
《随缘修仙》是一款以闭关修仙为题材,以随机词条叠BUFF为主要玩法的单机生存游戏。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2G的游戏画质差就算了,内容呢?就这点?1级开始就是无限循环。。。。。。。
現在可以玩的能力太少了,升級都趨近於提升能力或是暴擊造成範圍傷害的增加,很單調 我被怪物卡在角落直接移動到地圖邊緣被卡住是???? 技能就算沒有使用也會消耗法力,技能根本可以不要了,很難用,但偏偏你要變強就要丟技能, 至少來個智能使用技能吧,完全是回到20年前技能要憑感覺判斷距離了
只能打到练气后期,100级就没了,到后面打怪也不涨经验,我还以为能化个神呢
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开局天选什么作用都没介绍。。进游戏要吗直接空蓝。要吗一个技能空蓝。砍怪站撸抗不了几秒。走A一分钟A死一波怪。下拨怪一刷直接GG,没受过这种折磨。。。就当支持国产吧
看不到一丁点跟修仙有关的.R技能勉强算一点吧...小游戏就图个割草和爽快.但是这游戏玩起来属实不痛快,W技能虽然能刷属性点数..但是技能的指向性太那啥了..总而言之,看个人爱好吧..我是修仙题材脑残粉...暂且对作者报以期待..作者要是为了让玩家割草解压的话,那就给点金手指啥的吧..再说一个随机属性词条..其实严谨来说也不算太随机..翻来覆去就是那几个词条..最后说一点,因为价格便宜,所以也没有再多可抱怨的,就当为情怀点个赞。
概念及玩法是可以知道想要走的方向,題材確實會讓人有興趣, 而價格也很便宜,但實際玩了之後就會知道耐玩性並沒有, 只覺得就算便宜也不會想買這款的想法, 除非有持續更新優化,不然整體是不推薦。
什么时候更新,,游戏版本还停留在1.101
小蝙蝠碰一下就死,啊?这游戏能玩?
很便宜的游戏,目前还没有开发完,作者也一直在更新。 作为独立游戏,能感受到作者一直在试图做出一款完美的游戏。目前1.1.0.7版本能玩,开局选猥琐神教很溜。 期待后续的筑基篇。
游戏无法暂停,也没有新手教程啥的,完全不知道怎么玩。。还是看评论。。给个好评只当是支持国产了。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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