
Matergari is a single player RPG set in a dangerous fantasy world. In this first chapter you will be able to explore the depths of the city of Valesia and help its inhabitants. Defeat your opponents and equip increasingly powerful weapons and armor to progress in this fantastic adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I feel like the only thing this game is really lacking is some kind of character stat allocation and/or passive skill tree. Just feels odd only building a character with random loot.
笑死,根本过不去教程,现在有非常恶性的BUG,在你教程第三个任务,调查武器店里面侵蚀任务会卡死。因为你把武器店那个小怪杀掉之后仍然显示没有完成,退出武器店之后再进去小怪刷新,杀掉后仍然无法完成至此永远卡在教程,其他地点根本去不了。 纯SB游戏,买了你就上当,不信你可以试试
是我喜欢的类型,像素+刷子,关于职业方面,没有复杂的天赋树,正常的装备加技能装备结合,要什么技能就刷怪爆技能装备,因为没有中文,而技能有次数的,我看不懂怎么快速刷新技能,所以导致一个技能放完次数,等了好长时间才加了一次的次数,然后有的时候又特别快就刷新了次数,希望能出中文,出了中文我一定会推荐给朋友的
Everything about this game is great except once engaged in a fight, it doesn't allow to break off to run away unless dodge skill is ready. So there would be a lot of moments of being killed due to this. really uncomfortable design. Why this is so uncomfortable? There's very limited space for the character to be developed in a short amount of time, meanwhile some fights are over challenging, then inability to move in heavy fight is almost a deal breaker.
I had the pleasure of being able to participate since the initial stages of the game's development and initially there were several bugs and some parts of the game were quite complicated and stubborn for progression. I tried again recently after seeing various updates and I must say that it has improved a lot. The game has a nice 8-bit graphics and now that there is "help" from the inhabitants everything is much clearer. The game puts us in front of a challenge that initially seems simple and linear then after a couple of hours while our character grows in level and increases the equipment also the difficulty increases. In addition to the classic leveling where HP increases etc. the choices on the type of armor (and related bonuses), weapons and above all the active skills that you can bring into combat give a good choice and customization especially in how you want to play and you will be led in various situations to change skills to face certain dungeons or stages. The story is linear and all in all simple but while you play you are led to want to insist to see what you will unlock by completing the mission. Now I've reached the point where the game tells me to "wait for new releases to progress" so at the moment (March 2025) you can say that I've arrived. I'm waiting for new releases to be able to progress with the story (because it's quite clear that there are further developments). To sum up, it's an indie game that flows well, not very long with some leveling moments to be able to progress (but that's probably me who's bad at it). I'm waiting...
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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