
Mazzle is a straightforward and surprisingly difficult celebration of the simple beauty of maze and jigsaw puzzles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Reviews
Yes
Mazzle is yet another construction kit template copy+paste from serial shovelware pushers, Blender Games. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. Although this time the Russian asset flippers at Cute Hannah's Games/Quantum Quiver/Blender Games (how many shell accounts does this guy need to try hide his identity and mislead gamers?) hasn't used a lot of other people's assets here, this is no different from his other shovelware ClickTeam fusion games. The only difference is he's combined the puzzle template from the Poly Jigsaw series of asset flips with the maze game he ripped off from somewhere. You finish the jigsaw (a static picture of the maze) then it switches seamlessly to the maze template flip and you do that. Needless to say, a jigsaw and a maze worse than the ones in the back of the newspaper, all flipped from ClickTeam Fusion, have no value whatsoever for PC gamers... this is just more nasty Russian cash grab shovelware. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2024 (and this was released not so far back in 2024), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Mazzle is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
The game ran and played smooth and with no lag, stuttering, or freezing. I did not find any bugs or glitches. The bounds of the jigsaw pieces were accurate and I was able to pick up pieces that were under and behind a stack of other pieces when I wanted to. The puzzles start out easier and simpler in the beginning and become more difficult and complex as the level numbers increased. I found the easier ones nice to relax while playing and the more difficult ones nicely engaging. When doing the jigsaw puzzle part of the mazzle (maze puzzle), the jigsaw pieces had a little bit of a forgiveness in the placement on the board where they would snap into place. Not a big enough amount to make placing the pieces meaningless, just enough to be a quality of life feature so that you don't have to be pixel perfect on a relatively high resolution image. When doing the maze part of the mazzle, the planet (the ball the player controls) did not get stuck on corners when not taking corners perfectly and could still smoothly go around corners. I appreciate both of these quality of life features. I very much liked the spacey theme and the color palette used. I also very much liked the music. I enjoyed the mechanic of putting the maze together in the form of the jigsaw puzzle and then playing the maze. I found that quite clever and unique. The only thing that might could be improved on in my personal opinion would be a volume slider or a range of volume percentages so that we could have more than just on or off, but I am capable of adjusting my computer sound volumes with ease, so it's not really that much of an issue for me. Overall, I liked this game quite a bit and I think others that like mazes and jigsaw puzzles would probably like it as well. I would recommend Mazzle to people that like mazes, jigsaw puzzles, combining puzzle elements, relaxing puzzles, inexpensive games, looking at colorful spacey pictures, or listening to the music. I disrecommend this game to people that actively dislike any of the above, except the music because that can be turned off.
簡単なパズルを完成させると迷路になるのでそれをクリアするだけです。 全50問ありクリアまでにかかる時間は3時間弱です。 特に難しくもなく時間があれば誰でも全実績を解除できます。 実績アイコンが大小のアルファベットと数字で構成されており使い勝手が良いです。 時間つぶしにオススメできます。
买个小孩玩的
就是个普通拼图游戏加迷宫,一般但能玩,五毛钱买着的还想要什么牛子
一般
6/10
easierst game ever, played now 10 levels and each level is the same. 16 tile puzzles and then very easy mazes. Nothing special.
