
In this Free version of Master of Piece, build your deck of mercenaries, find powerful synergies between various traits and relics to fight against outlaws, fanatics, and cultists, and uncover the secrets of the Dragon Orb.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

《Master of Piece: Prologue》is a free prologue version of 《Master of Piece》, a deck-building roguelike game inspired from board games, offering simple yet deeply strategic gameplay. Recruit an expedition team of mercenaries, and embark on a journey to uncover the secrets of a world shrouded in dark mist.
Wishlist the full version to play the complete Mercenary-deckbuilding Game!
The full game is scheduled to release in November 2025, as Early Access.
Optimize your strategies, Deploy your mercenaries, and fight the battles to achieve victory. Strengthening and combining mercenaries’ unique traits are essential to creating powerful synergies and combinations, which will increase your chances of completing this perilous journey.
Deploy one mercenary unit per round to the battlefield and engage in combat. Once combat begins, mercenaries act in order based on their speed. Devise your best next move, given your current situation.

With simple controls and a straightforward system, anyone can easily fathom the basic mechanics of the game. However, mastering and optimizing the variable combinations of mercenary traits, relics, and commander’s abilities will demand a deep and complex understanding. Easy learning, but deep, challenging gameplay at the same time!
Build your team of mercenaries, not cards. Mercenary units can be enhanced and modified in various ways along the journey, offering new strategic combinations every time you play.
Explore different journeys with 140+ mercenaries and traits, 80+ relics, and 400+ card events.
Discover diverse combinations, build support facilities in campsites, make the ultimate expedition team of your dream.

Every new game you play will be perceived differently from the previous experience, with diverse events and randomly generated paths & enemies. 120+ types of mercenaries, 80+ types of relics, 14+ types of building events, and 400+ card events will contribute to creating an infinitely replayable game.


Since launching the demo in March, over 10,000 players have downloaded our game, and many have provided valuable feedback to various parts of the game.
Thanks to all the feedback we’ve received since the demo’s release, we’ve been able to improve many aspects of the game. We’re truly grateful for the opportunity to communicate with our players and see the game make progress because of it.
Recognizing how essential user feedback is to creating a quality gaming experience, we’ve decided to boldly implement features that, if not for the Prologue, would have been considered only internally—and observe how players respond.
The Prologue will function as a kind of test, helping us determine which features should make it into the final version based on community feedback.

Aside from the Demo that we have released in March, here are the new features that are added in this Free Prologue Version:
New region - The Blazing Sands
The 2nd region will be open to play in the Prologue!
New region, new enemies, new facilities, new card events and… New Bosses!
New Main Lobby system
The new game lobby now provides a more immersive game experience.
Trait Upgrade System
You can now upgrade your favorite traits and cherish even more powerful trait abilities!
Commander Level Progress
You can gain experience through journeys and Unlock new content through leveling up.
Customizable Mercenary presets
Start your expedition by customizing the commander's ability, starting relic and mercenary party of your choice.
Genres
Stats
Languages: English, Italian, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Master of Piece: Prologue — демка рогалища. Идём по коридору, выбираем события, боремся с врагами и боссами, умираем, повторяем 100500 раз. Всё как обычно. ➕ ✓ визуал доставляет. Эдакий мрачняк, аля Darkest Dungeon, но с фигурками как в средневековых шахматах. ✓ музло под стать. ✓ боевка и апгрейды персов неплохо проработаны. ➖ - сейвы с проложика не идут в полную. Не айс. Как итог: не совсем мой тип рогаликов, но в целом красивое. Так что брать\не брать, решайте сами. Полная версия: https://store.steampowered.com/app/3009310/Master_of_Piece/ [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Interesting
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
「はやく製品版をリリースして欲しい」と思うぐらいにはハマった。 ・良い点 ゲームシステムがかなり練り込まれてると感じた。 「キャラクターをどんどん強くする仕組み」+「アイテム」+「遺物」 非常にわかりやすい上、戦術性も高い。 ゲームプレイにおけるテンポも良く、ストレスがほぼない。最高です。 ・悪い点 ①マップ運に左右される所。ほぼ無理なマップが連続して出てくるのはストレスでした。 ②特性「奇襲準備」の仕様が「速さ+2」ではなく「攻撃+1」になっている。バグ? ③特性「要塞化」の仕様がわからん。 ・気になった点 「キャンプ」の仕様がどうなるのかわかりませんが、遠征隊のメンバーを選定できるようにしてほしい。
难度适中,玩法简单有趣,棋子和地图模型精致,非常期待正式版。 小建议:文本书写以玩家视角为准。例如:某敌方棋子的描述是位于我方阵营时获得闪避,如果改成位于敌方阵营获得闪避会更好理解一些,还有沙漠首领的闪光描述同理。 而身为一名编剧专业的学生,我认为开头的背景描述没什么代入感。以下是我的想法,并不影响游戏质量: 神圣仁慈的巨龙在万年来保护着世界,使万物不受黑雾的侵扰。但巨龙有朝一日陨落在城镇旁,残存的能量仅化作一颗龙珠。没了保护,黑雾卷土重来,而龙珠的力量仅够守护一个城镇。某一天,觊觎龙珠力量的龙教盗走了龙珠,在黑雾与死亡的追赶下,城镇的骑士必须夺回龙珠! 当然,这只是一个浅薄的想法,即使不修改,也不会丝毫影响游戏的质量,希望游戏早日上线。
Промахнулся обзором, потому редактирую. Любопытная механика. Поначалу скорость показалась имбой, но она нивелируется большим здоровьем и способностями. Местами непонятная терминология (артефакт дающий +1 к атаке на своей стороне в конце хода. Как понимаю, речь о синих клетках). Местами неочевидно, какой объект можно сдвинуть, а какой нет. Некоторые артефакты показались почти бесполезными. Рисовка персонажей иногда не даёт быстро выцепить, кто есть кто. Хотя со временем быстро разбирался по способностям. Понравилось разнообразие персонажей. Любопытно, что есть несколько источников прокачки (слухи, статы, таланты). Желаю успехов. С удовольствием поиграю в релизную версию.
蛮好玩的,期待正式版
除了主线故事写的比较水之外,其他玩起来都不错
汉化有点问题,但还是愿望单+1
序章能玩的BD就很有潜力的,期待正式版开发更多
养大爹就是策略游戏的唯一解!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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