage which you can use to shift their orientation to hit more exposed sections. Environmental destruction is simple but functions well and adds a nice layer to the tactical considerations. Gameplay wise I'd like to see more mission types and varied side objectives. Escort missions are kind of a pain but could be worse. The multi section large enemy mechanic is a great opportunity to lean into, would be wonderful if it was really fleshed out and there were a multitude of large enemy types to fight. Could use more enemy types overall. While the environments facilitate combat well I did find myself noticing the asset and map repetition, particularly in building variety and detail. More mobility options and utilities with shorter cooldowns or as a separate mechanic would be great. I like the ability to stagger fire and set weapon groups but would love the ability to have the same weapon in multiple groups. For the slower vehicles, an auto walk would be nice. No gameplay related bugs I noticed but there was a scroll step size issue in the display selection prevented visibility of all menu options, step size was too small so it skipped several options. Largest technical gripe is it defaulted to uncapped framerate and didn't respect the rates shown in the display dropdown. On first game load I was getting 900+ fps and my gpu fans were at full. I needed to cap the framerate at the nvidia control panel to actually cap it. Nonetheless still a great early access game with a lot of potential. Looking forward to the next tech tier updates.
What a surprisingly deep game. Great gameplay and customization. Took about 6 hours to complete what is currently available as the campaign. Core systems and gameplay are all very stable and I didn't find any bugs or glitches. I think the EA period is just to continue adding new content. Already has workshop support too. $10 is more than a fair price for what is here. No complaints, these devs did a helluva job!
INDOMITABLE HUMAN SPIRIT simulator. DOOM with mechs.
Really enjoyable mech combat and missions.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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