Mazzle is a compact puzzle game that combines two familiar activities into a single progression loop: assembling fragmented maze layouts and then exploring the labyrinths created from those pieces. Developed and published by Blender Games, it keeps its ambitions deliberately focused, concentrating on spatial reasoning instead of story, combat, character progression, or complicated systems. Its straightforward concept makes it immediately approachable, yet the increasing complexity of its puzzles gives the experience more challenge than its colorful and relaxed presentation might initially suggest. The defining feature is the two-part structure of each level. Before navigating a maze, the player must first assemble it by manipulating the available pieces and determining how they fit together. This turns maze solving into more than simply choosing between different corridors. Players have to study shapes, connections, and possible routes before they can even begin exploring the completed structure. It is an effective combination because solving the construction phase provides a natural sense of accomplishment while also preparing the player for the navigation challenge that follows. After the labyrinth is assembled, control shifts to a small ball that must travel through its passages. The objective involves collecting planets scattered around the maze before reaching the portal that leads onward. Requiring these collectibles encourages exploration instead of allowing players to immediately search for the shortest route to the exit. A corridor that appears unnecessary may contain something essential, so players have a reason to investigate the overall layout and remember how different sections connect. The game offers 50 levels spread across five labyrinth varieties. This provides a respectable amount of content for such a narrowly focused puzzle experience while allowing the difficulty to develop gradually. The fundamental rules remain easy to understand, but increasingly complicated arrangements can test visual recognition and spatial awareness. The challenge comes from interpreting layouts rather than mastering elaborate controls, making Mazzle suitable for players who enjoy thinking through a problem at their own pace. Controls are appropriately simple. Mouse input is used while arranging the puzzle components, while WASD or the arrow keys handle movement during maze exploration. The division between these control schemes also reinforces the two distinct halves of each stage. Assembly feels slower and more analytical, whereas controlling the ball creates a more immediate sense of movement and discovery. Neither portion introduces unnecessary mechanical complexity, leaving the puzzles themselves as the primary focus. Presentation follows a colorful space-inspired theme, with planets, portals, and cosmic scenery giving the otherwise abstract labyrinths some visual personality. The background artwork incorporates pre-rendered AI-generated imagery, something prospective players may want to know depending on their preferences regarding asset creation. The calm soundtrack complements the visual direction and helps maintain a relaxed atmosphere even when a particular puzzle becomes difficult. There is little pressure to rush, so the game works well as something that can be approached methodically. Mazzle is strictly designed for single-player play and includes conveniences such as Steam Cloud and Family Sharing. It also features 100 achievements, which adds an extra layer of motivation for players interested in completion goals. The unusually large achievement count does not fundamentally alter the puzzle mechanics, but it can provide additional satisfaction for those who enjoy gradually filling out an achievement collection while progressing through every labyrinth. The largest potential weakness is repetition. Combining construction and navigation gives Mazzle more personality than a conventional maze game, but its central gameplay cycle remains consistent throughout the experience. Anyone expecting major mechanical transformations, narrative development, competitive modes, or deep progression systems may find the scope limited. Its five labyrinth varieties offer changes within the established formula rather than completely different forms of gameplay. For puzzle enthusiasts, however, that consistency can be a positive quality because the game remains focused on refining one recognizable idea. Steam Deck compatibility is less definitive. Mazzle does not have an official Steam Deck Verified or Playable rating, so it should be treated as unverified rather than guaranteed to work perfectly on Valve's handheld. Its relatively modest technical demands are encouraging, but the original control design relies on mouse input for puzzle manipulation and keyboard controls for maze movement. Steam Deck users may therefore need to use the trackpad, touchscreen, or configure a custom controller layout. Lack of an official compatibility rating should not automatically be interpreted as incompatibility, only that Valve has not provided a formal Deck compatibility classification. Ultimately, Mazzle succeeds by keeping its concept uncomplicated and giving a familiar puzzle genre an interesting structural twist. Building a labyrinth before being allowed to explore it creates a satisfying connection between observation and navigation, while collectible planets ensure that completing the maze involves more than finding a direct exit. The 50 levels, five labyrinth styles, relaxed audiovisual presentation, accessible controls, and extensive achievement support make it an appealing small-scale choice for players who enjoy spatial puzzles. Its limited mechanical variety prevents it from becoming an especially deep puzzle experience, but within its intended scope it offers a coherent and pleasantly distinctive challenge. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $531 | 54 | 61% | $0.54 | |
| $513 | 50 | 58% | $0.54 | |
| $540 | 58 | 71% | $0.49 | |
| $544 | 53 | 51% | $0.54 | |
| $503 | 78 | 90% | $0.49 | |
| $500 | 58 | 74% | $0.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $128 | 4 | 25% | $1.99 | |
| $120 | 9 | 89% | $0.83 | |
| $67 | 2 | 100% | $1.99 | |
| $87 | 6 | 33% | $0.83 | |
| $77 | 9 | 67% | $0.55 | |
| $248 | 8 | 62% | $1.99 |