
“Awake! Your next cycle is close. Fulfill your purpose, do as you are told!”
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too short to be honest.
Giochino molto rapido e carino! Fatto volutamente in stile retrò per omaggiare i giochi dell'epoca. Il gameplay è veramente semplice. Bisogna solo prendere la chiave magnetica in ogni livello/labirinto e raggiungere l'uscita. Se i nemici dovessero vedervi, dovrete completare dei mini giochi quick time event per sconfiggerli e proseguire. La trama è semplicissima, voi siete un robottino che si vuole ribellare al sistema dal quale è stato creato, e per farlo dovrà cercare di arrivare all'ultimo livello per sconfiggere il mainframe. Lo consiglio assolutamente! Tanto è molto breve e simpatico come gioco.
I'm usually not a big fan of pixelated games, but this one was fun enough to kill a bit of time. The story isn't much but the arcade combat mechanics were fun.
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Related
Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Устраиваешь коммунизм маленьким роботом, свергая власть процессора! 1917/10
总体来说,算是个还可以一玩的免费小游戏,如果你能接受这个复古的瞎眼画面的话。 游戏名为MazeBot,顾名思义,玩家操作一个小机器人在一个个小迷宫里找钥匙,然后找出口。 电量相当于血量,迷宫里有陷阱,激活时碰上会减血。迷宫来还有按不同线路巡逻的敌人(共两种),遇敌后可以选择战斗还是花费电量逃跑。 战斗是进入QTE环节,一种敌人是在光标进入白色区域时按下鼠标或手柄的按键,另一种是在黑色同心圆进入白圆时按键,蓝色和粉色区域会多扣血。每个敌人需要的QTE次数不一样,全成功敌人直接炸掉,部分成功可以让敌人瘫痪一会。 [spoiler]最后还是用QTE黑掉“回”字形的终端,打败主机,然后自己成为新主机,带领大家奔小康。[/spoiler] 通关时间半小时,除了满血通关那个成就比较难,其他好像都是剧情成就。
Great short game. Executes the core concept well without overstaying its welcome.
+
мне понравилось
666
fun lil indie game with a positive message
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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