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About
An exciting 3Match game where the player faces new challenges with each level in the form of bizarre forms of the playing field that limit your moves, and the level tasks change randomly, forcing the player to think a few steps ahead and choose the right positions.
Matchmania Donate is a 3 match game where the player collects collections of tiles, in complex game levels, with conditions and difficulties that do not allow the player to relax and keep in suspense until the end of the game round.
Control:
Left Mouse Button - Taking Food
Game Features:
Visual style
Game Mechanics
Complexity
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish +18 more
Engagement
Reviews
لا تسألون ليش شريتها وليش العبها، كنت بقول لو عليها تخفيض ما شريتها، بس للاسف شريتها لان عليها تخفيض مدري ع اي اساس اللعبه حاطينها ب10 دولار ما تسوى دولار المطور مدري بوش كان يفكر وهو يسويها صراحه
[table] [tr][td][h1][b] ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url]❗[/b][/h1] 🗣📢 Não deixe que jogos falsos poluam a Steam e tomem o lugar de jogos legítimos na página inicial da loja. Faça sua parte, deixe uma análise negativa se possuir o jogo. [/td][/tr][/table] Já não jogo os jogos de [b]Gamesforgames[/b]. [list] [*] 💩 jogos de baixíssima qualidade, [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns JPGs [*] [b]pagar por reviews positivas[/b] [*] 🥷 roubar jogos-tutoriais e asets da Unity (Asset flip). Esse é o template gratuito [url=https://gamemaker.io/en/blog/match-three-gamemaker-template]Match 3 game template[/url] [*] 🏆 Encher de achievements para atrair os 'achievement hunters', que também as vezes compram jogo lixo para aumentar estatística. O jogo tem 50 achievements mesmo tendo só 8 níveis. Não se anime com o número ou facilidade das conquistas que o jogo desbloqueia. [b]Conquistas de shovelware não contam no seu perfil.[/b] [/list]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
получил игру в рандомайзере ключей, увидел что за 10 уровней можно получить все достижения, ну и начал проходить че. Минут 15 сидел мучался, пончики вырвиглазные, самая сложная игра из всех, в которые я играл
Matchmania Donate is a casual puzzle experience developed and published by Gamesforgames that builds its gameplay around a classic match-three formula while attempting to introduce additional challenge through board variety and changing objectives. It does not position itself as a major reinvention of the puzzle genre, but instead focuses on delivering an accessible experience designed for players who enjoy pattern recognition, strategy, and gradually increasing difficulty. Built around straightforward mechanics and short gameplay sessions, the title aims to provide a familiar style of puzzle solving while encouraging players to think carefully about every move. The foundation of the experience is easy to understand. Players arrange matching pieces across puzzle boards while working toward stage objectives that become more demanding as progression continues. While the concept follows recognizable genre standards, the game introduces altered board layouts and shifting requirements intended to keep individual levels from feeling identical. Rather than relying entirely on speed, success often depends on careful planning and positioning. One of the stronger elements comes from how Matchmania Donate handles progression. Early stages establish the basics before introducing situations that require greater awareness and more deliberate choices. Some levels create restrictions that reduce obvious solutions, forcing players to evaluate moves more carefully. This approach creates moments where strategy becomes more important than simple reaction time, adding a layer of depth beyond pure matching mechanics. The game also attempts to avoid predictability through randomized goals and stage variations. Instead of allowing players to memorize solutions and repeat patterns endlessly, changing conditions encourage adaptation. This creates a puzzle flow where observation and planning remain valuable even after multiple play sessions. Players who enjoy solving challenges through efficiency and experimentation may appreciate the additional emphasis on strategic thinking. Controls remain intentionally simple, which works in the game’s favor. The experience avoids unnecessary complexity and allows players to quickly focus on solving puzzles rather than learning complicated systems. This accessibility makes Matchmania Donate approachable for newcomers while still providing enough escalating challenge to hold the attention of more experienced puzzle fans. The straightforward design also makes shorter gameplay sessions particularly effective, allowing players to enjoy a few rounds without needing significant time investment. Visually, the game favors clarity over visual spectacle. Puzzle elements remain readable, board layouts stay easy to understand, and presentation avoids unnecessary distractions that could interfere with gameplay flow. Bright visuals and clean organization reinforce the casual atmosphere. While the visual style does not attempt to push technical boundaries, it succeeds in supporting gameplay functionality. The pacing deserves recognition as well. Puzzle sessions remain short enough to encourage repeated attempts while maintaining enough challenge to reward persistence. Difficulty progression develops steadily rather than immediately overwhelming players. This structure helps create an experience that feels approachable without becoming entirely effortless. There is satisfaction in slowly overcoming more restrictive conditions and learning how to maximize efficiency across increasingly demanding scenarios. At the same time, Matchmania Donate faces challenges common within the match-three genre itself. Puzzle games built around familiar mechanics naturally compete within an extremely crowded category. Although the game introduces variations designed to create additional challenge, players searching for major innovation or radically new mechanics may find the experience remains close to established genre traditions. Long-term engagement will likely depend heavily on personal preference toward puzzle repetition. Players who enjoy mastering board layouts, improving strategies, and optimizing performance across familiar gameplay structures may find lasting appeal. Others may eventually encounter repetition despite the stage variations. The core gameplay loop remains intentionally focused, and enjoyment depends largely on whether players appreciate the fundamentals enough to continue refining their approach. Matchmania Donate succeeds most by understanding its own goals. It delivers a focused puzzle experience centered on accessibility, strategy, and gradually evolving challenge rather than attempting to become something larger than its design supports. The result is a game that remains easy to learn, occasionally demanding to master, and capable of delivering enjoyable short-session gameplay for players who appreciate thoughtful puzzle solving. It may not dramatically reshape expectations for match-three puzzle games, but it offers enough challenge and structure to satisfy players looking for a straightforward mental exercise supported by familiar mechanics and carefully escalating difficulty. Rating: 6/10
Easy match 3 game On the plus side, these are very appetizing donuts that you want to eat: You can get stuck for a couple of hours, but after that you will want to run to the store and buy something sweet... in short, this game gives me an appetite... I recommend it :D
Game collect 3 donuts in a row. By moving adjacent donuts collect combinations to get the right number of donuts of each color to pass to the next level. You can also collect any other colors to get more points and stars. If there are no possible moves left, all donuts will be randomly redistributed. A good game for fans of the 3-in-a-row genre.
It's a classic 3 match game, you have limited number of turns to meet quota of different gems. There's no bombs or somethnig like that, but if you run out of possibly turns, game will use autoshuffling to create some.
A casual match-3 game suitable for all ages. Your goal is to collect a certain number of donuts within a limited number of moves. If you complete the task, you'll advance to the next level, where the layout of the board and objectives will change.
we need chinese, make best, cloud save. 我们需要中文,制作更好,云存档。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Classic match-three game. Collect a specific number of donuts in the required colors to advance to the next level. The shape of the playing field changes with each stage. Not recommended to play on an empty stomach!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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