
The protagonist does not want to lose his home because of the ambitions of his sister and her cynical husband! Oleg Mazapov wants to get the required amount of money to solve his housing problem, but it turns into unexpected consequences...
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About
Our days. Moscow. Brother and sister are increasingly starting a scandal about an old apartment in the center, which costs quite a lot. The sister’s husband intensifies the situation and, in the end, forces our hero, Oleg Mazapov, to go in search of money to buy out her share and save the apartment. But everything was not as simple as he expected...
In the role of Oleg Mazapov, you will have to follow the path of making money and get out of the problems that stand in your way!
- Classic Point and Click gameplay
- Saves are exist
- Lots of memes and references to reality
- Pumping up score
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Russian**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For starters, Maza is simply the greatest game to ever be created. Getting the game at launch and getting soft locked for half an hour really added to the experience. After coming back to it after a few months with the bugs patched, my time playing it was way better. I cried many tears at the end of the main story. I've built up an emotional attachment to Oleg. Cant wait to go back and play the Prequel!!!!!!!!
Maza, developed and published by GRIN-GAME, is a compact point-and-click adventure that begins with an almost mundane premise before steadily drifting into increasingly absurd territory. Set against a contemporary urban backdrop, the game follows Oleg Mazapov, an ordinary man dealing with a very real and relatable problem—a dispute over an apartment that quickly spirals into something far more complicated than expected. What starts as a grounded, personal conflict gradually evolves into a chain of unpredictable events, giving the game a tone that constantly shifts between realism and exaggerated satire. The gameplay is built around classic point-and-click mechanics, keeping things simple and approachable from the very beginning. Players move through hand-crafted 2D environments, interacting with objects, collecting items, and solving situational puzzles that allow Oleg to progress through his increasingly bizarre journey. There’s no steep learning curve here; the controls are intuitive, and the design makes it easy to understand what needs to be done at any given moment. This accessibility works well in the game’s favor, especially for players who prefer a more relaxed, story-driven experience without complicated systems getting in the way. What gives Maza its distinctive identity is its heavy reliance on humor and satire. The writing draws inspiration from everyday situations but pushes them into exaggerated, often chaotic scenarios that feel both familiar and surreal at the same time. It leans into contemporary references and a style of humor that can feel spontaneous and unpredictable, which keeps the experience fresh even when the gameplay itself remains relatively straightforward. That said, the comedic tone is not always consistent, and its effectiveness can depend heavily on the player’s personal taste, with some moments landing better than others. The narrative structure reflects this same unpredictability. Rather than building toward a tightly woven, emotionally driven storyline, the game unfolds as a sequence of loosely connected events that escalate in scale and absurdity. Each new situation introduces a different challenge or twist, keeping the pacing lively and preventing the experience from becoming stagnant. However, this approach also means the story can feel somewhat fragmented, as it prioritizes moment-to-moment entertainment over long-term narrative cohesion or character development. Puzzle design in Maza stays firmly within the conventions of the genre. Most challenges revolve around logical item usage, environmental interaction, and occasional trial-and-error thinking. While this makes the game accessible and rarely frustrating, it also means there are few surprises in terms of gameplay innovation. Experienced players will likely recognize many of the patterns and solutions, as the game doesn’t push far beyond established point-and-click formulas. Visually, the game embraces a modest but functional 2D art style. The environments and character designs are clear and easy to read, focusing more on usability than visual spectacle. While it doesn’t stand out in terms of artistic ambition, the presentation effectively supports the tone and ensures that players can navigate the world without confusion. Audio elements follow a similar philosophy, providing background support through music and sound effects without becoming a defining feature of the experience. Despite its simplicity, Maza has managed to resonate with its audience, largely thanks to its personality and willingness to embrace its own quirks. It doesn’t attempt to compete with larger, more polished adventure games, but instead delivers a focused experience that knows exactly what it wants to be. Its charm lies in its humor, its pacing, and its ability to take a familiar premise and stretch it into something unexpected. In the end, Maza is best appreciated as a light, character-driven adventure that values accessibility and humor over depth and complexity. It may not leave a lasting impression in terms of mechanics or storytelling, but it offers enough originality and entertainment to make the journey worthwhile, particularly for players looking for a short and unconventional experience. Rating: 7/10
有中文 没成就 进游戏直接弹窗提示更新FLASH否则玩不了
Honestly, Maza isn't even that bad. It's the sequel to Vira and It's only 1€. It offers some pretty funny interactions but some things are lacking obviously, there are moments where you expect an interaction when clicking on something but nothing happens. Being a game developed by Russian developers, the subtitles aren't all too great but you can get the general idea of what's being discussed.
faka
угарная игра, чисто поржать.
Игра супер Поржал с кучи отсылок и пасхалок Песня в конце супер! Игра бомба!
Игра супер Геймплей превосходный Поржал с кучи отсылок
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] More shovelware from Russia, but this time instead of an asset flip, we get a vibe coded AI slop written Adobe Flash (yes, this is made with Apoint and click adventure with MS-Paint graphics... you may think this was intended just as a joke game, but the Russian developer went ahead and bought 10 fake reviews from the Russian review farm uncoveredb y Sentinels of the Store, so this deliberate and illegal review manipulation takes all the "humor" away from this joke. The point and click adventure is an autobiographical experience from the developer where he relates being jobless and living with his sister and details basic day to day life for a Russian shovelware pusher as he seeks to buy fake reviews for his shovelware Adobe Flash "game". From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The visuals in this game are a complete joke, it's seriously just a bunch of MS-Paint sprites/images that look like they were lazily scrawled out over the space of a couple of hours. Like, with the mouse, it doesn't look like they even used a Wacom tablet or anything. It's so bad even pixel "art" would look better than this. Pure MSPaint. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. While the visuals are MS Paint and not AI slop, AI slop was used for the badly translated Russian dialogue in the game... it's as if the developer went out of their way to offend everyone with this garbage. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Let's cut to the core problem here. This is an Adobe Flash/AIR game. It's now 2026, and this was released back in 2025, gamers and the industry expect and deserve better than this kind of low effort shovelware. This was designed to run in a web browser. It has no place in your Steam library, which is for PC games. It's impossible for an Adobe Flash game made for web browsers to compare even remotely well to a professionally developed PC game. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 7 players[/b], and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR § 465.4, 15 U.S.C. § 45), these fake reviews are a violation of US Federal Law.[/quote] Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? Maza is relatively cheap at $1 USD, but it's not worth it. Ethics aside, given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere. Finally, I write these reviews to try help people navigate the thousands of games on Steam so they don't waste time on low quality products. There's over 140,000 games on Steam... Steam Direct is allowing an influx of around 40-50 new games [i]every day![/i]. If you think I'm wrong about this one, go ahead and buy it, download it, install it, play it and see for yourself. Maybe you'll come to agree with me after spending your money. Either way, consider writing your own reviews too. I'm just glad if my review help give gamers enough info to make a better informed choice.
Игра чистый рофл, достаточно много отсылок и различных пасхалок. Отдельно можно выделить музыкальную составляющую. Сюжет заставляет играть дальше.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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